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John Cavanaugh

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Posts posted by John Cavanaugh

  1. On 3/31/2020 at 3:33 AM, Slim McSauce said:

    All it takes is an any combination of mast mods to become immune in a battle of equal tonnage.

    Do you mean any combination of Heavy Rig, Elite French, Kiritimati, and navy mast bands?

    Short of that, 32lb+ long guns are still perfectly able to penetrate in equal rate fights keeping in mind that most mast sniping is done at 50 meters, or at 100-150 with the addition of charged shot. 

  2. 10 hours ago, HachiRoku said:

    no matter how bad it is you are still better of than the people that came before you. 

    My ancestors didn’t have to pay $7 for a twenty deck, I’m being repressed

  3. 3 hours ago, Anne Wildcat said:

    People have been buying out all necessities at the stores. I had to actually buy toilet paper through Amazon bc there is none at any stores.  

    It’s going to get worse on that front for a week or so. For context I’m a trade butcher. Warehouses and packing companies are struggling to resupply at this point because so many things have oversold. You can’t keep a months worth of meat hanging around just in case, case life on suspension primals caps out at around 45 days, and needs to get moved out well before that. Three days in a row we’ve sold 4 and 5 times our projected numbers with trucks running around the clock. Drivers need sleep and the warehouses around here are basically empty. Meatbuyers are scrounging at this point.

  4. 20 minutes ago, Never said:

    Wrong my dude, touching anything that is infected and then touching your face for example is common way to catch this or most common viruses. 

    He’s right you know. It has been confirmed airborne with a 14 day survival period outside the human body. Not just aerosolized, AIRBORNE. 

     

  5. 11 hours ago, AeRoTR said:

    Not only Snow, but also other magical ships like Le Requin, have these acceleration related anomalies. Same happens to bigger ships, with Elite Spanish. So it is a wider range problem which needs correction.

    Demasting has always been meta. The horizontal accuracy of single shot is way too high. 

    Demasting is a necessary evil at the moment, due in a large part to the sailing model. 

    Snow or other such small ship riding the stern of a larger ship, able to regain lost speed at a moment’s notice and thus maintain relative positioning despite turning into the eye of the wind repeatedly? Unless they let you board them or hand you the battle in some other way, dismasting is frequently the only answer left. Making sternway can shake some ships, but any good snow captain has dealt with that trick before. 

    And most people don’t understand how demasting works anyway. Plenty of people can aim, but most don’t fully grasp, or seem to, the full impact of range on penetration, nor just how hard you can make your own masts to hit if you fall back to the boom and zoom tactics of ancient 2016. 

    Fix sailing and demasting will become both more difficult and less necessary.

    • Like 1
  6. 4 hours ago, Gregory Rainsborough said:

    Aye, I've made no secret that I'm writing from the Dutch perspective for a Dutch audience :)

    Still less biased than Jeheil’s pro-SLRN circle jerk. 

  7. On 1/3/2020 at 7:22 PM, erelkivtuadrater said:

    I KNOW! Im not disagreeing with anything you say, but they have used 2 words on it ingame. If you hover over your ship in port it says "Rank X" ship, ofc i know it might aswell say Rate, i also agree that it should be downranked so it gest the 4th-5th rate buffs.

    All the problems with this is because we have mixed ships from such a long timeline. We have the oldest lineship Ingermanland from 1715, then we have heavy frigates like the trincomalee that launched in !1817! over 100 years in difference. Thats why they are struggling to place the ships and balance correctly, because alot changed in building designs of the ships during that time aswell as armament. But the rating system in the RN never changed, it just got new descriptions all the time. Hence why we have the carronade meta because the carronades we have ingame was invented in the 1770's (https://www.rmg.co.uk/discover/explore/what-was-carronade)

    "Pepys's original classification was updated by further definitions in 1714, 1721, 1760, 1782, 1801 and 1817 (the last being the most severe, as it provided for including in the count of guns the carronades that had previously been excluded)."

     

    I think they could MUCH easier for the devs to justify the stats on the USS frigates and the older lineships if they didnt go by rate, but by what type of ship it actually is. I also believe they should even reduce the lineships sailing profiles upwind while also increasing the HP, because as you say and i've said in earlier posts that they were made for line of battle, but not the Constitution (it has ~4k more hp then Agamemnon, AN ACTUAL LINESHIP that fought in the Napoleonic War) and I think it should keep the thickness because thats what she was famous for.

     

    But do you honestly believe that this would be so hard to understand? //ofcourse more detailed description if people wonder

    • A schooner is a fore aft ship with 2 or more masts.
    • A Brig is just a square rigged ship with 2 masts.

    All these descriptions are expected to be found somewhere, the tutorial in the game or the tips or whatever even the community wiki page would be perfect places to find them.

     

    Cons:

    • My only concern would be to classify each ship again for the devs (development time and programming concerning upgrades, books etc).

