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Destraex

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Posts posted by Destraex

  1. An additional thing that health bars do is let NEW players understand what exactly can be shot up and to what level of detail.

    Without this you may as well assume that like a lot of dumber games that their is one giant health bar for the whole ship and that shots from any angle are cumulative as a whole.

     

     

    I believe you need tangible feedback or nobody will just assume that you can hit below the waterline and cause leaks or destroy guns above the waterline.

    Well I guess you have your own damage model and feedback from that to give you that detail :P

    • Like 2
  2. No, sir. In fact I cannot fathom the inner workings of those who would want health bars. This game is banking all on ship to ship, skill based combat, part of skill is looking through a spyglass and measuring your opponent's status.

    I would like to see fleet battles decided by what Capitains see, not some statistic bar. If we go with bars and graphs and mini maps why even bother creating the beautiful graphics?

     

    OK. Sorry about my post with my phone earlier. I put a film on it to stop scratching which buggered the touch screen sensitivity up.

     

    In principle I agree that the hourglass should bee enough

     

    A few points:

     

    (i) In real life you have crew and officers to give feedback. You also do not have to aim the guns yourself. You can keep looking through the spyglass and analysing the enemy ship.

    In game this does not always happen because of the chaos at some shorter ranges

    (ii) Damage is often hard to see and the damage models not detailed enough to show through the spyglass how bad below the waterline, or even the end or side of the ship is damaged. 

    Things do not cave in or show real holes in the side of ships that I have seen. If this improved then fine. Take the abstraction of health bars away.

    (iii) The ship should NOT be sinking anyways and therefore no real damage model is going to be accurate. Ships strike colours they do not sink!

    • Like 2
  3. we have a few things at work here.

     

    1) simulated crew feedback

    2) Damage to ships may never be shown in enough detaail... Bbuutt ccooouldd i guss

    3) As long as the damaggee bars shhow eennough. Ddeail you still hhhhave tto. Interrprrret. Itt!!!!!!

    FFOORR IINNSANNNCEE. WHEEWWWW ITT MAAAYY MAAAP UNDDEEWWAEE. SHHOTS..

     

    I. BEELIEVE THHHATT. TTTHE. BARRSS ARE NECEEESSARYB. for. Peooolple tto larrn tteeccvniiqueees and limittattiiiionsn of. The. Games...

     

     

     

     

    bbloodyy phonnee!!

     

     

     

     

    II

     

     

     

     

     

    2)

  4. I would prefer a hangar with 3D model of the ship in great detail that was cut away and showed options added etc.

     

    Be nice if it looked like a model ship

     

     

    Mucking around with my ship in the editor and seeing it in the main menu will help me remember which ship I picked, what it has and I will link more to it in game.

    hms_bark_endeavour_cutaway_wooden_tall_s

    • Like 1
  5. i have seen a few moby sick films of late that were ok. I find though that the story is too predictable and the special effects usually over the top... Cue whale swimming on top of the wwater like Disney nemos submarine

  6. great idea but i am afraid not practical unless it had all the proggrammable yard and sail buttons. Also it. Would have to be tiny and would not sell many units.

  7. looking at some of the u tube vedios i myself will be sad if i have to see these old men in bad pants doing repetative actions all day.

     

    so i wud like the abitity to get rid of my crew with one exception,,we are gender biased here,,all i saw were old farts in bad pants.

     

    but if i had the choice of a crew on my xebec corsair id be sailing with all woman,,with tight panties and high heels,,now thats a crew

     

    of course my officers wud wear really cool uniform dresses,,but man get rid of the old farts in bad pants,,they are a drain on my 

     

    computer,,they are not needed becouse if any one was to be on the deck it be me and my avatar,,so regardless we need an option to

     

    get rid of the crew,,the ship will sail just fine with the invisable computer controlled math baliistics knowing how many of the crew died

     

    in the last volly stuff,,and if we are forced to keep the crew visually seen let us have the option for male or female crew,,you know girls

     

    will play this game too,,and i judge a game by how many girls,,(real girls) not old fat farts,,,) are plaing in the game,,

     

    Are you drunk sir? 

    If I have it right you are objectifying women and denigrating them?

  8. ???? What does that mean? It was written by a historian.

     

    I was simply asking the question. It was a question not as statement as I am not familiar with the author.

    I try to read books that are written by authors that are from both sides of any conflict and where possible neutral. Historian or not

    I have read far too many books that clearly have a patriotic leaning and maternal feeling towards the subject matter. Patton in fact 

    is one of the worst for nationalistic fervour in authors.

     

    Sure somebody who comes from the same country can be impartial but often you just have to make sure you are aware a grain of salt may be needed even

    with a historian. People are people. Historian or not.

     

    But don't get me wrong. I was not judging just asking.

  9. Looks like old good Cerberus form PotBS...meh nice ship:)

    these kind oof comments are why i always prefer devsto sttick with history. Then at least what. Isabsorbed is at least in some way real learrning. What this gent has learnnnt is even reverse learning because it nott just not learned its learnt wronng on purpose.

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