Greetings, a new person appears lurking here. Preordered this promissing game, but the standard edition, and play it on youtubes. That is enough though to see what is what for now.
I have some thoughts about designer. Some for gameplay too, but these worth little without actual playing.
First of all, ship designer clearly is key feature for this kind of game. It should at minimum allow the proper recreation of historical ships, at maximum be just as flexible as possible, and in this view, and with me being mostly interested in ship design, it's current version is... disappointing. It is so much limited, so much unnecessarily simplified in some quite important parts, as much as it's great in others.
So, thoughts. Or complains. Or suggestions?
I don't like how close this editor is to "slap together 2.5 parts in the only possible configuration, oh look, we already did this for you".
If this is intended, the need of even adding ship editor seems unclear.
What's needed to make it better - what makes any gamey builder better - is two things.
More detailed breakdown. Split these boats into bigger count, of more specialized functional parts, and give us better control over them.
And less obvious matching. Less embedded gun mounts, restricted hardpoints, predefined shapes.
For first one: a Hull, Towers, Funnels, Guns.. and that's all.
- Hull can greatly benefit from becoming more modular. Adjustable sizes for all axes already were proposed multiple times, and I'll add: make Engines adjustable entities, and allow us to move them inside the hull manually, or at least by presets. Engines aren't always in the dead center of the ship. Additionally, funnels may be locked to be placeable only above the engine rooms. And on the other side, turrets (mains, or any above 6") can not be placed above engines (means engines are automatically moved away from turrets until no more space left).
- As proposed many times, turrets with different numbers of same gun should, as they were irl, have different diameters, and turrets of less, but bigger guns, should match sizes with turrets of more, but smaller guns. Barbette part must have matching variants for all possible turret diameters.
- Also, the raised forecastle, which currently is copied from inspiration ship as is. That particular shape was created for that particular ship, and will not work well in any other config. I think, the forecastle should become separate adjustable component. For each hull, basic shape will be flat main deck, and we'll be able to choose length and shape (from several preset types) of the forecastle/casemate deck, or even remove it completely; for each hull what exactly is treated as forecastle is to be determined.
- Towers can be separated into superstructure fore/aft and actual masts, with current Tower's functions split between them. Only one mast can be mandatory, with second giving some good bonuses. Superstructure mid may be added, to provide more design options and additional space for guns.
And for second: there's too much parts that are clearly made to fit on some other parts, or to have something very particular fitted on them. After all, they are all ripped from real ships.
Namely embedded gun mounts and empty places for funnels. This includes casemate insets on almost all hulls.
- Good part set must be as neutral as possible. Hulls should not bear empty casemates, superstructures should not be covered in gun platforms or even maingun barbettes. Individual part's model must look like it's supposed to be mounted as is, with nothing more. And only if you mount something else on top of this model, said something else should bring necessary mounting point with it. So unarmed ship must look like it's not even supposed to have guns.
- Guns, funnels and other parts that are supposed to be mounted in particular way, should have their own separate models of mounting points, in best case specific to the each hull's part set. Barbettes and casemates for guns, boats or whatever around funnels, all this stuff will come together with the part that needs it. So you can freely place a casemate gun somewhere on the edge of the deck, and this part of edge will be replaced by casemate, where the gun will happily sit; but without that gun it's just flush side. Or you can place a turret on the front edge of the Tower III and it will create a barbette underneath; but without that turret there's no barbette. Funnel will spawn set of boats around if there's enough space, but without that turret, there will be no empty space surrounded by boats. Small gun mounts will create gun platforms for themselves if placed somewhere on narrow edge, but without that gun there will nit be any platforms.