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Illya von Einzbern

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  1. @Nick Thomadis Would it be possible to have the campaign feature land battles like in age of sail? I really loved that aspect were you could do amphibious attacks and actually be more than clunky ship. So far Age of sail is the only game which has done it so well that i am amazed how has no one else thought this before. With planes they could be few times usable strikes or time based boost like recon flights or preliminary bombing. Time based fighter protection and harassment. The land battles simply has to be there. MG nest can be treated as small artillery which is mobile as infantry and real arty well as real arty. Land troops will behave as usual and instead of animating them in box formation you could go with skirmishers formations and "say that they are taking cover". please keep the "kill them all there" It just gives small smile to the face. The voice actor did say that line in a nice way. (gentleman way). Land battles and naval battles massive plus. Transport ships and convoys + Aviation recon support for AI army elements+ (why not) Aviation recon to get more missions or to find fleets to engage. Individual land battles for marine corps or simply to give perspective of the historical event. The end result would affect the future positive or negative (massive + if possible) Additional mission if previous mission was completed with extra objectives. (loved that in age of sail. Really hard convoy raid mission with 3rd rate ship of the line) Possibility to salvage a abandoned ship as whole or elements of it to improve research. + Captives from sank ships+ Army captives gives weapons to the stockpile which can be sold. (dead as well)+ Ship skills as the crew gets better+ Having land battles and naval battles together and depending on the victory. The result can and should affect the nations war effort = your budget and research. These would affect your nations ideology. Crushing your opponent too often may lead to research efforts dwindle due to "arrogance" or turn your nation from neutral to fascist. Pyrrhic victories and constant heavy losses = low recruit numbers and possibility to have communist state to compensate the lack of recruits Assisting allies and forging unions = democratic state. Nations head can be also monarchy or elected (the admiral / genera/ rng?). Prestige could be used to prioritize research to get them faster. To gain more recruits. To increase ship building capacity (propaganda) Or to boost slightly your nations stability. The age of sail format should be applied to this games campaign at least some elements of it. Also one wish that affects the officers any kind to be. Why doesn't the officers also gain skill/ buffs like the regular troops? (ALSO were is the musics!?!? I can't play that game with out really falling a sleep - - -) I know this is a very very long list and text wall and i thank you for reading it. I do hope the game will adopt or have some age of sails elements. I can't wait to see the campaign Cheers, Illya
  2. How about naval mines in fjords? or in shallow waters? Mine layers were a thing long long time ago
  3. World of warships and the french DDs would disagree.... BUT yes that is stupendous speed Did the AI paint the ship red? I mean red goes faster right? The smol DDs and the 45+ knots speed
  4. Time to make naval war movies ^^ And epic scenarios
  5. DLCs to improve the game is ok as you said if it actually provides content. But i also see it as way of getting excused of releasing unpolished products... kinda double edge sword. Trust in companies is a dying currency no mater how much one wants to trust there is always that doubt of getting shafted hard with ship shaft (propeller included). Q&A would be really good specially for this hot potato. Basicly a text wall with bullet points would be fine as well and we will take those words as part of Leticia divinata (rapture of divination). If dev says it is canon then it is canon 🌤️ 🛬🎆🎇🛬🚢‼️
  6. quite a few will complain about the lack of planes when the Iowa class hulls exist in the game.... So much for ending in 1942 as some say.... More like 1944. In the end the game is not called "the battleship only club" It is ultimate admiral. What does the admirals do? Build navy. What is navy? It is states sea defense force. How does a navy work? They keep constantly developing new equipment, doctrines, approaches of warfare and gunry practice. Aviation on sea is perhaps the best recon unit you can have to keep nations seas safe. (Catapult spotters, Fighters and flying boats). From air you can cover much larger area than a fleet of destroyers or cruisers. It is more cost effective and serves the nations interest and this is what admiralty tires to do. The game is Ultimate admiral and not Ultimate Battleship. Aviation did prove that air warfare is much more important than sheer numbers boats on the water. Fire control systems kept getting better and