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Johnny Rotten

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Posts posted by Johnny Rotten

  1. Quick update : I have tried editing Screenmanager Resolution Height/Width to my desired resolution in regedit and it works for a split second on the server selection screen, before jumping back to the 1280x720 resolution. It seems the game is forcing me into that resolution for some reason.

    I have tried locking the permissions to read only but it has no effect and reverts to the lower resolution again

  2. I have recently got a new monitor and my resolution is stuck on 1280x720. It is the only resolution available in the options. My desktop resolution is 1920x1080 and other games run with that resolution just fine. Is there any way to force the client to run in 1080?

     

    (i have recently sent a report)

    20200422213405_1.jpg

  3. I tagged a trader with the deadmans chest flag on it, but it was only a mission chest when i inspected the cargo. It gave me a mission chest reward too!

    Heres a screenshot of the deadmans flag on my ship after i got back to port.

     

    AfHa286U.jpeg

  4. 13 minutes ago, Koveras said:

    ofc not

    There was 2 questions in there, are you saying that we have a ship ingame which no one will ever see again? 

    The notes were given as a reward for reporting exploits and game breaking bugs, it's not out of order to get clarity on wether or not that reward carries on over to release seen as it was a one time thing (unlike pods/connie refit which were given out for testing).

    you don't think it's a good idea to have the permits drop either?

  5. As was said earlier, I think book wipe will just lead to vets going after the newbies to get hold of their lost books again. Maybe it's a bit of an oversight on devs part (seen as Pvp missions have highest chance of dropping them afaik).

    I have no issue with Xp/craft/knowledge wipe though.

    Either way, congrats on setting a release date. I'm looking forward to population increase, hopefully hitting levels before the 1st wipe. I think all the gripes about the game will soon be forgotten when you don't have to sail an hour to find a battle in OW.

    See you all after release!

    • Like 1
  6. 3 minutes ago, shunt said:

    theres russians and spanish and french and prussians and pirates also there ... doesnt really matter what flag they 

    I can't speak for other clans/nations but BLACK will attack anyone - even at kpr. The most fun battles I've had is sinking non-Brits around Jamaica, we patrol your waters for you in essence.

    • Like 1
  7. 1 hour ago, Macjimm said:

    I know next to nothing about combat, but this seems very applicable to NA.  I've never understood some player's focus on balanced battles.  The game is Open World not an arena combat sim.

    I can't count how many times we've tagged an enemy, only for them to ask for a 1v1, or to get salty because i run away once their reinforcements arrive. Its a sandbox game, just because we're in battle doesn't mean one of us is going to sink. If you happen to get caught when sailing alone, its not a gank - you are just unlucky.

  8. I have suggested before on other topics about this.

    Originally I thought Nassau as a permanent capital for pirates and then the new nations spawning at Mortimer (which would be a neutral port), leaving Inagua open to RVR and a nice freeport in the center of the map. Then of course you have the issue of it being close to another freeport - La Tortue. You could open up MT for RVR i suppose and have the new nations spawn where they are currently. Or, if you had Shroud Cay as the Pirate capital (neutral), and start the new nations at La Tortue, making it harder to be a pirate than a new nation due to lack of access to a deepwater capital.

    If we are talking about using current mechanics, I personally like the idea of differentiating the Pirates from the new nations on the basis of wether or not their capital is deepwater, obviously the hardcore pirate choice being to not have a deepwater capital, and the new nations having a deepwater capital somewhere. This reinforces the point that pirates traditionally sailed light ships, and the new nations had access to SOLs, and makes it slightly more hardcore to be a pirate over a new nation.

    It's a start, anyway! 😉

     

     

     

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