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o Barão

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Everything posted by o Barão

  1. That is most likely an issue related to your pc. Drivers maybe? Just to make sure, remove the mod and play the vanilla game and see if you have the same issue.
  2. BETA v4.1.0 N.A.R. changelog: Fixed a critical issue that prevent the players to load or start a campaign.
  3. Just woke up and I already know where is the issue. Of course now I have 4 mods versions to update. 😒
  4. BETA v4.0.9 N.A.R. changelog: Updated to UAD 1.4.1.0 ---VERY IMPORTANT!!!!--- Thanks to the devs latest updated, I can now offer more options to the player to choose how he/she wants to play the game. The player have now 4 options: Semi realistic-Traditional formations Semi realistic-Swarm AI tactics Arcade-Traditional formations Arcade-Swarm AI Tactics Semi realistic: Semi realistic accuracy values based on real life reports. Arcade: Arcade game experience for players that just want to shoot things. Traditional formations: Scout; follow and Screen formations are enabled from the start and the AI will use them. AI is also ordered to keep a battle formation. Swarm AI tactics: Any AI ship with torpedoes is ordered to rush the player at close quarters. Note: Because of this new options, I was forced to use a different cloud service due to space limitations in the previous one. Now will be on MEGA. Link: https://mega.nz/folder/WkN2kCjZ#pEzwbqlq31BLP5pjp1WmDA
  5. To be fair, the barbette is not responsible to protect the magazines or the citadel, so this is not the best example. Is not. For that, you use the component barbette Anti flash. I run several tests and until this day I have no idea what the barbette armor does in game and if it is worth it. Probably not.
  6. I need to finish the early destroyer rework first. Not only that, but I wish to give the player a few options the moment the mod is ready, but at the moment I can't support different mod versions with the devs still updating the game.
  7. That is the problem, we don't know. What I do know is that the barbette have a bonus to the armor effective value to simulate the circle shape. 6% What is possible to do, is to run a test. A BB with all the main guns on barbettes without any armor against a CL design by the player without torpedoes at close range. Don't shoot, and let's see if the CL can cause a flash fire or ammo detonation. To have barbette armor or not, it is irrelevant the enemy can't pen the belt armor.
  8. For me, it is impossible, maybe someone with better skills can dig the resource.assets file and edit the hulls shape in a 3D program. In the params file: armor_limit_multiplier_barbette_guns,3,limit multiplier for barbette guns caliber >= 5 inch.,1,,,,,, It is possible to play around with this value to lower the limit. But the limit is strange, the way it works. In small caliber guns can be higher than the turret armor, and in big caliber guns is lower, which is realistic. w_armor_barbette_turret,0.06,turret barbette weight: percent of base turret weight,,,,,,, It is also possible for you to lower the barbette weight. I used the Bismarck weight data for comparison and this value gave me a close value. Lowering this will give you unrealistic values. Can be. Next month, I can take a closer look at the barbettes values in the AI ships. This year, I am already busy with other stuff.
  9. I already tried. In this example, those "boxes" are there to support the tower's big size. In the flush deck American destroyer, It is possible to change the hull, but there is no need to fix that. There is also an Italian cruiser, I forgot now which one, that could be better, but still not an issue.
  10. DD 1-4 rework preview W.I.P. Japanese destroyers. DD 1 https://en.wikipedia.org/wiki/Ikazuchi-class_destroyer https://en.wikipedia.org/wiki/Murakumo-class_destroyer https://en.wikipedia.org/wiki/Akatsuki-class_destroyer_(1901) https://en.wikipedia.org/wiki/Shirakumo-class_destroyer https://en.wikipedia.org/wiki/Harusame-class_destroyer https://en.wikipedia.org/wiki/Kamikaze-class_destroyer_(1905) DD 2 https://en.wikipedia.org/wiki/Umikaze-class_destroyer https://en.wikipedia.org/wiki/Sakura-class_destroyer https://en.wikipedia.org/wiki/Urakaze-class_destroyer https://en.wikipedia.org/wiki/Kaba-class_destroyer https://en.wikipedia.org/wiki/Isokaze-class_destroyer https://en.wikipedia.org/wiki/Momo-class_destroyer https://en.wikipedia.org/wiki/Enoki-class_destroyer DD 3 https://en.wikipedia.org/wiki/Kawakaze-class_destroyer https://en.wikipedia.org/wiki/Momi-class_destroyer https://en.wikipedia.org/wiki/Minekaze-class_destroyer https://en.wikipedia.org/wiki/Wakatake-class_destroyer DD 4 https://en.wikipedia.org/wiki/Kamikaze-class_destroyer_(1922) https://en.wikipedia.org/wiki/Mutsuki-class_destroyer
  11. You already have the hulls to build similar ships to those. This is a rework about the early DDs. 1900-1920.
  12. That was the solution I found when I reworked the modern destroyers months ago to make them unique. I also gave the Germans the same tower. No. Guns model in UAD are not ship exclusive, but ship class and nation. I tried my best to make every nation unique, and be at the same time as historical as possible, with some fantasy (all China and late era Spain). I am happy with the result and will not waste more time with that.
  13. DD 1-4 rework preview W.I.P. French destroyers. French DD 1, inspired in the early XX century French destroyer hulls. Voltigeur class, among others. French DD 2 French DD 3 French DD 4 Goals: *To make an exclusive look for these nations: French Italy, Japan Britain, USA Germany, Austria Spain, China and Russia *To force DD1 and DD2 hulls to use 3 or more funnels to have a good engine efficiency. *To use historical references as a guideline if possible. As an example: https://en.wikipedia.org/wiki/Navigatori-class_destroyer https://en.wikipedia.org/wiki/Freccia-class_destroyer Japanese tower designs and angled funnels in game. *Remove double and triple bottom hulls from DDs
  14. BETA v4.0.8 N.A.R. changelog: Updated to UAD 1.4.0.9 Optx5 "shootDelayMin" and "shootDelayMax" values were updated to be the same as vanilla, following the dev's instruction, to avoid any issues.
  15. All hulls have a maximum speed. You can push above the limit, but the engine weight will increase exponential. Hover the mouse above the hull and you will see what is the limit.
  16. Not interested. Ships flaws don't bother me at all. I simply ignore all of them. When I want to refit or scrap, then I can waste some time to see what are the ships in the class worth it to refit or scrap, or maybe sell to other nations.
  17. I understand perfectly, and I am Portuguese, so if you speak in Spanish most likely I also understand. The things you are asking it can be possible to edit with the right tools, digging the resource assets. I am just editing the text base files, so I am not the right man for the job.
  18. Patches ago, maybe one year already? The devs implemented a change where the AI ships would imitate the target speed and form battle lines. Now this is very good if we are talking about BB vs BB, the issue is like most AI parameters in game, this one is also universal and applied to all ships, so when you see that happening you already know why. And yes, I mention this issue sometimes already to the devs.
  19. The collision avoid mechanic is the same as vanilla in relation to friendly ships. I suggest you to play the vanilla game for a while to know how it plays, just so you understand what are my limits. You are using AI divisions. I understand why some players do this, but I never use them, and I prefer to control everything. This way I prevent any possible issues with divisions movements.
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