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William the Drake

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Posts posted by William the Drake

  1. The black Pea®l are an Indiaman ship of the East India Company... A trade ship. :)

     

    The black Pearl appears to me to look more similar to a small/medium Galleon. Perhaps a Trade galleon, but not an Indiaman.

     

    Add dis boat 2 plz.  [image]

     

    An illegally modified vessel optimized for speed and maneuverability? That has "Pirate" written all over it!

    • Like 2
  2. Ahoy Mike!

     

    While the admin has stated that they plan on adding "fictional" ships, they have argued that these would be limited to plans that were created during the era that simply didn't make it to the shipyard

     

    We already have several fictional ships in the game. We plan to add more.

    Yacht for example - existed only on paper. Because we plan to use Chapman drawings further - we do guarantee that some fictional vessels will be implemented in the game.

    Yes.. historically conceived ships, or ships that could have been drawn by a historical architect. (like the brig - which is purely a generic vessel)

     

    The Black Pearl on the other hand is a fantasy ship, existing only within the world of Pirates of the Caribbean.

     

    However, I suggest looking into the ship Golden Hind, a Fast-Galleon used by the pirate/privateer Sir Francis Drake in the late 14th century (a bit earlier than the intended time frame of Naval Action, but still close enough. She is arguably the inspiration for the Black Pearl, as she was one of the larger pirate vessels of history. 

    • Like 3
  3. Don't we already have like, two threads for naval terminology and such?

     

    The Naval and Nautical Terms post by Wind is a list of compiled terms that are common when speaking about the Age of Sail. It is the only similar topic I know of. It gives a brief definition of each term.

     

    This topic is more about the phrases that we still use today in general conversation (i.e. when not talking about the Age of Sail explicitly). I also provided a more in-depth description for each phrase in comparison to the definitions provided by Wind.

  4. At least within the English language (or at least the American-English language) we use a number of phrases and terms that are rather old and come from a myriad of unique places and times. For example, the term salary (i.e. pay for a job done) comes from the Latin word salarium which was a Roman Legionary's payment in the form of salt.

    As it happens, there are a number of phrases that are derived from the Age of Sail. Here are just a few and a (somewhat) brief history and explanation of each.

    [To] Learn the Ropes: We'll start off with one that seams fairly obvious, learning the ropes comes from when young boys and new sailor recruits were brought aboard a ship in order to begin their sailing education. One of the first things they would have learned was, well, the ropes: the many different types of knots that would be employed when managing rigging,a s well as the names of various lines, their purpose, and how to properly navigate and manage the miles of rigging line on a ship.

     

    Three Sheets to the Wind: Another common phrase that actually was used in the same manner during the age of sail as it is now. A sailor (or anyone for that matter) was Three Sheets to the Wind if they were observably inebriated. The meaning of the term refers to a ship and its sails and rigging: a sheet was one or many of the lines that held down a sail by the lower corners. If a sheet  was loose (i.e. if a certain sailor had not yet learned his ropes properly) then the corner of the sail would flap uncontrollably, with the respective sheet loose and flying along with the sail. When the sheet was loose like this it was referred to as being "to the wind." This would cause a ship to loose speed and the sail to wave around. The more sheets that were let "to the wind" the more uncontrollable the sail became. This was also used in the phrase as a grading scale: if a Sailors was only One Sheet to the wind, then he was slightly buzzed, Two sheets meant he was becoming quite drunk, Three Sheets marked clear drunkenness, and Four Sheets meant you were passed out. 

     

    Son of a Gun: This one comes from none other than the Navy. A Son of a Gun was a child who was born on a ship's gun-deck. At some point, sailors in the navy (Royal Navy?) were allowed their wives to accompany them on voyages (there are also accounts of women dressing as men and serving), and in the even of a pregnancy, a woman was required to give birth on the gun-deck. (It is also though that this term to be specifically directed to the child of a gunner, also having been born on the gun-deck)

     

    Musket PhrasesHere are two phrases that come from the process of loading a musket. Here is a quick rundown of how to reload a musket so everyone is in the know: (See diagram in spoiler) To load a musket, one must first put the musket in the "Half-Cocked Position" which draws the hammer back only halfway. Next you load the pan with a small amount of powder and close the frizzen over the pan. Next you load shot and powder into the muzzle, ramming it down to the base of the barrel. Lastly, you fully cock the hammer, and pull the trigger. When you fire the musket, the hammer releases forward, the flint striking the Frizzen which creates a spark that ignites the powder in the pan which then ignites the powder in the barrel, propelling the shot.

    spoiler 1: Flintlock Mechanism Diagram. Spoiler 2: Gif of Flintlock firing.

