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dariusbei

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  1. Can the indicators for ship heading and course (the green arrow and dotted lines out in front of the ship) and red lines indicating ship weapons targets be rendered separately to the game world, the same as other UI elements like ship type icons, damage numbers etc. It doesn't make sense having these indicators obscured by weather and giving them the same visibility as other UI elements will be a huge QOL improvement.
  2. EDIT: Disregard, this was from my game version being v1.3.9.9R and Steam being slow with the game news updates. --------- Getting a blue-grey screen when loading with the new resources.assets despite reinstalling the base game and deleting the temporary files and files in AppData\LocalLow\Game Labs. English.lng replaced with new version as well. Anything else I can do? Unmodded game loads fine.
  3. The scaling on the Spanish Modern Heavy Cruiser II superstructure seems a bit off. Top: Modern Tower I Bottom: Mega Tower II
  4. Interwar cruisers would be amazing, do you have a link to where they say what's coming up in 1.4? I can't find it in the dev posts.
  5. Would it be possible to upscale the modern destroyer main and secondary towers and make them fit on a modern light cruiser I hull? It'll give more tower options other than "scaled down Italian battleship towers" for that hull and it'll let me create a HMS Leander type cruiser which I've been wanting to do since the beginning. I can kinda do this with the destroyer hull but it'll be nice to have the full sized version with the 6" guns and 21" torpedoes.
  6. This is the most fun I've had with the game for a while. You've fixed a lot of the issues I had with ship parts scaling, especially with late tech cruisers for Britain and France and a lack of variety for other nations. I'm getting the invisible ship issue as well but I assumed it was because my ships were targeting at muzzle flashes and couldn't see the ship itself. Just one issue: it looks like the Horizons II Reshade is missing pd80_example-lut.png under textures. I ended up downloading it from elsewhere but it will need to be added to your reshade pack.
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