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Carlos_Condell

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Posts posted by Carlos_Condell

  1. 37 minutes ago, Intrepido said:

    I see no logic on small ships inmovilizing far bigger ships while others really kill the crew.

    I dont see the logic on rageboarding neither on making the worst thing of NA (the boarding minigame, usually a ping and gear check) the new meta.

    in a battle 1v1 the guy in a bigger ship make a mistake and get stuck in irons... so the small one can take his chances and go for boarding and voala... determined defender!!!
    so yea is ruining the game... the other thing... if u get cought by a smoller ship than you... is your lack in skills to avoid that... sorry but is true

  2. I want to make a judgment regarding determined defend perk
    Sincerely for me, and I think for many others palyers in this game, it is honestly bad for the game.
    Since its appearance many people have taken refuge in the perk to avoid being boarded even in ships of the same class and same crew, making it almost impossible to board.
    has removed from the game an important and fun part which was to navigate in small boats and board a larger crew and define de battle in a face to face combat ... now by magic you cant get on the enemy ship because they have this magic perk and that only breaks when you have 30% difference between crew ... if we add to this that we have a limitation in the chain shots, basically this perk is destroying the boarding, you cant stop a large ship due to its inertia , which is correct, nor a small one but with few chain shots and the amount of sail repairs you can have.
    If the answer is demast, try to destroy the masts of a constitution with a 6th class ship.
    honestly and for the good of the game I think it should be removed or add something to compensate such as "determined attacker" or instead of being a perk, make it a module, that you have to use in the permanent upgrades or knowledge of the ship, that way many players will not be able to hide and will restore the excitement of avoiding a boarding.

    I've seen boats lower sails and sit there quietly without being approached, or some AFK player is now safe because of this perk, for pirates and any player who likes PVP this perk is removing content from the game instead of adding it

    Regards
    Carlos Condell

     

    Boarding.jpg

    • Like 8
  3. 1 hour ago, Licinio Chiavari said:

    Good day.

    Foreword: english is not my motherlanguage. I have some experience of the game in last like 2 years. Sorry quite long post.

     

    A general note.

    We like to stay close to realism, like notes about length to beam ratios to determine the turning rate (referring to previous Admin post on Constitution). Still this is a simulation GAME.

    If we’d like a Simulation (period) we should have square rigged ships unable to close wind more than a few degrees over beam reach. The speed loss beyond the closest haul should not be a % every X degrees closing more. Beyond the closest point the ship will stop (starting to leeway a lot).

    If you get a sailing boat you can close wind up to 40-45°. As you try to close a bit more, you’ll noticeably lose speed. Closing some more degrees will not slow more the boat. The boat will stop. Try to be sure.

    If you’d like a SIMULATION, making a tack would require MINUTES, even 10 or more on very big and clumpsy ships. Turning a yard again: minutes, not seconds. Again try to be sure.

    Clearly with these premises the game will be almost unplayable and surely not enjoyable.

    What devs, as concept, did is great mixing realism and game. Still now I think we are out of target.

     

    Ships.

    Aside the problem with “random” BRs (Wasa and Constitution the same??) the problem is the balancing. And the proof is the use of almost the same ships in all PVP. So throwing away a lot of ships we have chance to sail.

    Every sub-group of ships (6th rates, light 5th, heavier 5th, 4th…) should be balanced, with always pro and cons choosing one.

    1st rates are quite balanced... and NOT BY CHANCE all more or less used in battle: Santissima has the heaviest side, Ocean slight more HP and crew, Victory smaller but nimbler. THIS is balance approx and they got too different BRs.

     

    The utmost example of not balanced is Wasa and Constitution (and Agamennon too).

    Same BR, the Wasa has almost 2 times the gunnery, she’s sturdier (losing a tiny bit of thickness), far more nimble. Wasa lost only 0.3 kts top speed. Same sailing profile.

    Over the Agamennon, the Wasa is vastly superior in any respect aside top downwind speed. No comment.

     

    Aside the most blind and utmost love - why someone should sail a Constitution and not a Wasa?

    The problem is even worst being the Wasa on PVP market only: the better I’m, the more I can use the Wasa… with her I can beat a lot of inferior ships (with a bit crappier captains) and I keep getting PVP marks to get another. The losing side keeps being unable to get a Wasa to counter.

     

    Around “heavier” 5th rate what do you meet in PVP? Endymions and Trincos. They are balanced each other with pros and cons… but superior to other ships. Who ever use frigs or Essex in PVP anymore (aside as targets)? Devs added the nice idea of LGV refit… and now AFAIK is broken.

     

    3rd rate: we miss a third choise… and in the end it’s only one: the Bellona. Period. Something to be addressed for sure in the future.

