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monk33y

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Posts posted by monk33y

  1. We have acted as two comunitys under one roof for years! Why all of a sudden have you been given an inch, instead of being greatful, you now demand a yard!!

    Just use a simple and colourful code to topics. With a key at the top. Then people can view what they want. Christ most players don't even know national news is here!

    • Like 2
  2. Can't we just use one forum!!!!

    Devs just add a colour code on topics to show which server it relates too!!!

    Global server news =red tag

    European server new = blue tag

     

    Not hard is it. Nxt thing the new eu server will demand is there eu server stops using English and all text is transferred into the biggest non English language!!!  

    Just use colour codes for topics!! This forum will just be red anyway.. (tribunal will be blue)

    • Like 1
  3. You got it. 

    This would stop historic large land monopolys such as gb only worrying about its boarders but instead having to look after all its territory.

    Pve missions to aid or put down the revolt (missions). Pvp focused zones for pvpers. And a new rogue element to the standard linier rvr. 

    Pirate at your own risk. Friend or foe

    As you said it basically uses pirates as a balancing effect on the behalf of smaller nations. But it can only be used by the nations. The nations can either use it to help or hinder gameplay. Give the nations that choice 

    • Like 1
  4. It also is aimed to provide focused pvp zones. For example. Brits and usa are at war. The usa push bridge town into revolt. The pirates get a new area of the map to focus on. Attacking British crafters and mission running. Forcing gb to turn away from the usa to capture bk a pirate port. While this goes on the usa launch a new attack deep into gb held waters!

    Pirates are a rogue element in this game that are underused to help balance huge monopolys of ports. Revolts would mean no ports are 'safe', pirates wouldn't care if they loose said ports as they didn't take it. Most importantly it would enable the development of pirate + nationals Co interest and development.

    More port battles is better for all. More pvp is being cried out for!! 

    The use of pirates is a risk but smaller nations who have little, that help from pirates is better than nothing! 

  5. I may not have been clear but 'slash and burn' was ment to be a feature only open to nationals and not pirates.

    It gives nations the choice to bring pirates into the war, enable pirates to gain ports that revolt to attack crafting zones or open up an extra flank of the battlefield.

    The only thing pirates would get out of it is a new port to sail to and set up in. Opening new fronts to pirate warfare. Afterall many nations use pirates at the moment to help with objectives 

    • Like 1
  6. The currant rvr system is not taking advantage of the only game balancing feature we currently have... Pirates 

    Throughout the development process we have seen nations and allies reach a size that controlled most of the map. Alot of us have seen two or three stalemates in our time here.

    Why doesn't naval action better utilise the pirates? I'm not talking about game breaking buffs or silly perks. I'm talking about using pirates to alter the way rvr and national monopolys of the map work.

    Allow revolts to be driven by raids on ports.

    Once we get raids, enable a two choice system on the successful completion of a raid. (raze or slash and burn would be open to nation players only)

    'Take resources' or 'burn to ground'

    The first option provides the winner with resources, materials, modules, blueprint etc but no ingame money.

    The second option provides nothing but money! But puts the port into revolt. 20% revolt!

    The revolt system is designed to add an extra level to rvr. Nations can drive hostility as normal with the aim of conquest or they can fuel a revolt. Once a port reaches 80% revolt that port on server reset becomes pirate.

    Revolts can only be put down or fuelled by delivering supplies. Any port in a state of revolt has 48hrs to be pushed to pirate or it returns to normal status. 

    Any port that successfully revolts to pirate status doesn't generate resources for the first 48hrs once under the pirate tag.

    Ports in a state of revolt cannot be raided multiple times.

    To make this a fair system national ports would generally hold resources and pirate ports would hold cash and gold/silver coins etc.

    As most pirates care little for ports it will enable pirates and national pvpers a location on the map to focus pvp outside of the normal events. It would also enable at war nations the choice to involve pirates in the war at there own risk.

    What do you think?

    • Like 2
  7. With the removal of alliances after the upcoming wipe. Certain eastern alliance members from pvp eu1 will have a tricky situation to deal with! Who will the Danes and sweeds crush once they have captured next to empty us/gb ports!!

