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HMS Implosive

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Everything posted by HMS Implosive

  1. I have another suggestion: would you consider replacing the british King George V style main battery turrets with this alternative model. For comparison, vanilla turret: Alternative model: The main difference being that the model I am suggesting doesn't stick out awkwardly from its barbette, unlike vanilla model. The relevant models in the game files are: - kgeorge_gun_380_x1 - kgeorge_gun_380_x2 - kgeorge_gun_380_x3 - richelieu_gun_b_380_x4 The last model, dispite its name, is kgeorge-style quad turret of this turret series, that the devs have somehow mislabelled.
  2. I got this idea what I think would be nice addition to the game if possible: In real life ships hull speed, which the game seems to refer as "Max. optimal speed", is heavily dependant of ships length to beam ratio. Would it be possible to make it so that the ships, width slider had effect on this "Max. optimal speed" parameter? Ofcourse, this wouldn't take into account the ships actual length, but I think it would still be an upgrade over vanilla.
  3. Just wanted to ask, why you have removed most of the four gun turrets from the game? I understand you don't want to use 3D models that don't fit the nation or caliber in question, but would you consider re-introducing the mid-large caliber quad turrets where appropriate 3D-model is availabele ie. the french turrets at 9-12 inch sized and USA and british turrets at 9-13 size? This is your mod so you do you, I just really like using quads and thus I got qurious about your thoughs 🙂
  4. I have to agree vanilla pen values are too high. I have been testing out some mods you fine people here have made and personally would prefer penetration values greatly nerfed and armor weights tweaked as per N.A.R. mod, but simultaneusly also damage per penetration substantially increased as per Dreadnought Improvement Project. (Btw, big thanks for showing how to mod this game in youtube@brothermunro)
  5. I notised this funny thing: In the Atlanta-style superstructures with integrated barbettes, turrets float slightly above the barbette. While this has no effect on actual gameplay, it looks quite wonky. This happens with every hull that has these superstructures with every gun I tried. Same thing happens with barbettes "Dual Barbette for Medium Guns I & II". I understand this is propably least of everyones wories, but I would apriciate if you could fix this minor issue at some point.
  6. That's atleast on the Austrian hulls "Advanced Small Battleship", "Advanced Armored Cruiser" and "Advanced Compact Cruiser".
  7. I was wandering if the funnels "Protected Funnel" and "Protected Combat Funnel" have their 3D models mixed? Thats because the first ones provide bonus to communications and aiming, but the second ones have the physical antennas and the rangefinders.
  8. Just wanted to let you know that the Soviet Flotilla Leader's "Imported Tower #" has this small barbette in front of the bridge that you can fit small guns on. However, any gun I fit there has zero arc of fire.
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