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huliotkd

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Posts posted by huliotkd

  1. 3 minutes ago, Liberalism said:

    Are we feeling alright today?

    yeah sorry, i was supposing wrong that the cause is Russian nation's player that want Nassau as we understood yesterday when we fought them for more than 2 hours in multi-hostility mission.

    my mistake , i don't have proof but only suspect of the responsability of the disconnection so i edited my post removing the 2nd phrase

    • Like 3
  2. as a title, Nassau PB  14.29  , server connection crashed at the beginning as Cartagena DDOS attack. 

     

    it's strange that this is the only PB that crashed today

     

    A9407F8B307C4F3B3579BF0F6CA60BA15B9F8EC9

     

    i hope tomorrow morning , after reset, Nassau is set British , clan FENIX.

     

    we like to test the game, play the game, have fun with the game but now it's enought...this is an akward joke

    • Like 7
  3. 19 minutes ago, jodgi said:

    Where did you see this info?

    looking at crafted ship using a prussian account.  i will make a thread with all crafting result by the prussian account and by ships used by prussians and russians we killed and looked strange....like an ocean teak/WO 5/5 very fast for example...

    how many Ocean do you have to craft for an Ocean with trim?

    how many Ocean do you have to craft for an Ocean with trim and 4 slots?

    how many Ocean do you have to craft for an Ocean without trim but 5 slots?

    how many Ocean do you have to craft for an Ocean with trim and 5 slots?

    how many Ocean do you have to craft for an Ocean with 5 slots and the trim very fast that is the best in the game?

  4. 7 hours ago, Sir Texas Sir said:

    This is why there should be a scale.  More important regions have higher BR while those out of the way with no real good resources should have lower BR's.  The problem we have right now is some of the key ports have very low BR so a small elite clan can just hold it from a nation that could field 4 times there numbers.  Little River is a good example of this.

    absolutly not.  a clan that could field 4times numbers of a smaller one is a potential game-breaking clan.

    small BR allow every clan to fight for ports, bigger and smaller ones. 2.5k BR can be filled up by 5-6 player that is the number of a middle-clan of the server today.  if BR raise up to 8000 for a port that had only 2.5 before, all smaller clans ragequit cause they will never win or defend only for a numbers of player problems. 

    no more skill----numbers win.

    and this is the fastest way to drive the server empty.

  5. On 4/17/2019 at 4:02 PM, Tom Farseer said:

    You know well enough that it is easier to kite than to catch a kiter ;) Defenders don't need to generate points, they only need to stop the attackers from generating. So they have the option to kite in the current system. Attackers must make points so they must get kills or drive the enemy out of the circles in time.

    nope. catch a kiter with a proper ship is easy cause kiter have to run or die, catcher have to follow to push it our of circle so friends start generating points. requin is made for this, but also niagara or prince.

    once a kiter is out of circle, you have to put a ship on border so when the kiter try to come back it can't enter circle or die...you don't need anymore to kill to make points

  6. 14 minutes ago, admin said:

    BRs already increased in internal versions. 

    Deepwater county capitals will allow 20 first rates on both sides (maybe more needed)
    Deepwater Regional towns will allow 20 3rd rates

    what about smaller nation or clans that cannot show 20 3rd rates with new prices for rare wood? you are giving the map to big unbeatable clans, no one will struggle to fight a battle that cannot be won.  and this is the way for quit the game for new palyers with some vets...

  7. 13 hours ago, Anolytic said:

    With the current damage model it is simply impossible for attackers to bring enough ships AND firepower to capture and defend 2 circles for long enough to accumulate 1000 points when the defender can just kite and use small ships to deny points

    defenders have the same BR limith...i suppose your fleet's combination choice is wrong then.

    if the defenders can defend, attackers can attack. choose proper ships

  8. the only way to get rid of crafting problem is pulling away the rare woods from the hands of players.  a random system of delivery around the map of rare wood , as i proposed, is a good solution that prevent big clans stacking contract or buying all wood for weeks destroying solo or smaller clan possibility to refill their supply.