    Pros:

    • Would be much easier later on to justify the stats on a ship, and place it properly.
    • Creates less confusion of what is a 4th rate ingame vs 3rd rate ingame when one ship is remembered to crush frigates vs fighting big battles.
    • Much better immersion imo

     

    Its just an example since not all ships are added.

    image.png.771063be27d6ebb717670141a3ec2241.png

     

    Even here beloved Cherubim/Frigate is forgotten

     

    • Like 2
  8. One might argue that the kiting tactics are appropriate to the situation for the british in this fight, but i think it is important to note that at no point did the two british attempt to press their advantage in any way, no attempt to actually sink the Herc was ever made other than VERY sporadic shots being put at the bow or stern from about 200 meters, and despite having pressed these tactics for an hour without success, they chose to continue to pursue these tactics to the very end.
    Perhaps they are simply insane and believed that if they continued to do the same thing, something new would happen.
    More likely I think that they are intelligent enough to realize after an hour of battle that their tactic would not win the battle for them, and chose to continue in that fashion regardless. The almost complete absense of hull or structural damage to the herc is sound evidence of that. Some in this thread have blamed Despe for failing to kill them, for failing to bring "correct" armament, and for failing to make "correct" shots. I think anyone speaking honestly can recognize that his actions are not on trial here. His "failings" are in the eyes of these posters are in the choice of guns and in making mistakes in combat. On trial here are people who actively and continuously pursued a tactic which they must assuredly have, at some point, realized was futile, if indeed they ever had the goal of sinking Despe. I refer to the almost complete lack of hull damage suffered by the Herc at any point in the fight. A strange way to sink someone that. "But they wished to cripple the ship before they pressed in!" I hear you protest. If after 45 minutes of shooting sail and masts from 300-500 meters you have not claimed a mast, and do not adjust your tactic i think you do not even care if you succeed, if when your enemy is reduced to ~65% sail by ball shot and chain you do not even then press your advantage, I think it is plain that you Never intended to do so.

    • Like 2
  9. 14 hours ago, erelkivtuadrater said:

    I cant relate to that.

    The pirates that are at baracoa and MT are only new players so why even hunt those? better to go after the one on the northern side of cuba coast. Brits you can hunt in belize area and south side of cuba. Russians are doing ALOT of trading from nouvelle orleans and vera cruz, i know a guy that actually use el rancho often and gets to kill russians often. Swedes are at the french boarder and around san juan, danes are mostly around san juan.

    But honestly if you need to go to the capital area to hunt players, you are most likely after easy kills because you know that the new players would attack you without knowing better.

    Pitts to Baracoa, MT to Baracoa, and Grand Turk to Baracoa are heavily used trade routes due to the region system of trading, not just new players in that area but the majority of pirates. Baracoa is also the primary crafting port alongside Nuevitas. If you wish to hunt for Indiamen this is a prime place for it. 

    Islamorada and key west are used as grinding ports by Russians. 

    San Juan is a destination port for many USA players hauling Cuirass. 

    Would it be preferable to your sensibilities that someone should hunt British noobs at Trinidad? To assume that new players are in one place and none other is fallacious. Decline attacking navy brigs and surprises just outside capitol zone certainly, but these are high traffic areas used by not exclusively players with only a few hours. 

    • Like 2
  10. On 12/11/2019 at 6:50 AM, erelkivtuadrater said:

    why are you even seeking for pvp near the capital?

    In some cases it is difficult to find players of a particular nation without dealing with these fleets.

    Pirates are a good example. Hunt at Baracoa, there are fleets. Hunt the route between Pitts and Baracoa, used by many as a trade route, there are fleets. 

    Russians are another. Hunt near islamorada or key west and encounter Spanish privateer fleets. 

    Danish/Swedish another, hunt around San Juan and you may encounter fleets. 

    The opperational range of these fleets is such that they engage targets well outside of the capitol county, and lone vessels less than 14kn, or subject to an unlucky tag, are dead in seconds

    • Like 1
  11. On 11/14/2019 at 4:15 PM, Henry Long Castle said:

    Why are you in a line ship alone with no escorts?

    Consider the following- 

    Bellona, Inger, Aggy, 3rd rate, and especially the Wasa have the firepower, armor, and maneuverability to engage multiple smaller ships and win on the proviso that they can remain moving and deny the stern to the most severe raking, and on the proviso that they can cripple the enemies’ ability to repeatedly disengage and repair. Some speed fitted and/or Elite Spanish rigged 3rd and heavy 4th rated ships are faster than some 5th rates while bringing much more boom. 

    If you question this from an historical point, well my friend, you play the game you have. Playing the game that exists only in your mind ends in calling people “Meta-boy” -q.Hethwill- while engaging much heavier ships from the edge of your long 6lb range. 

  12. Hypothetical scenario. You are in bellona. Two trincomalee tag you. You sail close hauled and reverse to deny your stern, but one trinc gets a good rake and a crew shock. The other rushes and boards your side. You are dead quickly as continued takes make the boarding one sided. Compare to now, you have a much better chance to recover from that one miss timed reverse. Is this good change or will it only promote more the ganking and bring back the days of rage boarding?

    • Like 3
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