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seanjo

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Posts posted by seanjo

  1. 10 hours ago, Landsman said:

    Sounds like your own fault to be honest... could have been easily avoided by only giving officer rank to trustworthy people. But yeah, would be great if we could finally have clan warehouse logs... people have been asking for it for months...

    How do you know who's trustworthy?

  2. 2 hours ago, AlonsoC said:
    
    @admin
    
    Hi. We are many who think that Naval Action would be a better game if it were more realistic, and less arcade. 
    These are some proposals to achieve it. I´m sorry if some of them have already been proposed.
    
    

     

    1.Not being able to teleport between outposts. You must navigate, because you are not a super hero.

    2.Eliminate teleport in open world (tow to port).  For the same reason.

    3.PvP battles should never close.  It is not realistic that for seconds or minutes you can not participate in a battle between players.

    4.Realistic economy: supply and demand.  Players must have more prominence, or the trade becomes boring.

    5.Realistic Craft: instead of being automatic (consuming labor hours), craft could take from seconds or minutes (pieces and small ships) to hours or days (big ships or line ships), depending on what is crafted. 

    6.Repairs: instead of having a timer to be able to repair again, it could be passive repair(it can be activated and desactivated as sailing, boarding...), being slower.

    7.Masts: they can not be repaired in battle, and they are more difficult to break.

    8.Your ships can travel without you: you assign them a crew and select a destination port, so they sail like a common NPC. Obviously, they can be boarded or sunk by enemy players. I think it´s a better idea than teleporting ships (magic).

    9.Stronger storms in battle: ships can be damaged. (No storms in port battles or hostility /combat missions, only in PvP battles).

    10.WANTED: rewards system (in your faction) for sinking wanted enemies.

    11.Trade missions: the port gives you the goods and you transport them for gold and exp. This increases trade and piracy.

    12.Crew´s moral in open world: with food, rum... Fishing would be more useful, and rum would be more valuable.

    13.Game translation: this improves gaming experience and attracts more players to Naval Action. Spanish, French, Russian and others...

     

    Thank you for reading. If you agree with this, give it a like for a more realistic Naval Action!

     

    Of course, these are many proposals. You can agree with some and disagree with others.

     

    Great ideas, not good for game population though.

  3. 1 hour ago, Ink said:

    Captain, there are no restrictions on your character, could you please clarify that the issue is permanent? Do you have an option to check it with a different browser or through phone/ipad etc.?

    Just checked it on MS Edge, still the same response, unable to react to content...I use Chrome normally.

     

    I go on other forums and don't have this problem on them.

  4. 20 hours ago, Landsman said:

    Doesn't sound to me like the read the OP... the rank is prestige and gives you no direct upgrades or advantage, so why would you have to grind it????!? It gives incentive to PvP and shows you how experienced a player is in PvP, while hitting low PvP rank players isn't very rewarding for top dogs, if they want to rank up. So in a way this also prevents seal clubbing and hitting on PvE players a bit...

     

    I think I misunderstood it...

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