    it will bring also more trading-PVP in open world to protect/raid traders sailing from the port with wood to warehouse. everyday rarewood location change port, every day it's necessary to find the new one, everyday raiders can't camp the same enemy route, everyday all palyers have more chance to re-supply, craft and restore the losses and going out again doing PVP or raiding.

    we are thinking now that permit and rare wood aren't so hard to find and buy but we must think how it will be once we got all wiped...0 reals, 0 doublons, 0 ships, 0 ports, only basic cutter and capital...and what happens after 3 month from finwl wipe when a new player join the game and try to buy some woods that is under a 24'5904058393 player's contracts queue at a price that outbid all his property?

    this is the way to ragequit of new player-base that join a game where big clans have everything, vets are unbeatable, ships around are top quality and top modded.  on a long term view, the wrong situation of a port that drops that wood is a mechanical error that allows few players to condition the rest of the server.

    • Like 1
  9. 12 minutes ago, Genevieve Malfleurs said:

    Why not giving a daily opportunity to each individual player? Like a message/mission in which a particular port will have a certain amount of one or two wood types just for you.

    The player can decide wether to go there and buy it or not. There´ll be no concentration on particular ports and no orchestrated ganking because of randomness.

    The map will be used as well :). Best wishes, Gene

    nope.

    you can abuse with ALT account receiving message also for ALT so you can buy too much rare wood and no other one will discover you.

    making wood delivery RANDOM will move player to every port to find something valuable using more trader ship than now

     

  10. we need equity for rare woods, if you can build farm 10 players can far 1000 each so 10000 a day so game-broken again.

    @admin you should make rare wood delivery RNG. example:

    you set 1.000.000 of live/WO/teak/Cag/sab/Maho a day as supply for all the map; then you set that all this quantities has to be split on X amount of AI trader and then to be delivered around where no one can predict but only discover. that way, you solve the problem of breaking the game by a nation that owns all teak ports, all live oak ports, all white oak ports ecc ecc.

    1st day, an amount of teak (4k) is delivered to Tumbado and to other Xamount of ports  (maybe delivery 2 or 3 times in a single day for each ports a small quantity). next day to Caracas, but only 1k...next day to Rosaly, next day Baracoa and so on...every day, at restart, the port ''buy'' all the rare wood still in stock starting again from 0 for the next day so you don't have a situation where ports can stack woods in exagerated quantity.

    every day restart, everyday new quantity, everyday new Port, every day new Player tradind routes, everyday new Raiders, everyday new PVP, evedyday new PVE.

    you can also send to ports only 500k of rare wood each day and the rest of 500k, of the 1kk a day of that rare wood, can be purchased by Clan Delivery Missions like now (maybe not all500k in 1 port but only 10-15k each) at the same cost like now (50kdoubl....if you want safety resources, you have to pay for the service....otherwise, sail a trader and find them in the map). the quantity of Clan Delivery Mission will stay also after maintenance, but the RANDOM Ai delivery will be reset as said before.

    • Like 2
  11. 7 minutes ago, Tom Farseer said:

    dps of smaller guns is no longer superior! that was the whole idea of the last pach mate...

    yeah but it doesn't worked. i can still side by side with you in niagara full 32pdr or 24pdr and kill you cause your decks are too much higher than my hull. so you must be protected with your ability to kill me with 1 broadsides while i'm closing to you, or you will die.

    so again, damages must be massive for all ships.

  12. 4 hours ago, Tom Farseer said:

    No it won't. Not in any way.

    Example:
    Teak/White Oak L'Hermione, medium sized frigate, currently has 6763 Armor HP and 6057 Structure HP.
    A 3rd Rate carrying 28x 32pd long guns, 28x 18pd long guns and 18x 32pd carros does at current level 4658 dmg on a perfect broadside.
    So two broadsides and L'Hermiones hull is gone. Three will kill it.

    With 20% damage reduction one broadside will do 3726 dmg. 3 x 3726 = 11179. That is still almost the complete HP of L'Hermione (12820 total).


    -20% damage on all guns will change almost nothing in SOL vs Frigate encounters! It is aimed at making battles between ships of the same rate last longer only!