    FlintlockMechanism.jpg

    Flintlock_ignition_movie.gif

    • To Go Off Half-Cocked: The terms To go off Half-Cocked or Don't go off Half-Cocked usually mean to do something before you are ready/prepared; to do something prematurely. In the Flintlock mechanism, the Half-Coked position is utilized so that the pan can be accessed and loaded, but so that should the trigger be pulled, the hammer will not have enough force to create a spark to ignite the gunpowder and fire the weapon while you are loading it.
    • A Flash in the Pan: Today, a person or event that is a Flash in the Pan is someone who has been hyped up or put on a great show, but did not fulfill their intended goal (for example a new football player who has been the talk of the news expecting to do great things, but shows up only to perform poorly). This term refers to when the musket is fired, the gunpowder ignited, but the ignition from the pan to the gunpowder in the barrel does not connect. The result is a great flash from the ignition of the gunpowder in the pan (which happens when the weapon is fired successfully as well) but the weapon does not fire; there is a great show, but the intended end-result is not reached.

     

    Cat of Nine Tails phrases: Next are two phrases that are derived from the use of the Cat of Nine Tails. The Cat of Nine Tails was a simple whip consisting of nine separate sections or "tails" that were tipped with nails or other sharp objects, referred to as the "claws". It was used as a disciplinary tool on both Naval Vessels and Pirate ships (not sure about civilian vessels). When used, a sailor would (usually) be restrained and his back made bare, and either the Bosun (the guy who's job it was to use the Cat 'o Nine, as well as carry out other disciplinary actions) or a fellow sailor would strike the back of the first sailor. One strike was a lashing. 

    • To Let the Cat out of the Bag: Though today the phrase usually means to discover a secret, an earlier meaning conveyed that a point of no return had been passed (such as if a secret had been discovered/let out). When not in use, the Cat 'o Nine Tails was stored in a bag, usually out in the open to serve as a reminder to the sailors of their possible punishment. When it was needed, the Captain ordered to Let the Cat out of the Bag. It is argued that a sailor could plead his case and beg for mercy and avoid his punishment if the captain deemed so only if the cat had not yet been taken out of the bag. Once it was taken out, it was ready to use and would not be put back until done so. Any further pleading would be pointless as The Cat was out of the Bag.

    I particularly like the scene from Pirates of the Caribbean: Dead Man's Chest where Will turner meets his father, at which point Bootstrap keeps the bosun from striking Will and declares that he will take on the lashing. Davy Jones appears and asks why Bootstrap would do so. Bootstrap reveals that Will is his son, and then also refuses to give the lashings. At this point Davy Jones states "The Cat's out of the Bag Mr. Turner!" In this case the phrase is being used in both senses!: The secret that Will is Bootstrap's son has been discovered and that the Cat 'o Nine has been taken out and lashes must be given.

    • You scratch my back, I'll scratch yours: This phrase referrers to that if a favor is done, a favor will be returned. Normally, when lashings were ordered, it was the Bosun's job to do so. The Bosun on almost any ship knew how to use the Cat 'o Nine to where each lash was devastating and would cut into the back of the receiver. However, other sailors could take on the task. What would happen is that, at an earlier time, sailors would make an agreement that if one was given lashes, the other would take on the responsibility to give them. When done, the sailor would strike only hard enough to simply scratch the back of the other man, instead of cutting him. It was agreed that this act would be reciprocated in reversed circumstance.

    These are the ones that I know of, but I'm sure there are many more! Please feel free to add any more that you may know! Hope you enjoyed!

     

    Fair winds and swift seas,

    ~William Drummond, the Drake.

    • Like 3
  5. These codes look oddly familiar, ye didn't happen to steal -erm, commandeer these from Bartholomew Roberts now did ye?

  6. The devs have stated that things like the slave-trade and whaling will not be present in the game. This has been addressed multiple times.

  7. I'm having a hard time what you're trying to suggest here...

     

    If you are advocating for a "Pay-to-Win" model, I think you'll find that it is not the best way to go. If I remember correctly, the initial plan is the for teh game to be Pay-to-play. P2W is the model that games like World of Warships and Tanks use and it creates a very unbalanced game. Because Naval Action will be P2P, there is little reason to have the players pay even more just to have an unfair advantage.

