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SlappyMoose

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  1. As of now, middle clicking a unit causes a box representing the units formation to spin, letting the player rotate them left/right. I simply propose that middle clicking a unit makes them face wherever the player drags the mouse. With this change, for example, if I want to reorient a big lump of units to face outwards in all directions, I click and drag outwards, causing the units to face outwards. With the old system, I have to middle click, figure out which way the units are facing, then drag left/right while making sure I'm not making my units face further in the wrong direction. It's a intuitive and simple change, matching the very elegant left-click drag unit movement system currently in place. It's also faster and doesn't require that the player even look at the unit they are selecting: they grab a unit and tell them to face THIS direction with the flick of their hand, that's it.
  2. I registered just so I could post a response to this thread. Please don't add ammunition. This game, from what I sense, is VERY much against micromanagement. It's centered around battle flow and big picture thinking. There is already morale and condition affecting unit combat effectiveness, with Officer units having an aura that affects the morale of units. The last thing I want to do is spend more time ordering supply wagons all across the battlefield, and having to deal with a unit that is completely out of ammo just because I put them in the fight for too long. I'd much rather spend my time dealing with actual combat units. This is not a micromanagement oriented, 1-1 scale warfare simulator. This is a game, and in my opinion, this does not seem like the game that should force any kind of ammo management on the player. At most, make it an option. If people want to play with limited ammo, that's fine, I would just really prefer not being forced into it.
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