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  1. 1 hour ago, Rymy Finne said:

    Welcome and another newcomer also reporting. I bought Naval Action week ago after reading review in finnish game magazine. Age of sailing ships have always had interest to me and i wish they would have made more Master and Commander movies :)

    I decited to join PvP server and also decited to join Denmark-Norway as nation and also joined i think almost right away to DNP, which is Danish-Norwergian clan and have had fun time probably even too much as i have just played this game now. 

     

    1 hour ago, Rymy Finne said:

    Welcome and another newcomer also reporting. I bought Naval Action week ago after reading review in finnish game magazine. Age of sailing ships have always had interest to me and i wish they would have made more Master and Commander movies :)

    I decited to join PvP server and also decited to join Denmark-Norway as nation and also joined i think almost right away to DNP, which is Danish-Norwergian clan and have had fun time probably even too much as i have just played this game now. 

    Welcome

    In my limited experience.

    Joining a clan is really first thing to do. Can learn so much.

    As I’m sure you will be advised it’s a good idea to do the tutorials and try to pass exams.

    Good luck.

    Cheers 🍻

  2. I’m a noobie.

    So I am gradually building up my XP by various means.

    Trading, delivering cargo and passages. Some engagements. Plenty of improvement required. Not of course helped by the low ranking of ship I can at present use in combat. But I am happy to stand and fight on occasions. Even if it’s for a short time. If I start to get to shot up, I will try to run. But I still get XP points for fighting.

    I have been in Port. Looking to come out and deliver two lots of cargo. Two lots of passengers.

    So I always click on leave Port. But before set sails. I have a good look round to see no gankers hanging around.

    If so, why would I look to leave the Port. Common sense says to wait ! Sorry if gankers don’t like this.

    I can assure them. Once I have more XP, larger frigate I will be happy to engage them. Bring it on !

    Sometimes, I will also check out an area around the Port before leaving by using a cutter. Leave the safety of the Port knowing I will only lose a cutter if enemies around.

    Surly this is all part of NA.

    If your a big boy I would expect you to use your strengths. I’m not at that stage yet so have to use my wits to raise to a higher level.

    I personally have no problem with gankers. It’s an open world after all. Made of up all sorts of people. At the moment I am, even if I say so myself becoming good at sailing, using my wits and the wind direction to get to where I want to go and to survive.

    I’m sure this will come in useful as I move up the ranks.

    Those playing NA have the own preference on how and what they do for enjoyment. See nothing wrong with that.

    Cheers all 🍻

    • Like 2
  3. 20 hours ago, Celtiberofrog said:

     

    Maybe a player that create a group (clan) would have the choice between 3 categories of group

    - Guild = crafting preference

    - Company = Trading preference

    - Fleet = Combat preference

    Then a sane faction would better include a variety of group specialties. 

    This detail might also help new players to join other players with same prefered gameplay 

    I like this idea 👍

    • Like 1
  4. 9 hours ago, Celtiberofrog said:

    For cosmetic only but to make a nice particularity with Naval Action,

    the word "clan" should be erased,

    When creating a group (formerly called clan) a player should have choice to call it either :

    - Guild

    or

    - Company

    or

    - Order

    or

    - Brotherhood

     

    As "historical" nations still persist why not keeping some historical group names,

    CLAN is poor and so common naming...

    Must admit when I joined, I was surprised to hear the term “clan”. 

    It just isn’t right

  5. On 8/20/2019 at 7:59 AM, Dread2005 said:

    i as a noob read many things in here, about 95% did change in game and are not up to date sadly...

    i hope someone can get fresh Infos into this Forum pls, and well all the Wikis as well are outdated again...

    Hi,

    Only just saw your post. But you are not alone.

    I am having the same problem.

    At the moment with combat.

    Other issues too. But this is one of my top priorities.

    Regards

  6. Hi,

    Whilst there is a lot of available from members on here. How much is relevant to the 2019 release ?

    In particularly for me.

    Up to date help and guidance on combat. Forgive if I’m wrong. If so would welcome where I can find  guidance of combat based on the 2019 release.

    I am ok (I think) on sailing etc. From practice. But combat is difficult to practice.

    I could do with 2019 details on combat controls etc. I have keyed in for guides and what’s available seems out of date now.

    My apologies if it is there and I have missed it. If so would appreciate where the info can be found.

    Best wishes 

    • Like 1
  7. 17 minutes ago, Karvala said:

    Is the game too difficult for beginners:

    On PvP:  Yes.

    On PvE:  No.

    On PvP,  the endless ganking, griefing and general crappy behaviour that goes on from a small minority of players, kills the game stone dead for new solo players, and even new players in clans have to watch their back far too much.

