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KERA_AK

Ultimate General Focus Tester
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  1. Hi all i VOTE YES as well saw it today, looking really great good luck crossing fingers BR AN.
  2. Elo Nick this was bloody hard but something like 18,19, and 26, 28,29... But it´s great to see the NAME of what the icon stands for then Numbers and a health bar. Make its easier to predect and calculate the outcome how the challange figth would go betwin 2 units etc etc.... To only have one from each other would confuse and not be a fully well calculation it would been much harder for the player to lurk up the ballance betwin friendly units and enemy units FORCE, MORAL and CONDITION. So so i like the Names STATUS and % Numbers and BAR health conditions Informations. (Thumbs up for those once) I hope more ppl will come and tell what they like as well BR AN.
  3. WoW impressive, i feel so home of this, Side Meyers map, or CloseCombat or the humor NORTH & SOUTH comics.. right on the spot right there Nick I cant wait to see the animations and hear the millitery songs instruments and explosions and such things. I am really looking forward to see more anything that comes by your window, please cheer more hehe. Outstanding job by you and your team. Give em a good Cred from me personaly... Beautiful map and Geo histsorical focus, even to learn something from the places and the historiucal battle it self BR AN.
  4. Would been really awesome to see it and try such things out, The PC version will maybe have a custom sandbox!? Create own maps and unit set battles, Who knows.. but ideas are endless to try out and speculate about But we all need to see how the first version is when it comes out, and i cannot WAIT!!!! BR AN.
  5. Heja Nick nice to see u again, and it´s great to see the project of yours, goes onwards Lets see if i can find some YT, I dont have any knowlegde of the title´s of the songs, but i reco em by hearing how they sound. I try to get those that i have on my mind from the past To arms in the Dixie - A north and south ------------------------------------------------------------------------------------------------------------------------------------------------- Oh and here is one of my favorite games and it´s music Nick lol I even maniced to record it on cassete tape free style, years years and lost it lol The end win music NORTH & SOUTH AMIGA. And many others that follows, hope u could find all of em in orginal shape, As they have good theams, for Victory or Sad looses, and mid pause battle deployments music theam.------------------------------------------------------------------------------------------------------------------------------------------------- I find this quite intressting, if anyone want to hear some 10min long Confederate soldier Julius Howell Interview What The south Fought For ------------------------------------------------------------------------------------------------------------------------------------------------ Here are a mix of em, Recon from the Gettysburg movie, but some are diff ofc -------------------------------------------------------------------------------------------------------------------------------------------------- INSTRUMENTAL ONLY Smouth and easy, nice for a manu view or a short minor VICTORY mission won? Confederate National Anthem - Dixie Land -------------------------------------------------------------------------------------------------------------------------------------------------- I´m sure of there are pro who fould know what needs best and wish command music signals is for what etc etc Just wanted to find some few classics sounds that i liked from the past N&S games and movies. Need to take a break Nick, I hope you rechive good once from other fans here, i check this thread out tomorrow BR AN.
  6. Hi all I to likes those randoms events and historical events, as semi historical. If possible before starting up a game, there could be some few optional selections, it would give much more replayabilites to the game. A fiction random by Jeb to show up almost anywhere on the map!? A more close to historical possibilies as Semi historical event. And last one as a more truthful probablies event show up by Jeb in a more centered area location, were ofc the player would know every singel time, that some were here or there he would showed up... From a game perspective a few times with this settings could been boring!? As the player would been much more prepared for it. But for a 100% random show up, gives a great more "Oh No.... Were the heck did they pop up from? And ofc in the menu, To disable it 100% Nick, with Gettysburg 3 days battle, There are so many singel mission scenarios battles that can be created, WHAT IF. Or just mini area, maps scenarious that took some few hours of fights on diff places day 1 or 2 or 3, Weather they are true created to the history or semi historical or What if scenarious, does not matter so much. What does matter is if they are created really good and give lots of possibilites for the player and hobby historians readers chances to replay there favorites exciting area´s and there favo units etc etc... For us to experiment in all small or full scale long campaigns I do agree and there must be those fully real historical campaings and small missions true to history, But if there will be alot of those "WHAT IF" Campaigns and mini missions map area´s, That would been so awesome to. Or even better, A menu random experiment with a clock timer, 3 or more days included to change, lots of box icons to select or de select, of how the player him self wished how he´s own Gettysburg battle should be, A so called bigger scale sandbox experiment, and let the player those many diff Generals for both sides, and then start the full 3+ day battle and see how that chosen enemy AI will react to your moves and action!? "Very tired, soon it´s morning, But i hope u catch my grip, even so i do believe most of this might probably allready be in the project. Hope we get more answers of all this close to release, i´m personal excited to know, of how much of such "what if" and sandbox experiemnts etc etc will be included in the final release Nick BR AN.
