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Wurstsalat

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Everything posted by Wurstsalat

  1. ^Good step in the right direction! Kudos for listening so closely!
  2. Not to sound negative but Game-Labs generaly works with pretty small dev teams. Their other games updates took ages to come out aswell. Naval action for example died becasue the lack of patches during EA. So we have to be patient.
  3. A custom battle editor is on its way whitin the next few patches.
  4. He is talking about those language files. As id guess from the names those are only for the game Launcher not the game itself.
  5. Try to select the division with the F keys. This should center on the lead ship and follow it around.
  6. In the campaign you will do exactly that but youre also have another entire fleet of ships to manage aswell not just one vessel
  7. well this whole thing gone majorly offtopic
  8. I screenshotet part of what i wrote: So as you might get of this he already asked for a review/press key thingy.
  9. How about reading the whole question before you write 3+ anwsers nobody asked for ? I honestly dont want to be rude. I just assume ppl read the questions they want to answer. And you apearntly didnt do so.
  10. Ill stop wasting my time with you (the who can read has an advantage)
  11. One of my favourite ytbers is apearently waiting for a key to showcase the game. https://www.youtube.com/channel/UCtohBXA5-MP3lCEZNVLMDKQ ReviewGameX is one of the bigger hardcore strategy game channels in the german community. He tested RtW back then and deemed it a good game with the huge (and for him terminal) drawback of not feeling like a game BUT UA:D has everything he asked for back then. As far as i know he already asked for a key but since its a german channel its hard for you guys to decipher if its actually a plattform you like your game shown on. (thats what im guessing is the reason he didnt get one yet). Well just putting this here to maybe catch your attention on that matter :).
  12. Id by no means call the south american navies "major nations".
  13. Why do ppl keep posting this. Its the second post ive seen you make about this. Its being adressed in the next patch. EDIT: Its the 3rd time you bring it up now.
  14. Torpedoes (techs) are unbalanced rn an will be adressed in a future update
  15. First of all: I really like how the game looks/plays even in this early stage of development. Combat seems reasonably paced to me. 1.The UI clearly needs some work but you guys already know that and i assume that neither the inbattle nor the ship designer Ui are final. 2.I hope that we will have more hulls within the same tech (maybe techgroups or at the same time) that pose differences but are all viable. Just a gradual supply of new hulls can become stale pretty quickly. 3.How do you plan to make nations ships stand out from eachother ? Or will all nations use the same Hulls and Techs ?
  16. I tried to set Turrets up for crossdeck firing but it took me pretty long to get turrets in the right positions and balancing them out. Also sometimes i noticed it doesnt want to balance the turrets with eachother. Maybe you guys have specific "crossdeck" type hulls planned but rn with the current hulls crossdeck firing ships are hard to realize.
  17. High Caliber 11"+ AP rounds seem to be very weak compared to HE when used on BBs or even most CAs. AP rounds ricochet a hella lot and have very little damage potential wwhen they actually pen. HE on the otherhand seems to deal moderate ammounts of damage on every hit and is far better to take down Capitals.
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