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LoSboccacc

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Everything posted by LoSboccacc

  1. doesn't seem turret armor is doing anything for the iron clad turret model, any shot just goes straight trough (5" in main gun hit over pen as in picture) - turret armor was maxed in designer
  2. ^ this is what you wrote eh, I'm not imagining things. and that's factually wrong.
  3. me? I'm arguing the same thing since the beginning: it's not true that steam 30% cut is mandatory for all sales, both link provided supports this fact. and you writing longer and longer headcanon arguing whatever point you might think I'm making doesn't change that fact.
  4. You're just twisting meaning far beyond what the simple English sentence means. I don't know why you hold such a grudge, but keep living within your reality. like, go read yourself: https://partner.steamgames.com/doc/features/keys
  5. well if you change the sentences of course they mean whatever the hell you want them to mean. But no, the full sentence is: " If Steam enables your Early Access game, we expect you to have the Early Access game available for sale on the Steam store. Do not offer it for sale on Steam any later than you offer it anywhere else." so the only limit is that it can be sold trough steam if it's sold on steam *later* than on other storefronts. If it's sold on other storefront at the same time or later on, it's all fine. and that's only the policy for early access. normal titles don't have such limitations.
  6. false, they only take 30% of sales trough their storefront; they take 0% of sales trough direct channels.
  7. that's just because they've chosen to go with their own launcher, if they just used steam and allowed people to pick the version to play from the steam menu like any sane, sensible developer would have none of this thing about bug and unstable release would have mattered, i.e, Empyrion, I can play whatever version I want:
  8. don't worry core patch 0.25 will be great when it hits on friday
  9. yeah rtw has a much better belt mechanic, the belt goes from the most forward to most backward turret (or engineering space for all forward all backward turret placements) and the weight is a function of that calculated length.
  10. "The US Super Batttleship" mission always gets stuck on one or another enemy generation
  11. aux engines: fair enough, if engines are well protected these can be left out propeller shaft: they make the difference from a lucky hit to the rudder sending your bb to nowhere and keeping it in the fight, at least the first step seems beneficial barbette: fair enough except if you use super heavy shells with charges with high flash fire chances, I or II can make the difference between a loss and a destroyed turret reinforced bulkheads: fair enough, but they are useful if you go for a 0 extended belt/deck armor to keep large caliber fore/aft hits to propagate inside anti flooding: same as bulkheads, they can be skipped unless you go for a true all-or-nothing, but I rarely go over anti-flooding I, compensating with tower with high repair bonuses citadel: they can convert efficiently weight to cost, no much use otherwise, albeit either a citadel or a aux engine to preserve mobility can be nice shell weight: fair enough turret traverse: fair enough
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