     

    As for things like the lobby, that is purely aesthetic, and will not need to be addressed until much farther down the line of development, as testing and tuning game-play is more important than how the game looks at the moment. 

     

    The rest I can barely understand.

  8. I believe the admin was simply making a historical comparison, and also stating that going pirate is a"point-of-no-return" as there is currently no system to change back after going pirate. I.e. it's a warning that if you plan on going pirate, make sure you have your effects in order before you do.

    As far as the RoE, I believe it is only reffering to Nationals turning on their friends. As I understand it, Pirate FF only occurs when pirates of the same team/side fire on one another in battle. Pirates are allowed to engage other pirates in the open world without reprisal and if a nation joins a Pirate v Pirate match, all bets are off (that is my understanding anyway)

  9. At the time being, where all nations are technically at war with each other, this system is hard to put in place, but would it be possible to have battle not operate ona "side A vs. Side B" basis, and rather on a "Nation Vs. Nation" basis?

     

    just follow me for a second; like I said, this is rather complicated in the current system where all nations are at war: but lets say we have scenario A: Battle: Britain v France. Pirates can then enter the battle, but not on any side, but making the battle a 3 way battle (Brit v. French v. Rat)

    So basically all battles are open for pirates to enter, regardless of the match-up, and will always side with fellow pirates. (and thus incur FF penalties)

    But what about a Pirate vs. Pirate battle? Same system; first nation to come across it has dibs, so you end up having a Pirate v Pirate v (insert Nation Here). After one nation has joined a pirate v pirate battle, no other nations can join. 

     

    Now, later on should peace and alliance systems be put in place, Nations that are allied with each other will be considered the same side (I.e. Spain+Brit vs. Dutch +French v Pirate= still a 3 way battle) but that is farther down the line

    • Like 2
  10. well the confederacy came early ingame and its better than having something like legit freedom hackers. we are also not the only guild that has a bit later name like canadian brew crew. canada was not a country until 1860s also the current flag for usa is wrong for the timeframe(1920-present) so i don't think having a guild name/flag that is 40 years after cut off date is a bad thing.

    I'll give you CBC, and the U.S. Flag used is accurate, as it has (I belive) 15 stars, making it the "Star Spangled Banner" version of the flag, which, at the very least, sees use as late as the war of 1812.

    But lastly there are few other guilds that may carry a stigma such as one called the "Confederacy" and flying the CSA naval Jack.

  11. Well the confederacy controlled the southern side of the usa during the civil war(thats the only part that is in game atm) so i thought it would make since having a usa guild being the confederacy. ironclad no but you will be seeing old ironsides a lot. ;)

    True, but the cuttoff for the NA timeframe is 1820 (1800 for the Rough cutoff) a good 40 years before the civil war. And that's just the end cutoff.

  12. Don't forget the SLVF boys, and their numerous divisions. I believe this is their site: http://www.sealordsvf.org/

     

    Guild name Confederacy

    Leader Wolfaceking(SeaWolf)

    steam page link http://steamcommunity.com/groups/Confederacy_NA/

    nation rat/usa

     

    I'm not exactly sure how I feel about having Rebels sailing around. While there are a myriad of reasons that this is rather silly (my own opinion anyway), my biggest qualm is that it is horribly anachronistic: the minute you bring an ironclad to a fight I'm report you for cheating :P

  13. I belive the non dev/tester staff (at least the moderators) are all volunteers. Moderators are present to ensure that the forums here remain orderly and friendly.

    As far as organization of "experts" goes, it may be a bit difficult. Just short if actually authenticating a user's scholarly authority, the best way to see what someone knows is how we do it now: engage them in discussions, ask them questions. If they are incorrect on a subject, more often than not there is someone to correct them (usually in a polite manner, sometimes not, which is why we need moderators)

  14. Another option is to start as one nation and then turn pirate, thereby placing yourself in a good hunting zone. Probably want to do it within range of another pirate or neutral port, though.

     

    In that case, the player would want to use their respected nations starter guide. I also think it would not be wise to make an outpost close to a national starting port/capitol, especially the one that you just attacked and where word is surely spreading of your treasonous mutiny. 

     

    Also Pirates don't have access to neutral ports.

    • Like 1
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