    On PvE, it is entirely possible to learn the game and the mechanics without losing too much.  There is still too much grind involving cargo and passenger missions, which for a period of time become a necessity when levelling up, but after a certain point you can move beyond it.  I joined after the official release, I'm a solo player who has never taken anything from another player or received any real help, and I'm an Admiral now with a top level Shipyard, all the ships I need and plenty of resources.  I play to a limited extent in the evenings and weekends, and sometimes afk during the day while working.  I'm an experienced gamer and game designer, however, so that might be an advantage.

    Beginners are not put off by difficulty.  Beginners are put off by lack of accessibility.  The difference between those two is the steepness of the learning curve and the extent of the help available.  The learning curve in NA is not too bad.  The official help is fairly lackluster but player help is generally quite good.

    What causes players to leave NA is not difficulty, it is frustration, which comes from two sources.  First, on PvP, is the rife abuse from a minority of veteran players who view new players as "care bears" or food to be farmed, and then come here and pretend to be surprised that the new players have left.  Second, there are countless small irritations in the game due to poor design decisions, incomplete implementation and inattention to feedback, which collectively contribute to the grind and the sense that the game is "work" rather than fun (as it was actually described by a new player recently).  Many of these have been elucidated by players in the forums, but there is unfortunately almost no action to make these improvements or fix these problems, even though 90% of them could be done in maybe two weeks of development time.  There is a sense that the devs are making the game for themselves, plus there seems to be a degree of tunnel vision and "focus" to the exclusion of external input.  Up to a point that is understandable, but I think they should schedule a period of time where they do nothing but make recommended, reasoned improvements instead of adding new features.  That would help a lot.

    I totally agree the learning curve on NA is not too bad. It’s the lack of official help. But so far thanks to the forum and for me even more so from the Nation when playing, questions that crop up are kindly and quickly answered by players. I’m sure sometimes questions from myself or others must seem simple. But the answers come back quickly.

    Without this help it would be far more difficult.

    • Like 1
  8. 36 minutes ago, HachiRoku said:

    About the tutorials, use all the time you have. You have 1.5 hours to do it and use it. You can also board but thats up to you.

    About the inventory.. I mean port bonuses and certain books/Mods that require a serious amount of time to get and are extremely strong. The difference between the lowest tier Snow and the highest tier snow could be arguably as much as 50%. 1 issue with the inventory gap is that many newer players do not know exactly what makes certain players so overwhelmingly good. I cannot say for certain if you are aware of everything since you say yourself you have not looked into it that much. What kind of ships do you have for example? Build mods and port bonuses. Anyway even if you had the best of the best I still stand by my point in saying that the gap between the same ships can be massive depending on equipment etc. 

    What you need more than experience in this game is knowledge on how to sail and use the wind. There are some really good players that can show you depending on your nation. Experience after all doesn't matter that much since I have meet many people ingame and in real life that have done something their whole life wrong :) Once you are initiated then the fun can start. 

    Its kind of funny the way you say you have a hard time thinking so fast. This is a major flaw in the current gameplay design. 2 years ago we did not have as many repairs and especially in 1v1 you would think a very long time before you made a move. Duels could go on for 145 minutes and noone would sink. These days people just yolo everything because they can repair every 15 min. You are forced to do as much DPS as possible because you are always fighting time and not playing a game of chess that I believe is the way this game should be.

    The devs once told me that multi repairs adds tactical variety so they do not want to remove it. What does that even mean??? Adding a speed boost button would add tactical options too.... It doesn't really. It only makes a strong ship stronger and turns a chess game into a game of cat and mouse and has without a single doubt made every single meta in this game worse. Its also beyond my comprehension what the devs were thinking when they decided to add limited chain, limited doubles, and limited charge to unlimited repairs. A design choice that is without a doubt in my mind the worse one the devs have ever came up with in the last 3 years period. 

    I know this all is not necessarily interesting to you personally but I just love the fact you said the game can be to fast because that comment is 100% spot on about why this game is nowhere near as good as it used to be. 

     

    Hi,

    Re inventory. Would need to get back to you on port bonuses books and mods. Need to be on NA to remind myself. But my ships do vary.

    From memory one has a speed bonus. One has a much larger hold. I have purchased books to ‘aid’ me. I have 18 guns on some and 26 on others.

    I am torn between playing NA and completing the tutorials and exam. Because I am well aware of the bonuses will get from passing.

    I have been lucky in following behind a clan member and saw sometimes he took a longer route from a to b due to the wind direction which was very useful to learn.

    No problem on my comments re game speed when engaged. I have not known any different so if it helps you in your goal to improve the game. That’s fine.

    I’m happy to answer any questions you may have of me being a noobie. As I can appreciate my answers may well differ from a player with experience. 

    On UG. I am confident of my ability. I am happy to help the newbies (so called on UG) with questions they have. Some of which seem basic to me, just because of my experience playing UG.