  7. Aye true, there are many ways to create a unit ammo depletment, and Ammo transportation, We can do it semi historical real, and from a game perspective half true visiual ammo lines travels. Or to do it in old classic ways, historical real and real unit moddels, and more click orders and micromanga etc etc. This will ofc be more coding and AI testings and more changes, but if it becomes correct on all grounds and fun and tactical addition. Thats another story. And ofc as in many games i do believe Nick and he´s fellow team friends will most probably come up with a campaign option menu, how real and close the player want to select all those historical simulations, Auto money, auto ammo, ON or OFF.. Slow game or Fast game. No idea what kind of options will be in, but i do asume there will be some cool tweaks and changes for any kind of players who like the ways she/he´s playing style But personly i have to say that, some powder/ammo games out there whom do not have depletions and do not have to think about distance and flanks, Makes atleast for me quite half disiponted, even so the game is really fun and enjoyable, but it cuts away so many ways of tactical aspect as well Strategiways views, In World War 2 there were so many incredible factors about food,water medical, special personal, fuel, ammo etc etc.. And due to miss calculations by Generals or weather condition, humen errors or the enemy being more cleaver in a suprise attacks, All those importent materials or halved gone or captured, Increase us player to re think our strategies, and in game might be more fun with diffrent factors that appers, both in our favor or fails I dont mean to create a huge hard complex boring micromanga managment, supply lines/menys. But that the factors and situations could acure almost like that With simple smart working codings and semi historical and game model visual ways of acception that this ammo supply really works and are really cool looking etc etc... WIth tiresome soldiers, nearly ammo depleted soldiers, halv in streanght dead/wounded, thirst and hunger in the hot sun, CUT OFF from the main army, digged in. What the options?! Surrender? or fight on a bet longer, Hope to link up with the main army, Is the area really importent to hold it to the last man? Gettysburg city was almost in a way the same issiu like the Battle of the Bulge 1944, Bastonge. A very importent spider central road place Maybe the game wont be so huge in Scale were we need all those kind of supply factors " I dont know ", But i do believe with a minor ammo depletion and resupply tire some units peacefully and bost there moral again, so they can be effecly again, Can maybe give us players some more fun and semi historical truthness to a such amazing historical event as Gettysburg battle. Sorry for a long post everyone, i did it again, day/night dreaming BR AN.
  8. Welcome onboard Hussel u2 BR AN.
  9. Thank you very much Nick, The glasses on my new avatar does the most jobs done around, Still huge still new but my big nose keeping up most of its weight up pretty good so far Will continue update this thread from time to time, anything that sweeps around Gettysburg. I hope some one could find those amazing huge wall deskop maps battle paintings, correct uniforms and colors. BR AN
  10. Awesome Slamfunk "ThumbsUp" Was actually looking for such kind of information reminds me right away from Sid Mers North & South game Thanks for it tho, going to studie it, and warm up some old memories up on the surface, as new once BR AN.
