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gsc

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Landsmen

Landsmen (1/13)

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  1. Just for sport i've altered the penetration reductions as defined in the params file for 1-3rd inner belt to 60% reduction of previous belt ie. 1 inner 40% of original pen "penetration_1st_layer_reduction,0.4," 2 inner 40% of 1st inner pen "penetration_2nd_layer_reduction,0.16," 3 inner 40% of 2nd inner pen "penetration_3rd_layer_reduction,0.064," For the multiplicaters thats : 1st belt thickness * 2.5 effective thiccness 2nd " * 6.25 "" 3rd " * 15.625 "" It makes the first inner belt not totally useless to the point it can safely be renamed "Mandatory Useless Gameplay Balance Ballast" + the values to armor for a certain immunity zone against certain guns are more in line with historical values calculated by people with way more expertise... Course i have to test this some more yet but im still waiting for the right amount of boredom to kick in
  2. Just to add to the necro-ing of this thread... Yes, the explanation given in-game for armor penetration / reduction of shell penetration power is wanting/confusing unless im overthinking again and thus failing to grasp properly. The in-game description for, say, the first inner belt says "The shell has lost minimum 50% of its penetrating power when it reaches this layer...". So, lets say we have 30* Main Belt and a shell with 50* penetrating power softly touching said Main Belt because reasons... Does that mean 50% of Original Penetrating power of 50 pen so it has 25 pen left when it reaches the first inner belt after going through the 30 main belt? Or does it mean it has has 50 Original pen MINUS what it punched through Main Belt (30) and 50% of THAT remaining pen? 50-30 = 20 ; 20/2 = 10? That was what was described some posts above which was mildly confusing Or is it indeed just a multiplicator of armor thickness as described somewhere else so that: 1st inner belt/deck thickness = (thickness in units)*2 ("..shell has lost 50% penetrating power...") 2nd inner belt/deck thickness = "" *3 ("...shell has lost 75% penetrating power...") 3rd inner belt/deck thickness = "" *9 ("...shell has lost 90% penetrating power...") * insert favourite units; cm/inch/mm/football fields etc
  3. Im assuming you've edited the penetration textasset file as well - there is a flip in numbers for the 15 inch (380mm) resulting in penetration wierdness between 225 and 175hm 15,15,938,914,825,720,570,627,487,434,365,319,261,12,27,41,49,69,111,177,193,209,,,,,,,,,,,,,,,,,,,, Should be: 15,15,938,914,825,720,627,570,487,434,365,319,261,12,27,41,49,69,111,177,193,209,,,,,,,,,,,,,,,,,,,, Edit: Just to add instead of new post... 1.5.1.1. is basically overriding / nullifying all accuracy work done by Barao - every gun from 12500m down to "touch the other guys hull w the tip of your gun"-distance is 10-11% hit chance..for now Yes, its a game thing, i've tried 10.9.1 and 10.9.2 in 1.5.1.0 where they work fine. 1.5.1.1 overrides NAR and gives you the above 10-11% whereas 1.5.1.0. does what NAR was intended to do etcetc
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