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Felix Victor

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Posts posted by Felix Victor

  1. On 3/1/2024 at 5:15 PM, DeStAug said:

    Note that  apparently the table showing all the ships by ranks seems  broken

    The Duke of Kent sneaked into API data but her data is not complete... fixed

    Could you perhaps compare the ship speeds to in-game data? If the map speeds are not correct, maybe you could provide in-game base speeds for a few ships? Two of the slowest and fastest ships and four in the middle should be enough.

    • Thanks 1
  2. On 10/21/2023 at 12:54 PM, Danny the DOg said:

    Hello, from couple of days there are no new indications in "show good availability", we still have informations from last week...

     

     

    On 10/23/2023 at 2:10 PM, DeStAug said:

    Hello Felix Victor .  look like your server is  down indeed : info for Caraibe server
    checking at reboot time + 2hrs  and still data is from yesterday iron ore in Deshaie yesterday sunday  was 79 on na map and 86 in port (with tax)   . While current in port Monday is 111.

    Thanks for the reports. The map updating was broken. Fixed...

  3. On 9/16/2023 at 9:10 PM, KaB said:

    Hello, I was checking Pirate Frigate and Surprise Blueprint and noticed Hemp amount is inaccurate for both.

    Thanks for the report. Could you please tell me exactly: what data do you expect (from in-game data) and what data the map shows. For example: game shows hemp needed for PFrig 200, Surprise 350, whereas the map shows 150 and 245.

    As I am not playing the game anymore, it is hard for me to fix bugs without detailed reports.

  4. On 3/10/2023 at 10:07 PM, MacDugin said:

    Great Map, I use it daily.

    My question is it possible to show multiple items on the map at the same time, I would like to be able to see where different types of wood are so I can plan an effective waypoints.

    As I do not play the game anymore I intend to just keep the map running and will not add new functionality. Sorry.

  5. On 4/14/2023 at 12:11 PM, DeStAug said:

    Compare ship module . Wood list option .
    I notice that  the list of woods in their  respective drop down have multiple copy ,
    The first ship option has 3 copies of the list (in alphabetical order)   stacked one  after the other 
     After copying the ship to the second option 4 copies , copy again to the third column and 4 copies again...

    if the second option ship is not copy from first but enter from scratch only 3 copies  of the wood list appears in option

    The select library the map uses is not maintained anymore but full of bugs. Sorry, might not be fixed.

  6. On 4/14/2023 at 11:50 AM, DeStAug said:

    Hello

    I think you reply in the past that the map update after the daily reset of server(10am UTC) has some delay.
    Players checking  the map early after the server reboot may still be getting the prior data.
    Why not display on top of map either the actual time of the data  or dynamic message that show for example "updated hh:mm ago"? 

    The server reboot time has been fairly consistent at 10am UTC for quite a while now

    You could use this to send a warning to you if the update time is more than 25 hrs. (sometime your server has been down)  I reported the last time it was down above ( 2022-12-20)

     

    My server runs on local time and I forgot to change the times for the cron jobs. Should be fixed.

  7. On 12/20/2022 at 8:29 PM, nam said:

    Hey, didnt find where to write bug report or feedback, just noticed you show Le Gross Ventre as shallow water, its deep water. Unfortunately learned it the hard way :DD

    Thanks for the report. I can confirm the bug. Won't fix it though due to time constraints. Might happen later.

  8. 19 hours ago, Kulturni said:

    I've been intrigued by the slightly different way data are presented in your various tables. Out of curiosity I cross-checked the damage information in the "Cannons" table against the "broadside damage" columns in the "Ship Compare" applet (which presents a lot more data than the "Ships" table).

    This exercise was fairly simple, look up the number of broadside guns and divide by two

    ...

     

    Thanks for the report. The cannon broadside damage is based on longs not mediums. The carronade damage calculation was wrong and is fixed now.

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