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toblerone

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Posts posted by toblerone

  1. s1. The game lacks players because it's not working (not the other way round).

    2. the game is not working because it's boring, too time demanding and impossible to enjoy by a casual player.

    3. the game is boring and too time demanding because it is too grindy and monotone.

    4. the game is grindy, monotone and not casual player friendly because Game Labs shifted the monetization model to DLCs and has no resources to dedicate to the game (due to the development of other projects).

    5. due to 4 nothing will actually change.

    6. the population will slowly fade as it always happened in the past after big patches.

    7. the game will survive only until (and if) die hard veterans will go on in purchasing alts or DLCs.

    8. Also die hard veterans (except Redii, Reverse, Heathwill and Vernon Merril) will get bored some day.

    9. Since four players cannot spend in DLCs the sum that is required to keep up the servers, the future is uncertain.

    • Like 3
  2. 10 hours ago, Intrepido said:

    Fully agree.

    Over the years I tried hard to give feedback with the goal of reducing the time sinks and the grinding but admin always found a new way to create new content based on more brainless farming (latest ones, port investment, prices for upgrading buildings and rising the BR for ports).

    Wasted time: time sinks are there on purpose to sell DLCs. Do you realize it's an intended feature?

    This game was much better (more funny and less boring) a couple of years ago, then the "hardcore" (timesink) story begun … and (guess what?) later on DLCs were sold to ease the grind. 

    As I wrote in another topic: the game will NOT change, so we can just live with it or leave the game.

    • Like 1
  3. @admin

    Why not allowing players to enter combat missions with any ship they like (i.e. doing a 4 level mission with a 3rd rate) but - if the ship of the player is above the suggested mission rank - the mission stays open on the side of the NPCs?

    This would create e risk vs reward trade off: if a player wants to make a mission "the easy way", he has to face the risk of a player jumping him.

    The outcome should be more people out missioning and more PVP.

    PS: to make more people going out missioning, I'd also suggest to put more 5th rate missions around.

  4. On 8/19/2019 at 3:31 PM, Destraex said:

    I think the largest factions with the most powerful fleets and ships get hit by the AI RAIDS hardest to prevent them taking the whole map. This would provide an incentive for factions not to go too bananas with expanding. Not sure if my interpretation of the mechanic is correct though. I am sure the AI will lay off after a faction has too few ports left.

    Uhm, let's go further then: will NPC raider attack first Vera Cruz or New Orleans?

  5. Yo soy un jugador bastante veterano de la faccion (Victor de Villanueva del clan LEON, ex clan BEZZ) y mi opinion es que no hay que hacer drama.

    El clan Vltra (y otros jugadores que se han ido por rusia) en pasado han dado mucho a la faccion cuanto estaban en la faccion.

    Ya una ves se han ido por otra faccion (Daneses con el clan Hydra) y despues han regresado.

    Si han decidido de irse tienen sus razones y tenemos que respectarlas. Nadie te manda donde prefieres jugar.

    Es claro que hay jugadores y clanes que no se quedan bien con los Vltras por cosas que han pasado antes, pero ese no es un problema de la faccion, sino de los singulos jugadores y clanes.

    Lo mismo hay jugadores que siempre han tenido buenas relacciones con los Vltras y es normal que cuando los encuentran en combate no van a hundirlos.

    En fin, hay los que los Vltras simplemente no conocen (los nuevos jugadores) y pues vale la regla que si es de otra faccion puedes hundirlo.

    La cosa es muy simple, lo demas pasa solo porqué a nosotoros gustan mucho las telenovelas.

     

     

     

     

    • Like 7
  6. As per title: bought DLC on steam. It does not download after restart of steam client.

    Am I supposed to do something to start download or is it some kind of bug?

  7. 40 minutes ago, koltes said:

    No offence taken as you simply expressing your thoughts without abusing the other side. Thats what all discussions should be.

     

    FUN is subjective. What fun for you, is not fun for me.

    While I agree with you, this has nothing to do with what this post is about. Right now I'm talking about THE tutorial and THE exams as a separate thing while they are not. But they should be.

    Tutorial is for new players to learn the basics. Exam (especially the way its done) is for very experienced players. I suggest we separate the two and reward players for both separately.
    Consumables rewarded sooner for completing the tutorial and XP rewarded for passing finals.

