IshPR7777
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Posts posted by IshPR7777
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7 minutes ago, Nick Thomadis said:
*UPDATE 18 * (24/6/2022)
- Fixed bugs of alliances. Some times an alliance did not break as it should, and later it was impossible to go to war with that nation, because it caused errors.
- Fixed old issue that could cause battles to start too near. This fix will affect the campaign and the custom battles.
- Definite fix of the "ping-pong" damage bug rarely caused by engine damage (needs checking by you).
- Battle AI improvements as per some recent feedback.
- Beam/Draught now affect ship's center of gravity and weight offsets more accurately.
- Other minor fixes.PLEASE RESTART STEAM TO DOWNLOAD (Saves are not reset - Due to Ship weight mechanics changes, saved ships may become slightly broken - ongoing campaigns may have large delays due to building errors - It is advised to start a new campaign)
Not bad, keep going with the good work. Man, this 1.06 Beta would have for almost 20 updates in a single version before the full release
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What about Helgoland Class Battleship for Germany that they have been used for WW1?
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Also, make Helgoland Class Battleship hull type for Germany, there's other WW1-era German Battleships still out there!
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So Nick, in terms of adding new hulls, I request you to add Helgoland Class Battleship for Germany into the game
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17 minutes ago, ZorinW said:
Can anyone else confirm that there is something funny going own with the firing arcs? Just had a battle of CA vs CL and no matter the distance between us (<1k - >5k) I always hit either deck or superstructure, never the belt.
Don't forget about the funnels that they got hit or destroyed as well
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37 minutes ago, Nick Thomadis said:
*UPDATE 16 * (20/6/2022)
- Fixed the remaining issues with the GDP growth. Now the money, crew, port capacity should grow at a steady rate, always according to the GDP growth per month.
- Fixed some remaining issues with alliances.
- Fixed ship/province reparations not working for the one who takes them.
- Fixed bugs that caused scrapped/mothballed/low crew ships being used in the mission system wrongly.
- Upgraded the ship hit box mechanics to a new system. This new change affects the shell ballistics, which sections are eligible for becoming hit according to angle, and fixes rare bugs showing different sections becoming hit than those shown on the 3D model.
- Balanced the crew losses according to the new citadel mechanics. Losses should not be so excessive as before.
- Improved the weight offset mechanics affected by the citadel.
- Fixed some other bugs that were reported.PLEASE RESTART STEAM TO DOWNLOAD
Saves are reset. If someone wants to play with older saves, then argue with us if something does not work as expected, he should better stop playing the beta than report or post negative things. Unfortunately, the saves wipe out is essential very often while we add mechanics, and those who participate in the beta should be aware of this, before opting to test the beta. We thank everyone who truly understands this and helps us with sincere feedback and criticism.
Note1:
- A bug that sometimes causes ships to be repeatedly damaged until sunk, may have been fixed with the new mechanics. We will find out tomorrow, if it needs further fixes. Please report to us if you notice the bug, making sure that you have updated to the full version and you do not use ANY old save.
Note2:
- The beta is almost ready for a full release, probably by the end of this week, after adding the new hulls and fixing a few more bugs with the help of your continuous feedback.
Enjoy!
In my opinion from the Note 2 part, I'm proud of this about the 1.06 Beta as I mentioned earlier that beta itself has been through for almost a month. I can't wait to play with the new update in the end of this week but before the month June would end
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20 minutes ago, Plazma said:
Right now I like the 1.06(as mentioned before), but in my opinion this version 1.06 15 hotfix we should received on the beginning. Awesome job team, but little naggings below:
Lot's of bug and poor balance yes, a lot of stuff I think will be added too, the work progress right now is very slow and the patches are too much bugged.
I compared this game to Bannerlord, other game in beta state and when the new version is coming out, we have often a one Hotfix after pushed a new version and silence for few days. The progress also is extremally slow in my opinion, but often you have missed content a little bad balance and low amount of bugs, here we have bugs and bugs and balance doesn't exist in 1.06. We have today 15 Hotfix for version 1.06... Something is not okay when you must push hotfix for each day. I hope they tested a new system to delivery the patch to us players and we will don't have something like that in the future.
I don't understand, why Dev are not focusing on 2-3 major things and try to catch the bugs. I check first page and amount of changes are enormous, the most important:
-Random events (doesn't work until 15 hotfix.)