    So by all means feel free to ask questions. I will be happy to reply as best I can.

    Cheers 🍻

    • Like 1
  9. 24 minutes ago, HachiRoku said:

    Good points and spot on. I was always convinced that being ganked is not a reason people quit. Its annoying but it doesn't hurt moral. The game needs to be more accessible to solo players however. Not everyone wants to be in clan and precisely those people do not use forums either. 

    Can I ask you a few questions?

    What level are you in game? 

    Play time? 

    Current ships? 

    What's your opinion on the inventory gap between highly upgraded ships and cheaper ships? 

    How competitive do you feel vs pvpers you fight? 

     

    Hi,

    I’m a 2nd lieutenant. Half way to reach lieutenant.

    I’m up to 46 hours game time

    I have 8 outposts, with at least 1 ship in each. 6th Rank. All various Traders. I can use up-to 120 crew.

    I’m ok on the inventory gap. Though must admit not looked past 5 and 4 ranks. I have the money but not the rank/man power yet. I would of course like to be able to use at least a 5th ranked ship. But not unduly concerned. Completing the tutorial and passing the exam would be a big help. I have started and will try to spend more time on that. Though I have been warned it’s a difficult one to pass. But I enjoy the open waters too.

    When in an engagement I still feel I’m a novice and fight like one ! Still getting used to having to think quicker. (In UG can pause). I feel I need more combat experience. I like it that I do get XP points when been in combat. I have yet to win an engagement. But have inflicted damage on occasions. Then decided to run !

    I am very competitive in any battle. But do not yet feel confident as I would in a UG battle. But I believe it will come with time. At  the moment I am thinking what to do. Which keys to use etc rather than fighting on auto pilot. If that make sense.

    Regards

    • Like 1
  10. As a Noobie.

    Today is the 3rd week I have been playing.

    So for what it's worth.

    I am happy with the way things are. (However, I am aware I don't know all the ins and outs and do not comment on a number of issues raised as I don't yet know about them). Yes, Its a steep learning curve. I have been sunk a lot etc. But I would expect that. I'm new !

    If the game was easy, I would not find it so enjoyable. There are games out there for those who want just action. This goes deeper.

    In time I hopefully expect to rise through the ranks. Gain experience. 

    To help Noobies I would suggest they be encouraged to join a clan. Within a clan they will find players of varying experience (so I have discovered). Some newer than me !

    I would suggest trying to go it alone will have the effect of turning noobies away from the game.

    There is plenty of advice on this site. But from my little experience, something crops up when in open waters or just in port. Its then much easier just to ask the clan or nation for help. I don't have to wait long before some kind person provides the info.

    I understand to move forward the game requires new players to join and stay.

    To do so offer help and encouragement. Not just on the forum where there is a lot of useful advice. But when playing the game.

    I am loving it. Yes, it's  annoying when get ganked. But to me that's part of the game.

    I read a lot about NA before joining. I discovered it as it's on the same forum as UG, where I first started. So I was aware it would not be easy.

    Cheers all 

     

    • Like 7
  11. Just now, Angus MacDuff said:

    Do the tutorial mate.  It will give you rank, ships, a ton of repairs, some money and a Naval clock.  Well worth the effort!

    Thanks.

    I will. I have done the Gunnery and sailing then got way laid. Will get back to it.

    Cheers 🍻

  12. So I have now been playing NA 2 weeks last Saturday.

    There are ups and downs for me of course.

    But I’m loving it.

    I know there is a lot of talk on what updates or not should be made. No doubt at some time I may comment.

    I am pleased to advise I was able to join a Clan in my first week. I have learned so much from the members of the Clan. Some are experienced others joined after me. Nation members on line. Of course here too.

    Thanks to the help from Clan members. I have an idea of what’s going on. As everyone says it’s a steep learning curve. But I’m getting there.

    I have progressed to a 2nd lieutenant.

    I’m looking forward to learning more skills and gradual progression.

    I thought UG was good. But this raises the bar much higher.

    Best wishes all.

    Cheers 🍻

    PS. Anyone know where can buy a parrot 🦜. 😉

     

    • Like 7
  13. The more battles you play the more you will learn.

    I also have my own ideas on how to defeat the enemy in regards to type of troops used.

    I am much in favour of the good old fashioned infantryman.

    In all my battles I probably have a higher ratio of infantry to cavalry and artillery, than others. But it works for me (most times I hope).

    I am always open to ideas. But feel I have a method that works for me.

    Regards

  14. On 8/8/2019 at 8:18 PM, Custard said:

    Leave KPR and open an outpost in Truxillo, this is were the better ships are made (and Belize) ask for tips/help from there

    Hi,

    So far gone across to Santanillas.

    Even picked up points for that !

    Will look to move further.

    Cheers

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