better yet still planes were needed for finding targets. Why one may ask. Well it is just simply the fact that from high elevation you can see farther away of horizon and planes are much much faster than a ship. If it were just battleships then why design cruisers? Destroyers, Torpedo boats, Heavy cruisers? Should those classes be called ultimate admiral armored ships? or ult admiral speed boats? It is a story of naval warfare from the begin of big ships to the fall or so i see it. Not including all the some parts of history of naval warfare is just giving us shit. no offence but this aint world of warcrap and because of this the carriers can't be that shit. Silent hunters for trade raids? or is it going to be a battleship? Naval patrol of 32km sea? Battleships and crap ton of DDs? oh wait smaller battleships? Heck the oil consumption of having many battleships quickly makes it less economical to have. There is a saying of have right tools for right job and BBs are not right tools for every job even if you would leave out screwdriver
  7. I would board them to find contraband that would support hostile country's war effort or spies. You don't really need to sink them. Rather just do a boarding check up
  8. I hope many of us wishes the same. I did say it some time ago but this game has loads of potential to rub pickles in right way that other games does not really do that much. DLCs for something is actually part quite crucial in life cycle and time events... (paradox approach which kinda sucks. a gentle kick to weak point just not feel too bad but bit sad). DLCs could provide some extra money for more development.... Dunno just have tick box that says Nay to aviation to please those that says planes does not exist and admires the Zero fighters (those peeps also exist.....confusing). DLCs could contain more events or mechanics dunno really. A ship classes as DLC really feels like cheating or spotters planes and maritime patrol planes... i do agree this is getting bit off the topic.
  9. At least that is how i wish the campaign would to be
  10. Hmm... RTS campaign map can cause some issues. If we have naval port raids and naval invasions or being navy liaison for army. Maritime patrols would become really important and micro managing many fleets for coastal defense? (can be balanced with loads of different options) HoI concept can work but the ratio of man power and money/ resources to allocate to navy is also open. I am quite sure army and navy will need to compete for resources and research (political actions). Prestege could boost the allocation of resources and inspire men to join navy but lets not repeat Italian navy or IJN vs IJA complications. The more i think about the campaign you kinda have to balance with uncontrollable story teller army and player controllable navy. Decisions starts to matter. I would go with HoI concept just to make politics and nation wide tensions to matter more. Ship positions and training can either improve or decrease relationships or result in accidents that initiates wars. Rescue missions to gain prestige like Dunquirk (heck the more i think the more ideas i get....). Ruler preference in resource allocation which can be change depending on admiralty's performance. Improvement of sailor training and naval academies for better offices (I need to stop >_<) Influence of naval bases and construction of said bases compared to army bases.... Losses in battles would have impact on prestige (failing in naval landing will cause friction between army and navy, losing capital ships and flag ships). Small competition with performance of army and eventually with air force. I have hard times seeing you win a war with only naval superiority. (USSR did not give toss and still did "relatively" well) Armys presences will still be necessary (meta player / AI rival). Heck i will take NDA to know how much i was right. Coz this rubs my pickle in a good way (sorry for that )
  11. Talk about the peeps that despise Subs and CVs or planes in general.... Just mentioning one of those gets bucket of anger and perhaps some toxic..... In the end it not just about battleships it's about naval warfare. Something i have noticed that some keeps forgetting which is more sadder than anything. Realism and historicallity can be merged quite well together as they are more or less married
  12. Mission to detonate Hood with one salvo with Bismark 😎 Or Hood has 100% detonation chance if shot by Bismark? (historical accuracy )
  13. Naval invasion support mission (D-Day, Solomons, Guadalacanal, and Norway landing) Man that would be awesome to do naval port raids to give middle finger to ship building. This could actually be used as a way to achieve tactical victory of an enemy. Not always do you need to kill hundreds of sailors if they have no ships to sink with. Also gives more value to recon ships and planes (yes i used the P word and not that P word )
  14. Crew soon (tm) Good update ^^ I hope there won't be too many bugs
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