  11. Hi All, With this thread i hope we all can provide with anything we think could be of intresst for the game and historical hobby chatts among us, Old as New in anything we might find or know, by one another around the world ^.^ So please dont be shy, Weather you are a proffesor or a novice, living in the States or in another part in our green blue world. The more we are and the more we know the more we learn and understand, the greater we all become together on this topic in knowlegde and joy to work along side within this project with a helping hand My first few links that i provide here, perhaps are not biggi, but whatever it might be, it´s maybe value to the game devolupers or to new novice historical readers out there So lets start everyone and dig around on the net with me Have fun!!! Some places at the Gettysburg today: http://gettysburgphotographs.com/photogalleries.html YOUTUBE: And some real Guide tour from the battlefield it self, and more mixed up clips right bottom side, atleast it shows how some huge nature are´s are and the scale of hills and woodland, one of my favorite of Gettysburgs 3 days of battles are the Fights in and around Little round top: Never seen this one actullaly: " Gettysburg (2011) Josh Artis, Greg Berg and Anton Blake WAR MOVIE: https://www.youtube.com/watch?v=iw0IRqGxl_Qthe History channel it self, Some semi doc movies are good some not, But many knows It can be really impossible and hard to write,create, record warfare strategi movies Many knows of this TV channel and site, but for those whom not, take a look http://www.history.com/topics/battle-of-gettysburg/photos EDIT: Still working on more visiual material that i might think can give a view and touch of few things to the project, and to readers here Also looking for to see others providing with greater amazing valued links, anything that concern Gettysburg, even the whole ERA OF NORTH & SOUTH, but i hope the main center should stay around and centerd about Gettysburg so we dont sweep out to much outside this thread topic atleast Just a honest thought, everyone! BR AN.
  12. Hi all As soon i saw and i knew this topic would popup at some time soon. It´s really nothing strange as this era is about powder and ammo. But the queastion reminds, what kind of ammo shortens and effectiveness reducment should this game offer and implement? Can we live with mini ammo shortens, Ammo slowly by units and arty drops down, create a short pause or fire much slower and 75% less powerful? Or use another new unit whom resupply inf and arty units incase it stands close by? How will the AI act with all this kind of diff new ammo supply ideas? Will it be realistic or fun or boring, or a great representation of realism and tactical informative incase we are playing 1 vs 1 in MP? No reforcment no resupply on enemies rigth flank, Perhaps my hidden reserves have a apportunity to fix bayonet and CHARGE rigth now? I understand fully of what Nick is saying about the AI behavor that it might charge head on, Would the AI understand then it could very well vanish in meele with no back up support to hold up the new line + doing so with out new ammo, what would be the AI´s purpose to do so? Holding a new taken ground with out ammo, when in about 5 - 10min two new enemy units with full loaded ammo approching em, and ofc will use the long range to make em panic, and then the enemy repair the frontline etc etc. A mini fiction realism ammo supply could be created, The terran of open passage and roads, Trees and rough rocks RED ZONES, Musket units who fire faster then the resupply could resupply up the units will drain low on there ammo much faster then others who stands close to a road? Or use that Ammo resupply unit that following a few units at the front, line connected to another Ammo resupply unit that is stucked at the HQ? So now it all deppendly is about the range from A to B + how the terren looks like, the harder it´s to get there due to the nature, the slower the frontal units get up there fully potential ammo energy bar up? etc etc... I also have no idea how long time those brigades or battalions lastings when they start to shoot on each other. 1-5 or 10 minuts? Some units fire and loading faster then others, as 1863 there was incredible alot of Veterans and famouse regiments out there, on both sides. Sorry for a long text and my gramma Nick. Trying hard and with little mechanic and view of how this game works. I cant provide uber great idea´s But as said before, a mini realism resupply line can be created, it will minimize i believe AI dumb behevors i believe. And to create up a bigger realism ammo resupply that works great and easy and a strategical momentium + if the AI can work with it, i believe it´s also a good idea. The cause and posibilites are all up to you in this project to resolve and to experiment My hopes units and frontlines lasting for 20-30 minutes or something, like the very old games, compared to those musket units from TW, To with draw some units, reform, replace. Draw in new reserves, resupply ammo and gain new moral and back to the front, We cannot allow the enemy to break here. we stay and die on the spot etc etc mmmm... Oh well enough from me and ideas and a bet " Day Dreaming from me " Am sure of many others will have some great super ideas to my friend BR AN.
  13. Hi Darthy Must say that i´m very impresst by all the infos and the pre alpha photos i seen so far It reminds me of the magical moments the young age era with strategi games alot, and the best of all, it´s North & South. I cant wait to hear, read and see and in motion or better what, to play the final version and to experiment with the nature world and the AI it self Think i need to cool my self down, this summer just of sudden really become HOT Darthy hehe... Awaits steady and strong and eyes on you 24/7 ^.^ A new Epic era as arrived ladies and Gentleman. BR AN.
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