    Also I suggest to stop helping players to complete the exams.

    Now, I dont mean to be rude, but your comment shows exactly why this game stopped being fun as it was long time ago .

    We hold players hands too much. The OW should have been hardcore dangerous, less mechanics to stop players do and act as they wish.

    Strange thing is that I would also reroll the game back of a couple of years. That version of the game was more funny both for vets and newbies

    Problem - in fact - is not helping newbies or not helping them in getting a better rank, the problem is the AWFUL GRIND the game must imply for every player (vet or new) to induce players to buy DLC.

    Awful grind in ranks

    Beyond awful grind in becoming abble to build ships

    Awful grind to get materials

    almost inexistent rewards for killing NPCs

    Last exam is not there to teach anything to anyone, it's there to allow vets to have an immediate advantage on newbies in first weeks after launch so that they can gain xp faster by sealclubbing (but - mind - an advantage that also veterans can exploit properly just buying soon a DLC ship, and here's the trick).

    Boredom and "hardcore" (but let''s call sealclubbing exping) will kill the fun for the most part on new players.

    Fun is subjective, as you say, but if game features are not fun for 800 new players and are fun for 300 veterans, this has an objective impact on game population and - therefore - on the game itself.

    You propose to make it even more hardcore? I could even agree with you, but only if the game would be changed in order to make it at least FUN also for the new players. Because the "hardcore" style with such a long, slow paced, monotonous and poor rewarded grind may by fun for veterans but it's not for most newbies (and, mate, I have 7000 hours in this game, so I know what I am talking about).

    Making it more hardcore as it is now, without a HUGE reduction of the grind, would mean just getting back to the usual 400ish playerbase.

     

  8. to the OP

    I do not want to appear rude, but I think your post shows quite clearly the actual problem of this game.

    The lack of understanding of what makes a MMO Worth playing for the average player, which is …. guess what … FUN.

    The open world in MMOs is not an E-sport arena and - what's most important - needs 80% average Joes and 20% diehard veterans, not the opposite.

    Mind you, this situation is not caused by veteran players but has been set up step by step by the developers that created (on purpose in my opinion, due to the DLC monetization model) game mechanics that are (maybe) funny just for competitive veterans but are a chore (and a bore) for new players and casuals in general.

    Time will tell where this choice will lead the game (even more due to the incoming steam sales), but the problem is there and it's quite clear (at least to me).

    • Like 2
  9. 7 hours ago, Papillon said:

    I just hope they really do this on the 10th to 12th like they say.  There were only 150 players on today during the middle of a Saturday.  To me that means people are playing not for fun, but for rewards they can keep.  All the more proof that a wipe is really gonna hurt. :(

    I do not want to be too pessimistic, but the general feeling among the veterans i know is that this game - after a couple of months from the launch - will end up as it was during the last part of the testing.

    - war server: a small club of the same persons playing the "hardcore elite" part and 90% of newbies leaving after a couple of months.

    - peace server: maybe new players will like it, but actually the content is a little lacking: trade is almost useless, killing NPCs has inconsistent rewards, missions give rewards that are useful for crafting, but crafting - after the insane revamp of building prices - has been set behind a huge grind wall (and with the new elite NPCs, is also quite pointless crafting ships that are weaker, in stats, with respect to the captured ones). 

    Will this be enough to keep up servers? Maybe, but only if the hardcore elite small crew is disposed to buy new DLCs: That's the only possible business model of this game after launch (and the bet of the developers). Otherwise I fear the game will slowly fade.

    • Like 1
  10. 5 minutes ago, JoeForKyo said:

    I've been trying to craft a golden L'Ocean since the beginning of the "new era" of RNG, For months I've flodded the market with blue ships, up to 155 or so of them. With just 4 purples, and 0 gold. I never ever gotten a single gold ship.  Granted, pre-elite this would not have made a big difference.

    Now though crafted ships in the PVE server are just useless, elite notes would stomp them pretty easily. That makes a crafter like myself having to waste, well at this point millions and millions of doubloons, to try and get a ship by far inferior to one even the most casual "carebear" can attain by attacking a single L'Ocean. Also spending loads more on buildings, for stuff we don't even get in our server.