-Tension (works from beginning, but the diplomacy/war/peace was broken so... it was useless)
-Alliances (not sure if this work... I know I can't make a fight with Britain)
-War (this doesn't work in 100%, I have war but no battles or endless war... and this was little fixed in one of the hotfix).
-Negotiations for Peace (fixed in 15 hotfix)
-Economic Cycles (fixed in 15 hotfix)
-New detailed Citadel: (works, but little bugged, but okay)
-New Special Gun Calibers (... a big change, not balanced, little bugged, the most annoying thing in this patch)
-Dud Torpedoes (it was okay from the beginning, but torps are not balanced)
-NEW HULLS & GUNS (new stuff is always okay)
From 10 things only 3 works, maybe 4 if we including not balanced, broken guns... and fixed 2 bugs... so you give us more bugged more unbalanced game... I know this is Beta, but after 20 days is "okay" to play new version of the game. Something is not okay I expected one or two major bugs, but not a 7!
But I must say it one time again, now we can play a campaign by few years! This is awesome! GDP matter, teach matter, cost and time of building ships matter! But... the "New Special Gun Calibers" and "improved" accuracy make this game 2.9" DD vs the rest...
Example 5 DD vs 2CL, less than 90s of fight. When I try to use my BB, the enemies (here HA) doing this same to my BB. So even I hate DD, my navy is DD, my main ship are DD, my BB is DD, my father is DD, my wife is DD, I am DD.
Also my campaign start be a dead one... enemy don't want a fight or we go to collapse via GDP shrinking. The AI doesn't want build a ships also...
I approve your point
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2 hours ago, IsmaelMolina2021 said:
@Nick Thomadis, if I want to add a new hull for Germany, then I would like to have Helgoland Class Battleship to be added into the game
Check out this link of Helgoland Class Battleship and it's information: https://en.wikipedia.org/wiki/Helgoland-class_battleship
My request for adding Helgoland Class Battleship hull for Germany
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@Nick Thomadis, if I want to add a new hull for Germany, then I would like to have Helgoland Class Battleship to be added into the game
Check out this link of Helgoland Class Battleship and it's information: https://en.wikipedia.org/wiki/Helgoland-class_battleship
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Just now, slightlytreasonous said:
Can we expect shipbuilding behaviors with 1.06, or later?
I don't know, but we have to find out
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1 hour ago, Nick Thomadis said:
*Hotfix UPDATE 14 * (17/6/2022)
- Fixed Crew Pool bug that made it to not update correctly. Adjusted values to be more manageable for the AI too. AI had a big disadvantage in crew generation before, due to this bug.
- AI logic of scrapping ships is improved.
- Improved AI auto-design logic which seeks empty space to place parts (should make it more effective and faster).
- Fixed critical old bug that could make weight offsets, pitch/roll values to inflate for some ships in battles.
- Fixed a minor scale issue for a new French turret.
- Slight adjustments to the instability settings. This can cause saved ships to have some overweight problems.Please Restart Steam to download (You need to check that the version nbr 14 is updated in changelog, please do not report on older build if you are not sure that you updated).
Well done! I'm not sure how this beta have been through for almost a month, but keep working guys
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This is gonna be great! Keep working with updates in 1.06 Beta, guys!
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4 hours ago, o Barão said:
Ok, I managed to get dual quads. It is interesting to see how far we can push the old hulls with modern tech. But at the same time there are many constraints which makes them inferior to other new hulls available. Interesting but balanced. Ok
Another option with better towers, but worse stability issues.
I do love your inspiration and creativity with your old battleship hulls but with modern technology in your French campaign. As I said earlier, this is just for fun, interesting and entertaining purposes only. Overall, I like your French campaign about this one
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12 minutes ago, o Barão said:
Guess what happens when you already have radar tech and mark5 guns in 1902.
1. It makes sense on your point of view that it would get penalty for researching late tech too early
2. This isn't the case, despite of this as I said earlier from #1, it would give a lot of bonuses on those guns and radar tech in terms of detection and range, giving you an advantage over your enemies. However, getting radar tech and other late techs on Pre-Dreadnought era ships (mostly for battleships and cruisers) is entertaining to watch that is a entertainment purposes only
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3 minutes ago, o Barão said:
@Nick Thomadis I made a test run to see what is possible to get if I set the research tech tree to focus on some specific areas. I was also interesting to know how far could I push the technology in an old hull.
