Jump to content
Game-Labs Forum

Noobito

Members2
  • Posts

    20
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Noobito's Achievements

Landsmen

Landsmen (1/13)

22

Reputation

  1. Indeed, I find anything 4 inch and below to be a useless secondary weapon and simply a waste of space. But the effectiveness of secondary batteries are so bad I usually have a few if not almost no secondary weapons on any of my ships to save weight and lower chance of ammo detonations.
  2. That ship looks really undergunned for its size, better at least have impossibly thick armor to match or be really fast.
  3. Here is my theory on what happened to the original campaign. I bet that before covid, they had a few guys who knew how the campaign functioned and how to manipulate it. Covid came and either they quit or got laid off, so now the only people who knew how the campaign worked no longer work there so they were stuck in limbo and had to eventually scrap it since no one knew how it even worked.
  4. YES! Even if we can barely modify the things, it would be wonderful to be able to build some of the later PT boats. Would be interesting to see swarms of these things that ships can barely hit. But it does seem I'm a little bit late, wow so we are all toxic and aggressive huh? Sheesh. This can all be fixed with bi-weekly updates... I'm sure they think because of the climate here they've deemed the forums too toxic to communicate with so we get nothing from them. Worst possible choice for a development team to make, I've never seen communication for a game go down this bad so extremely fast.
  5. This pretty much sums up the current state between devs and community. Perhaps in the mean-time we find something to not argue about? Its more fun seeing the jokes than seeing ya'll rip each other to pieces needlessly over silly things to try to measure each others hotdogs on ship knowledge, disgrace! How about a thread for stuff you want added and why, no arguing, no bs.
  6. Saying "You get to demand nothing. You deserve nothing. In terms of usefulness, you are nothing. " isnt all that fair to the customer and community. Customers who purchased early access make and can break this game if the dev's continue to refuse to communicate with the community, potential buyers and influencers/YouTuber's for this game. I've seen plenty of people completely drop hope for the game and lose potential buyers while the original fan base continues declining. The people who stay continue to get irritated and vent that frustration toward other people who are also annoyed causing stupid fights between fans creating a toxic community. So are you saying people who purchased the game are useless? Are you saying people who find bugs with the game that the dev's fail to find are useless? Are you saying people who give valid complaints and suggestions and show what could be are useless? Are you saying because we forked over our money to this project means we deserve a product that fails to deliver because of dev's trying to much too fast with their limited resources? The current crisis in the community can be easily and swiftly solved by the dev's, every time a content update is dropped a portion of us calm down and continue to give praise all because they said something or did something. Bi-weekly or monthly blogs can go a long way, even live streams from they're YouTube channel to show off what they are doing and answer community questions goes an extremely long way. Another game that has pretty terrible feedback from dev's but does interact somewhat is the Space Engineers developers. They hardly release content and when they do its behind pay walls. But they at least do streams, hold events, show hints and screenshots, answer questions on streams and sometimes drop new upcoming content trailers. Although they are notorious for the semi-recent streak of pay wall content and relying on modders for new ideas they at least to some level try to keep the community satisfied till the next relevant thing which is something that is needed here. Remarks as stated at the beginning will not help anyone especially the stuff killjoy is saying.
  7. Plans change in game development but this wasn't something I entirely expected to happen in the course of a year. Too much too fast its pretty unrealistic for a small sized team with a few part timers, and from the track record they have who believed they would release so much in a year? But on the core patch 0.5 dev post, someone posted a link to steam of a dev who recently responded which confirmed that the rest of the patch is under way. Although skeptical I really do hope we get the remaining half core patch by the end of the year. This should at the very least keep the player base satisfied for the time being. But one thought I am having about the dev's is simply that they know they aren't providing what they promised, and don't respond to us because they know that we are all frustrated and will get ripped to shreads so they keep communication at a minimum.... If this is true then they've taken the worse possible course of action. Although its also possible the only real feedback they listen to is people who purchased the game and use the report bug function, and if they do browse they only respond or react to a select few posts that are relevant to game function instead of criticism.
  8. Indeed all fair points. Love your channel btw The designer before did indeed allow for some pretty insane designs that I felt were a bit much, and some ships mostly cruisers still feel kinda out there with what I can do to them. But when it comes to general balancing, I feel cruisers ultimately get the best out of tonnage limits and restrictions while destroyers and battleships get screwed sometimes. So reload speed, did some testing and the fastest I can get a 1940 16 inch triple super heavy's to fire is just over 38 seconds, but this requires auto loaders and a 100 veteran crew to occur. Not really entirely possible to get 5 second reload time on a 8 inch for that Des Moine's spam. But the AI has made some even stranger ship designs because of this new update. Recently tested out my ships against the new Italian ships, the AI created a 75k ton Battlecruiser armed with 6 quad 14 inch auto-loaders firing standard shells. Safe to say this ship was a spam boat with dozens of smaller secondary guns spread out everywhere, I'm honestly amazed the ship didn't explode.
