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Whitenoise71

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Landsmen

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  1. I think you could implement ammo, but I would prefer it be non-micromanaged. You could do some ammo rate adjustment based on units current action. A "heat" map that discerns between units that are in or out of combat. This would also make VP locations possible for road supply points, that if captured by the enemy would lower the rate and or other penalties. this has pitfalls since you don't want cheap victory points. but an idea nonetheless. it also makes Cavalry do what they did in this era, which is to screen and raid and disrupt supply. Something that is not always accounted for in games of this era. Just my low knowledge of design two cents.
  2. Hi First off, Very pleased with this game so far in its early stages. It is intense creative and always a challenge. Cannot wait to see what becomes of it as it develops. Additionally, I may have missed this so I apologize if I did, but is there a way to Oblique units in movement? So to alight to either side in the line. Sometimes in line combat units would need to adjust and overlap to reduce gaps or take advantage of cover. just something to consider. it makes it much easier than full trailer adjustment when in intense combat. Oh and one more, is there anyway a height map could be designed? the map is beauteous, but sometimes (possibly my old eyes) it is hard to tell if I am truly placing myself on the high ground. Thanks and keep up the great work.
  3. Would a hot key or set of keys be better for unit facing? it does seem a long way to rotate.
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