The priority was from the start:
- To get radar, Krupp armor and Induced boilers.
- The moment I got the Krupp armor and Induced boilers, I changed the priority to Big guns, turret mechanism and other techs to save weight.
These are the results:
Radar tech in March 1902. The II version was available in May 1903.
Some images to show the tech progression.
Mark 2 main guns.
Mark3 main guns. Double secondaries. Radar.
Triple main & secondary.
Quad tech. Sadly, the hull didn't allow me to place the second main battery 14 inches 4x turret. But there is room.
The final version. 4 main turrets Mark 5: 3x12 inches and 1x9 inches.
The many refits versions of the same hull.
Two notes to consider from my testing.
- Maybe should be implemented a penalty for researching late tech too soon.
- When going for a refit, I would get a warning that I was moving a tower or a turret too far from the initial position. But, I could just save and do another refit to move again the same component more to the side until I get what I want. So this mechanic is pointless?
What about it?
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2 hours ago, Danz_Von_Luck said:
On the subject of things like Mikasa, she was built in the UK for the Japanese as were others by all sorts of navies for all sorts of navies. Are there any plans to have a function where we can build ships for other nation - like they offer a contract with certain requirements and it can give u money or affect relations. Also being able to sell your older ships to smaller nations as well
I agree, I owe you for this
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1 hour ago, IsmaelMolina2021 said:
I see, so the Formidable-class battleship hull design was already in the game, thanks for letting me know
However, the only difference for Mikasa battleship is the main gun model that should be added in the game
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4 minutes ago, Nick Thomadis said:
The Formidable-class battleship is used as a base in several nations, including Japan, so it can be made already, with almost identical similarity.
I see, so the Formidable-class battleship hull design was already in the game, thanks for letting me know
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Nick, in case that you didn't know, there's a hull model of Mikasa Pre-Dreadnought Battleship for Japan that it should be added to the game. You should check the link about Mikasa Battleship
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9 minutes ago, Norbert Sattler said:
Soooo... What should we fix this issue?
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5 hours ago, neph said:
Playing as France in a war with Italy; still seems like VP reversal is rearing its head. Demolished a large fleet of theirs; they've got 20k VP to my 5k. Whoops
As I said earlier, the Reverse VP bug sometimes can be persistent
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17 minutes ago, Skeksis said:
It would be absolutely stupidly crazy to only have 2 sides with 10 worldwide nations. So one must conclude diplomacy is rigged, for now. Full sandbox mode where the player chooses who to war against and who to make allies with must still be on the cards.
So I'm guessing we’re stuck with limited nations/sides and an un-sandboxed campaign until future patches/full diplomacy is ready.
I agree with you @Skeksis
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6 hours ago, Lima said:
Problem - war immediately starts after the peace agreement
I started French campaign again after update 11. I declared war on AH and Germany, and did not enter into an alliance. Austria was the first to offer peace, I agreed. Messages "War continues" came out next turn, then Germany offered peace. I also agreed, and on the next turn, I received reports that Germany had declared war on me, and VP were reset. To check, I tried again to make peace with AH, the same thing happened as with Germany.
Then I made an alliance with England and Italy, we together 2 times sought to make peace with AH and Germany, but on the next turn the war started again.
In general, I was happy with the war with them, they had very good ships (also design of the ships in the latest updates is pretty solid).
However, there is a problem, and in my Britain campaing it was repeated - Germany declares war immediately after the peace.
5 hours ago, Aloeus said:I just had the same thing happen. Agreed to peace with AH, ended turn, immediately went to war with them again. This has the annoying effect of resetting victory points.
I agree with you two.
This VP reset bug after agreeing peace with enemy country and they declare war on us after the peace deal is very annoying, it should be fix this issue, so the enemy countries after agreed for peace to end the war won't be able to declare war on us. Because declaring war on us after the country agrees with peace treaty is not fair
>>> Beta 1.06 Feedback<<< (FINAL UPDATE 6th Release Candidate)
in General Discussions
Posted
@Nick Thomadis, we need to do something about this "building new ships" hang up issue, he has that issue when the game itself went 100% of his GPU but it did not happened for CPU