    NO, a 5th rate must die in 1 or 1.5 broadside of a 3rd rate...damages must be massive. 3 broadside to kill a 5th is too much to recover from mistakes for Hermione.

    knowing i can resist 3 broadsides, i can go side by side to you, take a broadside, closing to you still going full speed and killing you with my superior dps or boarding. NOPE

    if you go side by side with a superior rate, you must die istant...a 4th rate can kill a 5th in maybe 2 - 2.5 broadsides but a 3rd is 1 - 1.5 broadside to wipe 5th rate out

  13. 4 hours ago, admin said:

    Mistakes yes.
    The promise to keep XP was a mistake - as when it was made the game was clean and fresh and not even launched (end of 2015), and we were young and unprofessional then.
    So when the developer makes a mistake he corrects it - so we corrected it. Stupid promise to give veterans an unfair advantage over new players retracted: Everyone starts at the same position on release (with the exception of skillbooks)

    correct decision, i've told you many times.  the advantage of vets cannot be wiped because they already learned how to aim,shot,tack, manual sails...this is the XP of the vets and they will be always superior than newbs.

    i've 2 question btw @admin:

    1) you talk to keep ''skillbooks'', but what do you mean for skillbook? to be clear, are you talking about the 5 slots of a ship or the books like Art of Ship or Gunnery ecc ecc? or do you mean both those 2 thing when you say ''skillbooks''?  keeping slots and books should be a good compensation/compromise for vets if you don't want to change the grinding action for slots on the ships knowledge...it was just a waste of time to be honest.   btw i need your answer on meaning of ''skillbooks''.

    2) Will Damage Patch be dropped with this next big patch? it will be really usefull to reduce amount of 1st rate spam (clearly, i hope you have raised the costs of producing a 1st,2nd,3rd rate)

    the Banished proposal isn't good cause vets will stop playing for a mont until they can redeem their old ranks starting again on top.

     

    now some suggestion for the Release: IMPROVE PVE CONTENT!!!! we need a big amount of various PVE action not only go there sink 98360968309 ships and take prize...this is grinding the same mission. also bring passengers/mail from A to B will be always grinding. so we will have only 2 kind of PVE mission, kill and transport.  you must introduce, and i suppose you are not ready for the release in spring.  

    EXPLORATION: go near land, click an ''explore button'' and looks if you find an hideout/point of interest  - uncommon - once discovered, you can enter in a battle istance where you can find:

    - Enemy smugglers bot (xp and loot - small income) - uncommon

    - sunken ships to explore (loot and or/crafting materials/guns - medium income) - uncommon

    - something on land you must reach closing distance with sailing (loot, contraband goods hideouts, small wreks or sea waste - small income) common

    - relic to study that give you hints on subsequential mission of finding pieces of treasure map or something else (unlocks mission chains to bigger loot/ship note/big money or valuable trading resources like the epic event chests - big income) - very rare

    - a dock to improve and use as FOB (forward operational base) bringing there building materials to build 1 or 2 tower max, 1 or 2 ships slots and a limited warehouse that can be discovered by other players and be attacked and looted by players - rare

    - enemy nation flag to use for a limited time to avoid Enemy Navy Patrol when sailing enemy waters (this is intended if you re-introduce AI tagging Players)

    FISHING:

    simple to understand, introduce ships for fishing small medium and big fish and whales...ships dedicated to

    CASTAWAYS: find them while in OW, like you find wreks now once bottle opened, and bring them back to land or ask for ransom or other

     

    this game has the potential of EVE online...be smart and works for this

     

    • Like 4
  14. total wipe has no solution because this is a hard game. you need a lot of playtime to learn the basics and ,meanwhile, you get farmed by vets...so, even if we stop the redeemable for 14 days or 3 years, noobs will ragequit after 2-3 times they get ganked/farmed by same vets.

    the only hope to increase population in ''rank protection'' until commodore or flag captain rank, maybe.  each palyer can attack 1 rank above and 1 below his own until he reaches the rank of ''commodore''. he cannot attack 2 ranks above or below but can join battle started by different player's ranks...so he can join a rear admiral battle if he is midshipman...he will die but it was his choice.

    delaying the old redeemables don't give time to newbs to learn how to move and how to play PVP in PVP server, they need safe area of equal level to develop skill then venture the ''big boy areas''.

    wiping reals and resources it's ok, but don't wipe de xp (craft, rank, slots etc etc)

  15. 6 hours ago, Captain Reverse said:

     If the rest of our community takes an example from this, at least 10% - we will have the best gaming community

    if the rest of our community takes example from this, at least 1 Russian player - we will not have anymore PB on December 24th night

     

     

    • Like 3
  16. 43 minutes ago, Sovereign said:

    I think this is very important.

    nope, it can be abused.