    Early Access bullshit aside (" there is no reason whatsoever to wipe pve server", not that I believed that for a second) which comes out of someone's ass, the PVE partial wipe, which was of course expected to be something the devs would change their minds on , is a mere gimmick to buy themselves time to make people play the game more, by obtaining again the stuff they had before, a mere pathetic way to get some small player retention by re forcing grind. No new content, no new stuff, just dead trading, dead crafting, and some silly RNG. 

    Really looking forward on the release, the 5 newcomers being ganked to shit in the war server, and the 2 coming to pve discovering there's not much to do at all.

    nooooo … we are pathetic speculators. The PVP gods of war (a.k.a. as Misters know it all) have the right answers also for the PVE server where they did not even play.

    • Like 2
  11. 1 hour ago, Angus MacDuff said:

    Are you sure it has nothing to do with the fact that they may be changing the stats on mods and/or ships?  Can't have the old with the new....so it would need a wipe....Then they give you redeemables to ease the burden....But I suppose it's easier to speculate about nefarious plans, lol.

    No, since in this case a ship wipe and upgrade wipe would have been more than enough. No need for wiping doubloons, reals, ports, materials, permits and - what's more important - outposts and buildings (now that building upgrades are so expensive). 

    • Like 4
  12. 1 hour ago, Cetric de Cornusiac said:

    This.

    And still not even an attempt from dev's side to explain what exactly made them turn their backs towards PvE server community and kill off existing fanboyism by simply switching over from giving hope we keep everything to saying "You're gonna lose your ships" for no reason...

    The move was prepared in advance by making prices for upgrading buildings (at least to highest tiers) horribly high. Hence, by wiping assets at launch, PVE veterans will be compelled to stay online a lot of hours to grind back their assets (mainly in order to re-build shipyards level 3), so game population will stay high for at least some days and newbies will tell "oooooh …. how many players there are here". And when the period for the refund is gone, well …. newbies will not be important anymore.

    Now call me cynical, but this is the only logical explanation I could see for an asset wipe in peace server.

    • Like 2
  13. Guys, have you read some statement from the devs about the fact that the development of the game (at least as far as "big" changes are concerned) will actually go on after launch?

    Usually, after launch it's not that way: hotfixes are still possible, but - once a game has been launched - it basically stays as it is, except for big updates (that are called expansions and are sold separately)

  14. 12 hours ago, Ruuster_IV said:

    Do not increase the price. At least not a lot.        

    They launch with steam summer sales … so I doubt price will increase, rather it will decrease.

    Else they will not sell much, given the status of steam reviews.

    What they are really counting on to get some money (besides some new casual that may be lured by the launch during a sale) are discounted DLCs bought by testers because of the wipe. And that's basically one of the main reasons for the full wipe (and for the asset wipe on PVE server).

    • Like 2
  15. 30 minutes ago, Jean LaPointe said:

    This has been their motive all along. It really does not matter what people think needs fixing or what direction the game should go or who the game should cater to, it's their game. So enjoy the ride they are providing.

    If players do not like the game, players do not play the game. If not enough players will play the game after launch, servers will close.

    So it matters a lot if players like the game or not, even if it's "devs' game".

     

    • Like 6
  16. Well well … other changes to wipe rules (also on PVE) … you try so hard to push the sales of DLCs eh?

    Summarizing

    Bye bye testers, it's been fun

    Bye bye Naval Action, it could have been fun (and it was for a while) 

    Bye bye Game labs … I will be honest: I will never ever test a game of yours.

    Now ban me if you want, my interest in the whole thing is now close to zero

    • Like 1
  17.  In my opinion, given the last happenings, this fast (I'd say hurry) launch sounds like a "finally we will be done in developing this game and, therefore, in fighting with this horrible and unforgiving playerbase, so that we can focus on new things".

    After several thousands hour of testing both in PVP and PVE I can therefore give my final opinion: this game - in PVP server - actualy had a moment when it really shined (more or less a year and half ago), now it's too grindy, empty and not so fun. PVE server it's quite relaxing if you like the kind, even if there is not much content.

    One last suggestion to devs for PVP server: reduce the grind and/or save something more from wipe (namely xp and crafting xp) or you will and up with a 400 players server

    One last suggestion for PVE server: do not wipe anything or you will end up with a 20 players server

    So basically: bye bye and good game (also good luck) to the ones that will decide to go on after launch.

    • Like 7
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