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o Barão

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Everything posted by o Barão

  1. Yes. Every time the game updates, the mod also needs to be updated. The files are different. So, unless you make a mistake, it is impossible to remove both.
  2. BETA v1.1.5 N.A.R. changelog: Updated to UAD 1.4.0.5Rx2 Major threat chance nerfed. This should fix the issue where the player gets too many events to conquer minor nations in a short period. Turrets barbette weight lowered.
  3. With a lot of patience because sometimes it is not easy. This time took me a while because there are many small changes made by the devs in the "technologies" file. It is already uploading and should be ready in a few minutes. Always replace the resource assets and the English file when a new update is launched. Usually the English file is always the same and you don't need to download again.
  4. BETA v1.1.3 N.A.R. changelog: Fixed the issues with casemates limitations on many ship classes and the main guns on CLs As a bonus, the casemates limits on CA were upgraded from 5" to 6".
  5. I think you need a new campaign to avoid any issues. Unless you want to spend hours digging the save file to remove all the subs from the save file. 😁
  6. I really don't remember what this does, but I doubled the value in comparison to vanilla game. major_nation_threat_chance,0.5,,,,,,,, So I think it can help to create situations to invade minors, but I am not sure. I think you need at least 100k tons to provoke a war against a minor, but again I don't remember exactly. Shit. 😅 I have no idea. But if you want to disable subs just open the "submarines" file and remove all subs entries. Ok, thanks! For the country as a whole. I never saw that option.
  7. BETA v1.1.1 N.A.R. changelog: Funnels missing for the A-H Belted cruiser and Heavy Torpedo Cruiser missing in the campaign issue fixed.* Main towers for the experimental scout cruiser missing in the campaign issue fixed.* * I didn't have the time for testing, but it should be working now. Maybe it needs a new campaign to see the changes. Also, the "English" file was updated today. Download and apply to get the new changes added by the devs.
  8. Already in game. When you start the game click on "News" and you will read the mod title above. Also in the dockyard you will see the "scout plane" add on and the changes to the armor descriptions that are unique from this mod. Have fun!
  9. If you are saying that, then probably I have no control over the AI related to the subs construction policy. japan_ai,,"Tōgō Heihachirō, Tōgō Heihachirō, Tōgō Heihachirō, Shimamura Hayao, Yamamoto Isoroku, Yamamoto Isoroku",0.66,1,0.99,0.198,0.572,4,2.2,1.1,,,2.933333333,1.65,,2,"buildRatio(bc;1.2), buildRatio(bb;1.2), buildRatio(ca;1.2), buildRatio(dd;2), buildRatio(cl;2), buildRatio(tb;2), buildRatio(ss;1.5), TechMod(torpedo_size;3000), TechMod(torpedo_tubes;3000), TechMod(torpedo_prop;3000), TechMod(hull_construction;4000)",5.866666667,0.825,2.42,,, This above, is the ship building policy that I made for Japan. The subs are at 1.5, which is lower than tb, dds and cl. I don't expect Japan to have around 125 tbs, 125 dds and 125 cls in your game, right? So is not working properly. Confirm to me what are the numbers for the dds and tbs in the Japanese navy, just to make sure. Then maybe I can tweak the sub number to have an impact in the gameplay. I hope.🙏 By the way, I didn't have the time to see all your ships, but in general are very good. Nice.👍 One things I dislike though is that your American BBs from 1911 are lacking any secondaries. Can you consider improve those hulls?
  10. It happens 😁 Talking about the English file, I need to update that with the recent changes by the devs. EDIT: English file updated
  11. Maybe you forgot that you need room for the missile launchers? 😁 Jokes aside. How is it possible for you not have room for the main tower? All normal? Or maybe you prefer the main tower in the bow to have more room for the funnel? Where is the issue here?
  12. I will rework the destroyers hulls 1 to 4 and some secondary towers from others ship that I dislike, and I will replace with other towers or simple add new ones. If you want to design ships around 1890-1900, it should be fine. I will probably only remove the BB hull that I made for the Americans, since it is not needed anymore with the new hulls added by the devs.
  13. Why and how are you doing? As a side note, I don't recommend designing ships using the shared designs function for the moment. Many changes to ships parts are coming in a near future to the mod. Yeah, I hate that.
  14. The design process in NAR is very different from vanilla game. In this mod, you need to make hard decisions when designing a ship. It is not about I want this, and this and this. It is more about what I really need and what I am willing to give up, so I can get what is important. More realistic, but not perfect since most are global modifiers that are being used for all ships.
  15. BETA v1.1.0 N.A.R. changelog: Added the quad 4"; 5" and 6" guns for the British. Added the quad 4" and 5" guns for the French. 2 models. One model for mk3 and mk4 and the other for mk5. Added the quad 13"; 14"; 15" and 16" for the French Added the Akizuki guns for the Japanese main ships to add more variety and to allow the players to design the "fantasy" wows ships in the Japanese tech tree. *I don't know how historical this can be, maybe there were designs that use them. Anyway, the variety should be interesting to see. French 5"x1 mk4 and mk5 in capital ships become a simple non turret gun to fit better in some places. British 4";5";6" quads. Note the longer barrel from the 3D model. Those quads are x/60 in barrel length in comparison with the x/50 that we see in the KGV battleship. French 4" and 5" mk 5 quads. French 4" and 5" mk 3 and mk4 quads. 13"; 14"; 15" and 16" early quads for the French. Akizuki guns.
  16. That is not an issue in NAR. I reworked the weight offset mechanics many weeks ago to a point that even the AI can build good combat ships.
  17. The mine laying subs are disabled in NAR. It is impossible to balance them, and can be used as an exploit to win easy every game. I also added a ship building policy for every nation, so in theory you should see a more reasonable fleet composition for all nations. But if you see anything strange, take a screenshot and post here for me to see. I think it is mentioned in the mod description. Around 1920. Maybe more or less. I don't remember exactly at the moment.
  18. BETA v1.0.9R N.A.R. changelog: Important files from the mod were missing. Fixed. Human error. 😒
  19. I forgot to upload important files in the last version. It will be ready in one minute.
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