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Thonys

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Posts posted by Thonys

  1. 4 minutes ago, Baptiste Gallouédec said:

    How would limiting balls improve the gameplay ?

    Survive a fight, get revenge ganked in ow, you have no balls left.. how is that good for the game? Its a big no, we are all here for battling, we don't need more running.

    i can save your ass someday.

    its a strategic implementation when to quit a battle.... knowing moore is there to come... :)

    it goes deeper than you think.hey

  2. 4 minutes ago, Snoopy said:

    ?? source pls

    I'm sorry but I think you need to take a look at reality before shitting on a game in caps.

    SoL carried plenty of round shot, in British service at least 50 per gun off the top of my head plus extra bar, grape and chain and the required gunpowder. Spare sail cloth and rigging was also carried. If a SoL was unable to get jury rigs working and limp home on its own power it tended to be towed back home by a friendly Frigate or other SoL.

    Fights in NA are limited to 1:30 - it would be almost impossible for a real life crew to empty the ship's magazine firing their guns. There is plenty of things that are unrealistic about NA .. but this isn't. 

     

     

    first : go and see and read for yourself

    the ball is as light of a feather when it hits your hull and feathers don't do harm...

    second you are in denial.

  3. 1 minute ago, Reorx Redbeard said:

    the amount of powder and shot in this game is realistic for a 90 min fight, HMS victor carried 35 tonnes of gun powder and 135 tonnes of round shot when it was fully restocked

     

    and what would 170.000 kg do on a snow ?

  4. 17 minutes ago, Fletch said:

    The reason chain was limited was to  take away the ability of noobs to shoot out the sails of the expert gankers and their expensive ships that hang around outside nation capitals. You have be an elite mast sniper if you want to play those sort of games

    that's a skill

    also a way to sink the nebies>>  in favor of the greatest EGO`s

    lets sink the newbies song over and over 

     

    ps .if you don't have guns on your ship ,how on earth are you going to demast (snipe ) a vessel...(thats managed)

    for me it is very simple>>  to have a deeper realistic game [[just like realistic wind and sails are coming to]]>>  we need limited ball introduced to the game. and take the amount of ball by choice of the captain.(and where ball has weight also)

    it closes the gap from a  fantasy game >>   to a realistic game.

    (solving [and closing] one of the unrealistic mechanics in NA )

  5. 17 minutes ago, Hethwill said:

    Applies in blockade duty and being brought up necessaries by tenders.

    At operational level the captain of a frigate had to be resourceful regarding supplies. Some could be arranged at natural anchor points away from any ports - usually for wood, water, forage - and then to ports - again water and forage but also tools and any specialized items and repairs - and also major ports - ad-hoc refits, repairs and replenishment of whatever ship needed IF said port had the facilities ( a major trade hub is not necessarily also a naval base ).

    At operational level, a SOL fleet would sail with purpose, not to just cruise around. If strategic objective not met, they would return to base.

    All of this cannot be simulated in the game.

    Design choice of infinite ball meets realism as you may shoot, say, 180 broadsides during a full engagement, 2 per minute, 90 minutes. That is not far from any realism. If anything is "realistic design not considering exceptions that might have happened"; and a few did.

    More important, for any ship in all ages, than the amount of ammunition is the amount of water. And we don't have to manage that.

    So .....why is chain limited ? 

    do we [{dont]} have to manage that too....????

    ohw wait............. it is managed ....sorry

     

    ps. ball is not chain,  chain is a chain with a ball . totally different... is it not.[ oranges or potato = oranges weigh nothing but a potato is limited  ]

    how many balls do you have ...ohw.... its limited  i guess.(nothing personal but in general) :)

  6. 6 minutes ago, Baptiste Gallouédec said:

    Ships were designed to carry full stock of cannon balls, why would that make them slower. End even if without any balls left, the ship would not necessary be faster, just sitting higher on the water, so less performant in most of the case.

    not true..

    after a day s fight every ship needed to be  replenished with new ammo and food and crew, gunpowder ,sail.(mostly done by waiting ships at a given point)

    what also included ammo. 

  7. 3 minutes ago, Fletch said:

    The question is, how could you possibly limit ammunition in a game that lets people repair so much damage to their ships? Before you even think about reducing ammo you would have to reduce or remove the magic ship repairs that take place in a battle.. We already have the imbalance of limited chain shot but unlimited sail repair. 

    that's exactly the point (limitations and restrictions on one side and unreal other mechanics on the other side )

    ad weight to ball (is a solution)

    make your own discussion about weight, what has  a deeper effect>>   on you sailing a ship  .

    so >> more realism is brought back to NA 

     

     

  8. Hi,

    One of the most unrealistic aspects of NA is the possession of balls > who are unlimited 

    unless you play with chain double balls or charge where everybody is restricted heavenly (too much)

    but ball are unlimited and do not even capsize your ship .lol

    or slow  down your ship by weight .

    where 10 bananas weigh so much it slows you down  like being  a snake

     

    similar complaint were found randomly on the internet of being one of the complaints at video games in general  

    but NA posses some of these mechanics too , for example  : the ammunition complain keengamer  TOP 20 UNREALISTIC VIDEO GAME MECHANICS.