    - i'm going to PB and don't want to get screened...i use an alt to tag the fleet, stay in battle for 30 min until PB time, end battle and i have 10 min of invisibility.

    - i'm in a dangerous battle so i avoid fighting for all the time to get more invisibility time when out and escape undetected. i fight only when i can gank or win easily.

    i suppose the actual 15 sec of invisibility is the correct solution, maybe let turning rate of all ships be faster than now also for 1st rate like a 7th rate

    • Like 1
  17. 2 hours ago, admin said:

    Captains. Here is the update on the development plans for the next months.

    • Port UI optimization will be deployed in 1-2 weeks
      • the annoying redraw for all icons will significantly improve.
    • Battle UI will be refreshed and updated within next couple of months.
      • Some information on enemy actions will be removed from boarding to discourage last click action. you need to completely rework the boarding then. actual defensive bonuses (barricades and so on...)are exagerated due to exagerated attack bonus  (muskets above all)...if you leave boarding as it is now but removing info on palyer action you will destroy a mechanic of the game. no one will use boarding anymore. we will discuss in future
    • Flags DLC
      • Flags DLC will be introduced within next couple of days (from today 29th November) based on when Valve approves the page nice
    • Localization
      • Game code was fully prepared for the localization
      • Localization (translation) will start next week. Once it finishes it will feature the following languages
        • German
        • Chinese
        • French
        • Spanish
        • Russian
        • Korean
        • Japanese
      • Localization file will also feature custom language for the community translations into other languages. Players can change the custom file themselves or download community files nice
    • New player operations
      • Welcome to the Caribbean operation for the new players info?
    • PVP missions
      • We have decided against lobby based content as a result all PVP tournaments and challenges will happen in the open world
      • New challenges will be introduced
        • Solo patrols nice
        • Group and/or clan based events info?
      • PVP hunt missions will be added nice
    • Conquest missions
      • Ports will give out capture missions for nearby ports or counties interesting, but a little rework of conquest mechanic is needed then
      • Economic sabotage and financing local resistance might get added too.  again ''war supplies''?
    • Trading and economic PVP
      • Trading will be improved and pricing will be affected by distance from source. Goods local for Trinidad island will be extremely valuable in the Bermudas or Charleston. and vice versa.  finally!
      • Cities will produce more goods if supplied by basic resources from local county cities nice but don't fall in ''grinding mechanics''...put a cap limit maybe on how many supplies a port can hold to prevent the abuse
        • e.g. Brining grain or maize to a certain county capital will help it to spawn more white oak or copper
        • e.g. Bringing combat reports to capitals will eventually bring more graduates from europe to serve as gunnery officers what do you mean with those officers?
      • Every area (county, island) will feature unique goods only present in this region. Players will be able to maximize profit by hauling goods away from these regions. nice, but ''away'' should not be too far
      • Trading and crafting missions
        • Delivery missions please, let player put them on a new global market
        • Crafting missions (for guns, repairs, ships) nice but lower the costs a little
        • Postal services nice
        • Passenger transport interesting
    • Additional PVE combat improvements
      • AI improvements for NPCs what are those improvements?
      • Elite NPCs dangerous for playerbase if the are the same of epic event
      • Bot routes in the open world will improve nice but info?
      • NPC chasing abilities improvements + NPC aggression in the open world (when AI is confident it can catch and the target and give it some action). Captains will have to plan the movement around clusters of enemy ships (players or non players). NO, we already had this feature and was useless and time wasting for player tagged by every AI in determined areas, and pvp battle in reinf zone has already too much help for the tagged player
      • National NPCs will also try to support weaker side in uneven battles if they are around. nice, but you need to remove F8 reinf in battle then...

     

     

    • Like 3
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