     

    I read some proposal, some reasonable, some less… still the way is clear:

     

    Correct BRs.

    Nerf Wasa and may be move her to 3rd rates: you got 2 decks of 32 / 24 pd: you have to be slower. And probably with worst turning rate, and worst acceleration.

    In case of moving her to 3rd rate: Give her 600 crew may be.

    Buff Agamennon: no sense really to use her atm. Crappy handling, awful sailing by beam reach, light broadside etc… we know.

    Buff Constitution. She has to outmanouver a Wasa (almost a 3rd rate). Period.

    And in the end, balance wise, she has to be able to easily run Agamennon/Ingermanland. Keeping into account the length to beam ratio etc… surely Connie pro will not be turning, still has to be faster and with less leeway (deep keel and lower deck - so less wind force on structure) in respect of other 4th rates.

    She could outmanouver 3rd rates… she could withstand a side to side with Agamennon/Inger but not for long periods.

    We can keep historical thickness, still we can buff Aga/Inger HP to make a prolonged side to side not a good (as realistic) good idea for a Connie granted adversary heavier broadside.

    I love Endymion as she is now… still may be too OP. No real cons aside an only not exceptional turning. I’d (a pain for me) try to slightly reduce it a bit: She’ll be still able to tag or run… but going bad if trying a brawl.

    Ideas are a lot… and for now on this topic I’ll stop.

     

    Mechanics.

    First and foremost demasting. Almost to be cancelled. It has to become as historical, more a random (very seldom) chance. Nothing you can aim for.

    Realistic wise… aside stacking precision-penetration, the error IMO is physics.

    Try to calc the maximum error in degrees a ball fired to a cylinder with a diameter of 1mt at 100 mt to have the ball delivering a good percentage of its kinetic energy. A ball hitting at 45° (so reducing the room for a good shot to almost half) respect exact center of the cylinder will deliver very small fraction of its energy.

    Granted a 1mt wide mast and a 30cm ball a decent point of impact is less than 30-40cm on that mast. Anything hitting the mast not almost exactly in the center will bounce off. We are talking about 0.25° arc. A quarter than a single degree firing at 100mt.

    Please. Imagine being able to aim a shot with such precision EVEN IN A GAME with a 1800 gun on a moving ship at sea to another moving ship at sea.

     

    All the above without taking into account that a ball piercing a mast (with above precision!) and remaining inside (very difficult to pass by leaving a hole) will slightly reduce the mast ability to stay up… because masts stays up thanks to stayropes mainly.

    Demasting should happen by very weird chance (two or more very well placed hits in the almost same spot of the mast itself) but with an higher and higher chance the more sails total damage the ship got: because sail damage means also stayropes damaged more and more so in this case a more unstable mast.

     

    That said, on repairs.

    Get back to 1 rep/ battle. It’s simply funny seeing ships repairing her sails (in combat!) from 60-70% to full up to 10 times in 1h30’ battle.

    One hull repair (with a kit on board) per battle, one for sails (meaning changing the holed sails) and no repairs (in combat) for eventual (utmost rare) lost masts.

    And 1 crew recovery per battle.

     

    Outside battle, if some extra kits on board, someone can repair but on a cooldown (10min? more?): simply ridicolous seeing ppl exiting the battle badly crippled and attacking him again fulled.

    If on draght, a ship should be able to use repair kits without cooldown like the Surprise in the movie to be clear. So hidden in a small bay to repair will have some sense.

    Even if I'm often boarding, I'd say: make impossible to refull crew at sea with total crew available. Simply recover 50% for example at the end of the battle (recovered wounded and shocked/panicked).

     

    This will give more sense to operating close or not to a base - as historical and realistic - with a great edge being close to a friendly port and an huge problem being very afar.

    This will end the kiting/demast crap game at the moment where a single expert can win even 1v5 1v10.

    You can be the best captain, on the best ship with best crew… still against such odds of similar sized ships you can only run or die: matter only of time and how many will you sink… still you’ll die.

     

    And this will partly solve the widening gap between newer players, or more casual, missing cash, good, books to have super ships, facing Star Destroyers lead by Adm.Togo.

    If you’re good on a good ship you should beat 2-3 inferior enemies… but over some ratios, you’ll die.

     

     

    i Cant be more agree with this!!!!
     

    • Like 2
  4. Hola alonso, como Oficial de DSW hemos conversado lo del acuerdo internamente y nos hemos adherido a el desde un inicio, quisiera saber si estamos incluidos dentro de él y como adicional debiéramos tener un consejo de clanes, como Celtifrog lo plantea, de esa manera podemos estar mas organizados. saludos

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