    Which nation outside of the Danes are able to even field a full experienced fleet!!

    I hope we get a weekly update from global and eu servers 

  8. Some of the best fun iv ever had in the game was waiting in battle screen after capturing brits first rates outside kpr when the brits had us pirates out numbered but ran leaving slow first rates to be captured. Quick repairing. Sitting in battle screen while one brave pirate looked outside to see the counter gank force block out the sun with numbers. We could either fun or hide. 

    When we chose to fight it was epic, using tactics and skill to fight the brainless masses! (not all)

    I even remember being close to sinking so I sat across liquids first rates front. Firing my cannonaids into his front end creating leak after leak. 

    Lost my ship but the guys got away.

    Also remember using my beloved fire boarding ship to screw over 3 frigs and a santi that got me before I could repair in ow! I go boom they become rafts. Then the rest of the group captured them while I sank.

    All outside kpr. The good old days 

    • Like 1
  9. (1)Stockpile raiding 

    (2)Mission to go sink a number of ships in front of the shallows by a nation's ports (shallow channels) to restrict trade access

    (3)Support an uprising mission. Take guns, ammo, supplys to a port to help aid uprising. If enough supplys arrive a revolt takes place (becomes pirate)

    A very simple way of breaking up the historic bigger nation land monopolys we get.

    It would also bring a new and different war feature. Either sink ships for hostility or fuel a revolt in a port bringing those pesky pirates into play!! 

    This revolt system could be triggered by a successful raid! 

    Either raid for resources or slash and burn.

    Raid for resources standard but no money. Then Slash and burn puts the regions at 20% revolt, (but gives no resources only money), towards the original owner. To lower revolt levels the owning nation must take suppliers there to reduce percentage! Other nations can also take supplys to increase /support the revolts. 

    (this would give a region for pvp)

    Revolts would be a new twist on rvr!

    Once revolt hits 80% the port/region triggers a revolt becomes pirate then later outlaw!  Ports at 80% revolt are still raid-able etc but only for money

     

    • Like 1
  10. A feature I feel we are crying out for is stockpiles.

    Our Devs like notes. Use the note system to highlight a port/region that will be receiving a stockpile of resources.

    If this port is captured the capturer gained access to the stockpile (normal production system) if the defender defends the port after say 4 days they gain access to the stockpiles (production buildings) 

    This relatively simple system gives the Devs the ability to give a stockpile to a smaller population nation with the chance of keeping it and boosting materials etc.

    Also I feel bringing revolts to regions (pirates given ports/regions) to break up long stale monopoly of the map buy the bigger nations.

    Could you imagine if a core British construction region revolted (pirates given region) the British would be forced to capture it back. (generating content)

    Simple ways to push content.

  11. I wish that we had a crew Size by rank and a worker size. Sliding scale, either fight or work! If we were limited to workers production of raw materials would be harder. Inturn slowing the crafting etc. What we get should stay but how we get the items should be slower. Example a single first rare should take 10 days to craft etc,  and 15 days to gather resources. What you craft should stay the same. First rates should be rare!! 

    I have no idea how long was the construction of the victory (including grow times on timber) 

    But I'm guessing they would have been pissed if rng ruined it on finishing!! 

  12. And yet large numbers of eu players are going global!

    What's the point going eu server when almost all the day is locked out! 

    Where is there any fun playing against nation(s) who cries about any and everything but will use all the dirty tricks to win.

    Wheres any fun in a game where it's empty until 3 hrs in the evening, surely you'd rather play on a server where there is action 24/7. 

     

    • Like 2
  13. With ports and resources could we not get a maximum lease of production builds, say 30 days! After that time port stops you from building there for 30 days. This would force players to move production around. Like it was stated before, ore runs low or plantation needs regrow time. If port Is conquered then the timers reset.

    Simple system where say silver mines in other regions gain more importance than just the one closest to your capital 

    • Like 1
  14. Also I think it will give eu players a new choice to the server they were going to play on. Before the eu server was going to be mainly eastern (school/work hrs attacks) as most western players were going to go onto the global server.

    If this no allies is correct I also expect pirates to see there numbers rise again 

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