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Nick Thomadis

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Everything posted by Nick Thomadis

  1. No this is not true, the torps have a specific range. The torp in the image seems to have been launched by another angle. Not clear if you were at the edge of its range +/-. In any case torps have a specific range and should not be exceeded, at least in a big margin.
  2. Campaigns should unlock by winning. If this does not work, we will fix. We will gradually allow more decades in next updates. With the new accuracy it should become riskier to approach too near a heavily armed ships of the 1890s. But not sure if this is optimized yet, so this is why I ask for more feedback.
  3. @All With the latest hotfix, the accuracy at close range should be more consistent. Previously the angular velocity measurements created large maneuverability accuracy even for very slow moving ships. But now you should be able to notice an increased accuracy against slow or immobile ships. Can you share your feedback about this? Early Pre-dreadnought ship combat with cadet crew were very bad in aiming at previous versions of the game. Is it now better?
  4. Please send a bug report when this happens, so we can fix it. EDIT: Apparently this bug happens when you choose (wrongly) to not build any ships initially and continue. We shall fix tomorrow.
  5. Do you continue to have this problem, as we cannot reproduce. Is anyone else having such a bug?
  6. A new hotfix update has just become available! *Hotfix Update v93* (27/11/2021) - Fixed crash issue when we chose "Rebuild" during a custom battle. - Fixed other crash issues. - Fixed old issue with accuracy caused by angular velocity not estimated properly according to speed of ships. Accuracy should be now properly increased when firing at slow moving ships.
  7. Custom battles have been repaired, please restart your clients to update.
  8. It is known old issue, that we are going to solve.
  9. Due to the nature of the limited campaign, it should not be possible to reach 1940 from 1890s with constant war. Wars should last on average not more than 10 years. You can unlock initial years when you win campaigns. The longevity of the campaign will be balanced out accordingly as we expand the campaign map and its features.
  10. If you have problems getting the new engines or other components in Custom Battle/Naval Academy, it is probably because the saved design has been corrupted and you need to delete it. You can manually delete ship designs via the game interface, exit and re-enter the Ship Design OR Delete old save files. You need to go to this directory: C:\Users\YOURUSERNAME\AppData\LocalLow\Game Labs\Ultimate Admiral Dreadnoughts and delete the files: custom_battle_data.json mission_data.json
  11. On a side note, If you have problems getting the new engines or other components in Custom Battle/Naval Academy, it is probably because the saved design has been corrupted and you need to delete it. You can manually delete ship designs via the game interface, exit and re-enter the Ship Design OR Delete old save files. You need to go to this directory: C:\Users\YOURUSERNAME\AppData\LocalLow\Game Labs\Ultimate Admiral Dreadnoughts and delete the files: custom_battle_data.json mission_data.json
  12. There is a new update just uploaded. Restart the game client to update. Hotfix Update (25/11/2021) - Fixed several bugs that could cause game crashes in campaign. - Fixed issue with scrap that could give too much money. - Fixed bug of crew losses calculations. - Fixed a lag issue in ship design process. Ship design interface should now run smoother. - Campaign can be played now without needing 3 Naval Academy Battles won.
  13. In that case you need to reduce the crew of other ships or scrap those ships, in order to use their crew for your newly built ships. Crew is a valuable, limited resource.
  14. This is exactly how it works. You have one turn to design the ships you want, then you can order their construction, in the next turn they are all available, and the campaign begins.
  15. This should not happen normally. There was no preference from our side to reset mission progress. None of our testers reported such an issue either. Did you have a long time to play/unlock missions?
  16. The new update which includes the early test campaign is finally available! Read a brief guide on how to play and all the details of the patch in our official blog: https://www.dreadnoughts.ultimateadmiral.com/post/the-first-campaign-version Hotfix Update v92 (25/11/2021) - Fixed several bugs that could cause game crashes in campaign. - Fixed issue with scrap that could give too much money. - Fixed bug of crew losses calculations. - Fixed a lag issue in ship design process. Ship design interface should now run smoother. - Campaign can be played now without needing 3 Naval Academy Battles won. Hotfix Update v93 (27/11/2021) - Fixed crash issue when we chose "Rebuild" during a custom battle. - Fixed other crash issues. - Fixed old issue with accuracy caused by angular velocity not estimated properly according to speed of ships. Accuracy should be now properly increased when firing at slow moving ships. Hotfix Update v94 (29/11/2021) READ HERE - Added movement of ships between ports. You can now select ships from each port and move them to other friendly ports (Work in Progress). - Added mouse sensitivity options in the controls. Players who had issues scrolling the map can adjust this new setting to suit their needs. - Improved Auto-Design to not accept ships with side instability. - Adjusted further the aiming of ships to be more consistent when focusing on a target persistently, especially at close range. - You can now unlock the initial campaign years up to 1930 (fixed also a bug which caused the campaign years to unlock without winning). - Increased AI aggressiveness in battle. - Decreased average ship distance in divisions with Loose Spread (ships could have a very stretched out formation, reducing the cohesion needed for effective formations). - Increased Germany Base income (often Germany started too weak). - Slightly increased crew regeneration capacity, to