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thu

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thu last won the day on March 23 2022

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  1. @Nick Thomadis Hi, Nick. Have you ever considered using my mod as the official Chinese translation? I think it's pretty welcomed. I have got around 500 downloads and 200 favorites on steam after a month. https://steamcommunity.com/id/160507117/recommended/1069660?snr=1_5_9__402 I have also added some rich texts to make the text suit Mandarin better. You may check '</size>' and '</color>' to search for these.
  2. My name in game. I wonder what that is. Bloody America, where even the time zones are running fashionably late.
  3. It's used in the previous game UAD. You may check that in UAD forum.
  4. I don't think so. Fire ship is funny, but it is not invincible. Try AP ship with oxygen torps.
  5. I'm here to complain about the text in Chinese and Japanese. They are of improper size. As the figure shows in right, the explanation of HULL is not working well. It's written in needle. It's a unique problem of Asian language. I managed to solve that partially by adding code in the 'Chinese.lng' file. Here is an example. CHANGED $LoadingScreens_Text_51;<size=44>*舰桥*是船只的重要组成部分,必须包含在所有设计中.指挥塔增强了能见度,精确度和损伤控制.烟囱排放的烟雾可能会妨碍能见度并减弱其效果.</size> ORIGIONAL $LoadingScreens_Text_51;*舰桥*是船只的重要组成部分,必须包含在所有设计中.指挥塔增强了能见度,精确度和损伤控制.烟囱排放的烟雾可能会妨碍能见度并减弱其效果. It's not working so well on Chinese because different parts of text share the SAME TEXT CONTENT sometimes. It's obvious that the size has a problem. Let me explain this first. Generally speaking, every UI region should have had an independent variable. The bottom of the construction UI starts with '$partcategories_name'. Then, the right info UI starts with '$Stats_name'. And the help UI starts with '$Ui_Constr'. Finally, the loading with '$LoadingScreens'. The text 'Main Guns' occurs everywhere, and the devs assign one variable for the string in everywhere. That's where the problem is from. So, I'm going to give my opinion and solution on that. This problem doesn't happen on any European languages of letter. It indicates that an automatic function is deployed for the text size. And when it doesn't work and I have to manually change the text size of a certain one, the whole UI goes to a mess. Obviously, the first option is to rewrite the function. But it's tricky and a final solution. A more practical solution is to separate the variables. The size problem happens on the bottom of construction UI. Then give every text paragraph a special variable name. There's still some work to do, but the most of it is copy and paste. The size problem concentrates on the 9 parts on the bottom of construction UI. Then I may change the size in .lng file. It's not smart but it works. Of course closing eyes and pretending nothing happened is not the solution I'm expecting.
  6. The Simplified Chinese/Mandarin translation of UA:D. Path where to paste the file \SteamLibrary\steamapps\common\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts_Data\StreamingAssets\Languages\ The link is given below. UAD Simplified Chinese the Mandarin Translation at Ultimate Admiral: Dreadnoughts Nexus - Mods and community (nexusmods.com) The translation is based on both English version and the traditional Chinese version. Thanks to @Immobilised for his traditional Chinese translation. Here is his work. UAD Tratidional Chinese Translation at Ultimate Admiral: Dreadnoughts Nexus - Mods and community (nexusmods.com) And thanks to the Polish translation that inspires me do little contribution to Chinese community of Ultimate Admiral.
  7. Hi devs. I have been playing your game since UA: Civil War. The Mandarin translation is always funny and confusing. It insists calling 'cannon group' the battery as 'power source of electronics' and makes a huge number of similar mistakes. To be honest, Chinese gamers generally aren't interested in the Western history of the Renaissance because they didn't benefit from colonialism and were instead subjected to a beating by the European line infantry who did. But the Line infantry and sailing warships are really intriguing and unique. So, I do hope that have a better translation in this game to help people easily enjoy tactics in the game.
  8. This will be my worst Halloween. Watching others play this game when I get candy. I'm so jealous. Where is my game?
  9. I'd like to talk something about campaign map and shipyard. Firstly, map. It looks different to me due to the map projection. The continent, Europe, is the same size of the Mediterranean in the world map I read. And I though Nice faced the Atlantic. I feel kind of tough to operate without a direct sight on the map, and I want a nice ruler to measure every straight and broken line on the map. Besides, the map contains little information. Position of fleet is the only useful message. Income, tech, port facility status? Have to dig them out from separated lists. The shipyard is on the contrary. It's too flat in the left and right. Roll over and over again while design. Something strongly associated with the very part, ammo with gun, radar with tower, for example, should be removed from left and added into a right click menu of the part. As for bottom, I have to click five times (main guns, central guns, xx", double, mount) to mount a main gun. Pick and mount, it usually takes two in most game. The details move to the right click menu. And mount the position of barbette only. If disliked the position of first gun, I could delete and choose another position without five times torture.
  10. The concept 'min and max ricochet angle' also confuses me a lot.
  11. I got a BB with 12''belt + 4''1st inner +2'' 2nd inner + 12'' barbette, so I supposed a 30'' protection. Fact was ammo detonation received from a direct penetration hit. Have I made a wrong calculation?
  12. Should have given a further detailed explain. I don't understand how ship is sunk exactly. It is associated with 'power' somehow. Higher fleet power leads to victory. Suppose I design a empty CL hull with nothing on it. It has 250 power. Fix 14 underwater torps, then get 500 power. So I spend less fund on more power. Other equipment or component affects a little, 260 or 230, not very much. I design a BB with every bar in medium, 1950 power. Max tonnage, 2391. Longest range,2343. Thin armor, 1398. 0 secondaries, 1887, etc. Finally turn out that big guns don't matter in auto resolve. And hull happens to be the cheapest part. I chose CL as the best answer because construction is finished in 9 month, easy to replace losses. A hundred CLs with 1 gun and several underwater torps... Everyone knows I'm building industrial rubbish except the judge.
  13. I find something interesting recently. The main influence factors of vessel power are tonnage, armor, underwater torp and range. Max out, then, speed, secondary, pro protection and bulkhead matters a little. The rest are useless. cl is the best choice. By the way, try to send out a group of 50cls and you will find a problem. So what is the meaning of ship design... It is either a mechanic too simple or too complex that nothing is functioning.
  14. I download the game on a new PC, and want to synchronize my save. I've searched the former PC and got no file named 'save' or something like that. How could I transfer my save to the new one?
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