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Jatzi last won the day on January 24

Jatzi had the most liked content!

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About Jatzi

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    Able seaman

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  1. Lmao this isn't the first time I've talked about this. I know for a fact I've mentioned it before on here. Not my fault if you can't find it. Nor am I the only one to talk about it, I didn't discover the bug for instance. I think I'm just the only one left who still gets on the forums occasionally. I know Alekius kept the build with the bug in there and has played it since they patched it out, but he doesn't come here nor will he post a vid about it for obvious reasons. EDIT: 2 seconds of searching through my recorded posts in 2019 and I found it lol. Alpha 1 v60 on October 12, 2019. Lma
  2. I believe it was in one of the patch notes that they get rid of it. Like V2 or 3 they said something like patched a bug that allowed access to an early version of the campaign or something like that. @Terka1917 You could be right. I don't know, after all this time and with what they're giving us I highly doubt they kept the old campaign. After two years of no campaign when I hear remade from scratch I think they scrapped it. It only makes sense. Especially with how they're releasing it. Yeah it's possible they could get useful info about certain aspects of the campaign from just an
  3. To Taktcom it was like the 1st or second version. So 2019. The original campaign was advertised to basically be RTW with 3D graphics. Those I know who play RTW fully considered, and the talk on the forums followed this trend at the time, that they wouldn't just copy paste the game but would take the general concept and improve on it. That means operational control rather than a random battle generator, AI wars, more interactions with minor nations(like the ability to build ships for minor nations and potentially seize them during war), more in-depth alliance systems and better allies in
  4. We're not getting the game that they advertised and that I've played. The campaign was leaked through a bug in the first like two versions. Besides the fact that it used the same style of battle generator that RTW uses it looked good. It looked like what I wanted and what they advertised. I at least am not upset because I'm not getting what's in my head. I'm upset we had what I wanted and what they said theyd deliver, and they threw it away for a duel to the death in an empty map with half the tech and barely any predreads. Of course this isnt the final version but if they threw out the o
  5. I want to be excited for this news but I'm just not. It doesn't sound at all like the game I bought. I played the leaked campaign, I have no idea how that compared to the full vision at the time but I liked it. Now to hear it was totally thrown out and replaced with something that sounds most definitely lesser is just sad. This doesn't sound at all like what the game was marketed as, still marketed as I may say. And it's been well over a year now where you've "just been working on the campaign" and this is it? No peace, no diplomacy, no overall map, no complete tech tree, just a random duel to
  6. You can't have a game where we know the entirety of the enemy design and their speed and heading and damage status and then say oh we aren't giving you a map for realism purposes. No. Just no. This is the games major issue, sometimes it wants to be arcadey, sometimes it wants to be hardcore. Most of the time it just ends up being arcadey but looks hardcore. You can't have both and the devs should have picked a route long ago. Toeing the line just alienates both crowds Also about the miss-IDing thing, I feel if a ship is miss-ID'd then the model should change. Especially if the specific cl
  7. A large mistake for sure. Sadly
  8. So crew is finally here and it's cool. It's nice to see hits take out some crew members. But I have issues with it. I know it's the first version, I'm aware of that. And I know the focus isn't going to be in making it all that complex right now. I'm fully aware of all of that. But I want to take about where I think it should go from here after playing a bit. Just a bit, few hours so this stuff might change once I play more. The biggest thing to me is the attritional nature of the crew losses. You lose a guy here, another two over there. All throughout the battle. But it just doesn't make
  9. It's not even really a lose lose. If a patch is buggy we know we can expect a hotfix fairly soon, they do one basically every patch to address major bugs that pop up. We all know this by now and it's honestly a fairly standard thing. Ppl only seriously complain about bugs when they don't get fixed. And in that camp falls object placement on hulls. It's not horrible because they have been addressing specific instances of this turret or that tower not fitting. Those kinds of bugs keep happening though which is the issue but again not that big of a deal rn. So yeah the buggy release ar
  10. The reason the RTW comparisons exist is because if you go back and read the original blog posts about the intended game mechanics it's basically RTW with 3d graphics. Not a bad thing. But the fact is RTW is it's direct competitor. The original stuff about the game presented it not like Age of Sail but like RTW. Which makes them competitors. They've said nothing to change that assumption, I think the intention has changed, but they've said nothing to that affect. And so the RTW comparisons will continue until we have reason to think they no longer should be compared. Frankly, if they gave us Ag
  11. Lol that's the opposite of what Im thinking we're going towards.
  12. The sun will die before we get the campaign at this rate
  13. We've had different experiences with RTW 2 lol. I mean sure sometimes, very rarely stuff like that happens to me. But mostly I get CL v CL fights, or BC vs BC or CA vs CA. Sometimes CAs or BCs show up against my CLs or CLs show up against my CA but very rarely and usually I can run. Sometimes not but so what? I read on the forums about people complaining about battles not going their way and like yeah that's probably the point. The game would be pretty boring if you always won. And A BC running up against CA's and CL's isn't like a bad thing, that's who theyre supposed to fight. BB's show up s
  14. Aircraft should be in the game but they won't be added. The development of this game has been rocky lol. So they won't be added. From the very beginning I've said it should be like Rule the Waves and Rule the Waves 2. Rule the Waves 1 had no aircraft, 2 does. Complete this game then maybe add them or make a new one that has them or whatever. As of right now though aircraft don't even factor into the equation with all the issues the game has, how far it needs to come.
  15. They have arguable hurt themselves massively by trying to toe the line between arcade and sim. It's too arcadey for the hardcore people. It's too hardcore for the WoWs crowd. They need to pick a side and they're already leaning towards the sim side so they might as well shift that way. Also weapon reliability isnt that big of a shift in that direction. Also also they talk about realism in their blog posts and whatnot so in order for them to not be even more hypocritical they should include it. You're argument is like saying ammo detonations shouldnt being the game because it's so FRUSTRAT
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