support the construction of new ships for both player and AI. - Slightly increased the XP bonus from ship combat performance. - Power projection calculations improved so that the stronger fleet properly triggers a blockade. Hotfix Update v95 (30/11/2021) - Fixed bug that caused a game crash after moving in some ports. - Fixed bug that made the campaign unlocking to work inconsistently. - Fixed relationship update bug caused when a blockade was ceased. - Fixed some other minor bugs. - Aiming of guns fine tuning. - AI aggressiveness increased (it is affected by aiming). - Fixed issue with few money for own fleet creation after 1920. - Fixed issue with mount snap points being too strict, causing errors to auto-design. Hotfix Update v96 (3/12/2021) - Fixed issue with wars ending too soon in late years of the campaign, due to very large VP given to the winner. VP now scales properly according to the technology era. - Campaign mission generation should create more balanced missions, so that AI will not be prone to withdraw from them. - Reduced the repair costs for ships in campaign, as they could overwhelm the economy of player and AI. - Fixed AI issue making it too defensive in campaign. - Auto-Design further optimization. - Fixed bug that caused "Rebuild" to erase previous designs. - Fixed bug with Battle Icons appearing too small in 4K monitors. - Fixed small bugs related with the mission list of campaign. - Fixed Torpedo Protection V stats not applying correctly to the component. - Fixed major errors in crew losses calculations in battle stats. - Fixed a minor error for a German Destroyer tower. - Stalled ships issue due to evasion logic should happen less often (known bug we will fix better in future updates). - Other minor bug fixes. - Hulls that cannot be used due to low shipyard size are now viewable. Hotfix Update v97 (6/12/2021) - Various optimizations and small issue fixes. Hotfix Update v98 (9/12/2021) - Improvements in the Mission Generator to not generate defensive missions near enemy waters. - Mission Generator system will now create new special missions, depending on the fleet composure of Attacker or Defender. - Auto-Design Optimizations. - Fixed Anti-Aliasing resetting after each game restart. - Improved early battleships of Britain to have more funnels in the middle section. *Patch v99* (14/12/2021) - Significant AI improvement to be more aggressive and responsive. - Flooding chance increases further at heavily damaged ships (aids to sink crippled ships faster). - Shell dispersion improvement to be not so high at close range shots. - Fixed a collider issue which affected fire arc calculations, created overlaps and auto-design errors. - Fixed issue of auto-design producing ships with excessive funnels. - Fixed bug that made Operational Range to become maximum for new designs in Naval Academy and consequently make hull weight too large (In Naval Academy the range cannot be edited). - Some UI fixes. - Battle Sound improvement for several impact hits. *Hotfix* (15/12/2021)- Fixed some hull & funnel errors.- Removed Maintenance modifiers related with Hull Form, which would create cost imbalance.- Fixed problem that caused too wide formations.
  17. Sorry but as you had written I thought you meant my yesterday post.
  18. I did not say definitely tomorrow, you can find my post above. Anyways, tomorrow should be the day.
  19. Patch is going to be released tomorrow guys. We fixed a lot today, needs more testing.
  20. Please hold on Stealth, patch is very near to completion. After that, we can discuss any other matter. Patch is still under testing and a few more issues need to be fixed. Tomorrow it can be the day, if we fix them all. Or we can release and make a hotfix as soon as possible. In any case, please everyone hold until tomorrow for a definite answer.
  21. More playable nations will be added after the game is released on Steam Early Access, as we had mentioned in our first plans. It will be feasible within 2022 in the future updates of the game.
  22. Hello Admirals, We would like to inform you that the next build is now in closed testing and the final patch is going to come out early next week, if everything is ok with no critical bugs. Your feedback is extremely important and we assure you it is always read and considered even if not always acknowledged directly. The new Core Patch will have an early limited version of the campaign between two nations (we will post a more detailed description soon). With this version we focus our testing on war and victory conditions, mission generator, fleets and R&D progression. Many of the features requested by users that were discussed in our 2021 development plans are included in this limited campaign, either complete or in an early form. Our goal remains to finalize the game with an early working version of the campaign and release within this year on Steam Early Access, before Christmas. Thank you for the patience and support, The Game-Labs Team
  23. Hello, I am sorry, but I am personally very very busy to follow and respond to all questions. I want to inform you that the build, today, will enter closed testing. We will inform the usual testers in our closed forum when it becomes available. If all is ok, we will release at the start of next week.
  24. It might have been a neglected process from our side to update the plan which we have announced here: But if you notice what we promised and what is going to be given within the year is literally 3 core patches into one. If we had delivered Core Patch 1 in September/October it would be having unwanted bugs and you would all argue about the game's stability and quality. Instead, we decided to give a large update with Custom Battles Saves and a whole lot of new features so that you have a good working game, until we finalize the campaign with as many features as possible and without the stress of providing patch after patch to fix all the minor bugs. I suggest you and others calm down and keep your strength for any future criticism until we release the patch. Then you can review what we will give and maybe aid us with your critique to improve further.
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