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GrubbyZebra

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Posts posted by GrubbyZebra

  1. Small Boat Crews:

    • Tied to 0 key in battle
    • Launches a small boat that can be sent to a designated target on the combat map.
    • Selecting a defeated ship will loot.
    • Selecting your own ship will pull you off a beach
    • Takes 2% crew
    • 5 minute timer with a 5 minute cooldown.
    • If cancelled within the 5 minute timer (by pressing 0), then action is cancelled (looting/towing)

     

    • Like 7
    • Thanks 1
    • Sad 2
  2. This BS about loki into a battle then escaping is griefing, pure and simple. Report NAB-100120. I attack an elite 4th rate AI, for loot and a mission, and loki come in, chains, and then escapes, denying me both goals and taking 45 minutes of my time up in the process. I don't mind lokis, but they should be forced to fight it out.

     

    The point of my post is that using a loki rune to join a battle, then to try to escape from the battle, even if it involves firing chain, is griefing by default, as there is zero risk to the loki player for staying in the fight. They intentionally joined a battle in which they know they may be damaged or outmatched, no repairs, and cannot gain or keep any loot or rewards. So if they then, in turn, use that mechanic to deny a fight to the other players in the battle, it necessarily should be considered griefing.

    in a larger sense, the ultimate goal with this post is to drive a change to the rules or mechanics related to using a loki rune, specifically with regards to escaping the battle.

    • Like 3
  3. 4 minutes ago, Slim McSauce said:

    the devs won't do it because they can't figure out how to make it work graphically, like with muskets.

    what may work is preventing ships from sinking unless leaked. the crew would surrender at 0 morale.

    why does it need to work graphically? (I don't disagree with your statement, I just think it's a dumb reason). 

    Click "launch boat" and your crew drops by 20, click the target ship in the map, select loot, and off it goes doing it's thing put it on a cooldown timer of 5 min, and if you deselect loot before the timer is up, it aborts the looting attempt, otherwise, you get the loop.

    • Like 1
  4. Looking at the loot tables for Gold Chests, the permits have a lower chance of dropping than almost any other possible loot except for the rare books for the 3 encylopedias. So it would make sense to get a string without receiving any.

    For 3-4th rate OW fleets, it seems the most likely loot is repairs, loki, logbook, or 381-1797 doubloons (3rd rates are the higher part of this, 4th the lower).  Middle of the roads upgrades have a much smaller chance of dropping (by middle of the road, I mean one step above the "basic" upgrades), with good upgrades being rarer still. Rare books and upgrades have almost no chance of dropping (same as the 5th rate fleets), which, given my anecdotal experience, means one ship in a 6-8 ship fleet, every 3rd or 4th fleet, should contain one of these types of items.

    That said, I did not make a note of the loot tables before and after the loot tweaks a few weeks back to see what all changed, but there was a change when they increased the rate at which blueprints dropped in the wooden chests (their chance value went from 20 to 60). (BTW, it was a hotfix in Feb).

  5. 12 hours ago, erelkivtuadrater said:

    is there a historical situation where someone has looted from a sinking ship? it would sound strange, but i understand it for gameplay. But it would give an even bigger reason to board a ship rather to sink it.

    Stuff would float up to the surface that could be retrieved, sure.

    Also, ships were sunk far less irl than in the game, so there's that.

  6. 14 hours ago, Raekur said:

    Because if they can just upgrade a ship in port instead of having to keep building ships to get the one they want, the crafters will spend less time moving supplies to their crafting port.

    The game has always favored the pvp players over all others. There were too many complaints by the pvp players that there were not enough targets in open world due to, capitals protection zones were too big, crafting was too easy, trade runs were too short...get the idea...

    The would still need to use resources to upgrade the ships, so they would still need to move supplies to the crafting ports.....

  7. On 3/31/2020 at 5:03 PM, tzervo said:

    New player here. I finished the exams, then grabbed my first easy kill mission from Port Royal. I go to the spot with the crossed swords and nothing happens. I saw in youtube videos that I am supposed to get a prompt to enter the battle but I do not. Am I missing something?

    I assume this is also an easy question for the help chat channel in game, but I noticed that my chat does not work either. I cannot add any chat channel, and cannot input any text.

    I am either missing something obvious to the vets or I stumbled on a bug. Any info/advice is welcome.

    Thanks.

    Do you have the correct rank ship for the mission (for example, are you trying to take a 6th rate into a 7th rate kill mission)?

    • Like 2
  8. 13 hours ago, Captain Reverse said:

    On Saturday 03/28/20 at 05-00 in the morning in Kiev, we did the hosting of the mission on Cabo Rojo.
    During the mission, enemy players from the Swedish nation joined the battle.

    Their ships were less and their chances of victory were scanty. Therefore, they began to keep us in battle and grief.
    Moreover, the screenshot shows that they specifically do it, because they wrote about it in the chat

    If necessary, I can upload the video, but we only need the last 8 minutes of the griefing, which shows how the enemy just shoots at the nucleolus from afar. And our fleet is on a lowered sail

     

    20 minutes ago, Ink said:

    Under review
     

    video is also desirable to add

    google translate is your friend.

  9. 10 minutes ago, Suppenkelle said:

    What exactly is meant by yard power, what does it effect in game? Never fully understood this, never found anything about it.

    This was answered on another thread (I think in Q&A) by one of the other devs.

    Yard power is the force generated by the sails hung on the yards for turning. (i.e. when turning using manual sails, a given ship will turn faster if it has a buff to yard power than the same ship turns without the buff).

    • Like 1
  10. 20 hours ago, Isaac J Smith said:

    Please point on the doll where the bad snow touched you.

    In all seriousness, sometimes realism does not make for good gameplay. If someone was skilled enough to sterncamp you, and you weren't capable enough to counter it, IMO you deserve to be sunk. I'm sorry, but poor play should not be rewarded just because you are in a big ship. This change would only make the winner of the battle almost always the one in the bigger ship.

    who said anything about a snow? I didn't. 

    The game used to be coded so that you couldn't reduce center structure below 50% by stern camping. Not sure why this was ever changed. 

    Sterncamping also doesn't require skill. All it required is a broadside of chain through someone's sails, and that you have a ship with a higher turning rate. 

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