  9. How should I put this... Firstly I'm quite impressed with some of the new stuff, crew/crew losses, the more in-depth depiction of ship range is nice but I still feel boxed in since I cant select a more specific range, secondary weapons seem to hit more often then before, being able to pick powder charges and projectile explosive type. The issue is that's literally it. Every other change I'm quite disappointing with. SHIP BUILDER When it comes to ship design, I feel more restricted to what I can put on my ship. Just about all ship designs I had before that I felt were limited are now completely impossible to make now. I usually determine this through how much armor I can no longer put on the ship with the same components and its quite troubling, even freed up quite a bit of tonnage by changing the main guns but it seems to ultimately not make much of a difference. This has always been my primary issue with Ultimate Admiral: Dreadnoughts, but now it seems the devs have gone in the wrong direction to solve this major issue. CREW The only thing that I'm confused about crew is when crew are "lost" in combat. Does this mean casualties or fatalities? I'm quite confused on this. I need to know how much are dead or are just injured. RELOAD SPEED What is with the reload speed of guns? They shoot so incredibly slow in the later parts of the game compared to realistic numbers! Over 50 seconds for a 16 inch gun with semi-auto? Pretty wack if you ask me, I understand the tech is somewhat generic and has the same values across the board but even then I still feel that the higher the caliber a gun is, the further away accuracy or semi-accuracy of reload times become. FLEET FORMATIONS Fleet formations are still pretty bad with no signs of improvement, auto-evade to prevent your vessels from ramming ally ships is still somewhat unreliable when it comes to fast vessels. Auto-evade causes turning to be impossible for no apparent reason, this usually happens with fast cruisers and destroyers. We need a screen that allows us to pick specific ship formations or create our own ship formations from either a before battle screen and or during battle in the UI. VISUALS The game still has bland and washed out colors, the skybox still looks pretty terrible and it seems the "New Horizons" mod gives the game better visuals. The UI on the "Win" and "Lose" after battle screen looks pretty terrible, we need an after action report of how many ships got sunk, ship damage, crew killed or injured, shells fired and projected refit and repair costs. Ships across the board still bounce around way too much in water almost like toys. Ships that take flooding damage to one side of the ship sometimes don't sink in that direction but instead has one of several generic sinking animations which need to be added upon. AI Goofs Recently did a battle with 2 Ally Battlecruiser's vs 2 CA, 6 CL and 8 DD's protecting 25 transports. There was multiple times where the enemy fleet ended up hitting their own ships with torpedoes, this caused several enemy ships to be damaged plus a light cruiser and destroyer to be sunk! Guess the AI doesn't seem to care if any ally ships are in the way huh? DEV FEEDBACK From what I can see, dev choices for game changes seem to be highly selective. Seems the only stuff that get added are stuff the devs think work or things that people who purchased the game who use the report bug function in order to give feedback. Now this is fine and all, but me and a number of people disagreed with the 10% belt armor weight increase which further limited ship building. This is semi-typical of them, going in the wrong direction of realism/sandbox game balancing.
  10. With how the game updates are going, might be next year when we see core patch one but lets hope its gonna be much sooner.
  11. Seriously? This is probably the worst idea the devs could have possible come up with so far. Its already difficult trying to replicate ship designs that can easily end up being 10k tons or more over the real life counterpart so I don't know what you devs are thinking but y'all need to drop the 10% added weight to belt armor.
  12. Yeah its quite unfortunate, the devs just about never talk and when they do they "attempt" to reassure people they haven't given up despite the lack of communication overall. Due to this they now no longer answer questions about the game when people are having problems with xolsa or are trying to redownload the game after getting a new computer among other things. This its causing the dwindling fanbase on the steam forum to not only give up on the game development but argue about non-sense which at this point has turned into a pissing match between some people on there... What makes this worse is that for days if not a week or so at a time no one will post anything or say anything on there, its completely dead. Even tried telling one of the users on there it was dead and was told I was wrong... Bruh Since then I ditched the steam forums to come here instead, since the community here seems to be more stable.
  13. I think he's referring to the fact that the devs fail to tell the player/fan base anything about whats going on with the game. This is causing people to completely give up and argue about stupid and unrelated things, I've seen it happen on the steam forum for this game.
  14. Or the AI builds unreasonably overgunned ships with outright horrible and or near non-existent armor for the ship class which somehow almost never explode while also having GPS guided projectiles levels of accuracy while the player gets significantly less hits with superior levels of range finding equipment.
×
×
  • Create New...