    AMMUNITION

    Militaries must be developing some incredible technology because Call of Duty and Battlefield will convince you that soldiers can run around with 30 extra magazines, that somehow fit universally into every single rifle ever made, including the foreign weapons wielded by your enemies. Not only that but ejecting a half-empty clip will magically redistribute the leftover ammunition into your remaining arsenal of magazines. Not a single bullet wasted then, admirable.

     

    and somehow i agree..

    let's get rid of those weird mechanics who ad nothing to the believability of a game anno 2020 .

    if bananas and coconuts have weight ...

    than ball should have weight to.

     

    be realistic about your game.  you play

    • Like 1
    • Sad 1
  9. 6 hours ago, Raekur said:

    Several good ideas but I would suggest steering away from points 5 and 8. If someone has real life issues that requires them to be inactive being automatically ejected from the clan may not be the best option if the person is already dealing with a bad situation. 8 may not work for those members that do not or can not generate the minimum amount of the tax (new low rank players).

    point 8 you can give low rank players a tax of 0

    so don't see the problem here :

    well point 5 could also even  count for inactive  clans ....(by game default) so also i do not see a problem there.(the forest of clans made by inactive players counted on the list.[ every day more and more tags coming in>  in the search list ] )

    clan management needs a overhaul heavenly .

     

     

     

  10. 4 minutes ago, Smoothie said:

    So it's all about Pølser vs Kötbullar :lol:

    well i am finding new recipes now :)

    Swedish meatballs are delicious! Today we are making a light, low-carb version, with zucchini spaghetti and arugula. A lot of vegetables, together with that delicious 'nordic' taste. You will enjoy this!

    9081_zweedse-balletjes-met-courgettespag

    the investigation continues

    • Like 1
    • Sad 1
  11. we all have the missions for doing battle against any rate which you can take at a port what is fine .

    but what about to take a  mission to take from a port: called realistic battle 

     for example : at least minimal   3 vs 3.

     

    similar as the mission we have already but with one thing that is different .

     

    The names of the friendly ship and the enemy ship are  not shown in the battle . (No names for both sides )

    > but can be show on the map. (M)

     

    recognition of enemies is only possible by communication on the friendly's  part,  and by flags shown on the back of the ship from enemies. (different flags become important here  / recognition of different flags for identifying who is who  (skill) )

     

    goal : diversity of game play in a more realistic  (non arcade gamy way . dumb shooting at red names and its fine ) and strategic decisions for doing repair.

     

    > intensives the skill of the captain in detecting enemies and battle play.

    > for being a realistic battle the xp reward for being a realistic battle is >  positive  xp x 2 (. reward side)

    > also more fun for being a battle in some more realist /strategic way .

    > the penalty for shooting a friendly is also a > negative  - xp  x2. on the reward side.

    > loki are allowed (and will become more intense for recognition of a loki)

    > repair time ( realistic penalty ) Hull / sail R from 10 minutes  to >> 15 minutes    (for doing a single repair)

    > wounded and perished crew does not return to the battle field

     

    mission exist in every / class ship rates.one per maintenance cycle. not joinable by others in C arias. 

     

     

     

     

  12. On 2/14/2020 at 8:43 PM, pietjenoob said:

    not only that some ships even bigger guns whilst historicly they didn't have them

    The Wreker has a converted to british pound 39.5/34/13.5 pound

    so closest could /should be 36/36/12 pd  that could be a somewhat  fair arrangement.

    or put french /dutch guns on it
     

    first period 1293 lbs british pounds (the metric we use atm)

    second period 1411 lbs british pounds (the metric we use atm)

     

    French/(>also  dutch)/ metric :(dutch guns) (not in game ) (napoleonic era)

    first period 1188 pounds F/D guns. 

    second 1296 pounds  F/D guns.

  13. The concept of neutrality from the Prussians according to the Dutch government.
    The only thing that counts in the Caribbean is that the only neutral port has always been Willemstad and the other islands, (free trade for all)
    The fact that prusses subsequently claim neutrality is a consequence of the way of thinking that the semi prussians inherited from the Dutch (being old Dutch captains) and that those thoughts thunder well through in their historical tradition, that this is then not consistent with current reality. , that is clear.

    you can claim something but the question remains why do you do that! (as a Prussian)

    that is something that the prussians do not explain and apparently do not want to tell, which of course gives a mixed response about the truth of this whole debacle.
    strangely enough, the proclamation of neutrality comes after the conquest of the Dutch gate in the east.
    is it a diversion? is it to take attention away from the east, is it because the prussians want to bring about a status quo, with the dutch in the east
    is there another reason.
    it's just Fake news ?

    as long as the prusses do not reveal with their buttocks why they want this, the governments will see this as a sham,
    a preconceived plan to lure the Dutch.
    and further pressure on other nations to think that it is not so bad in other areas to be able to hang out the bull somewhere else.

     

    crossing a small border line is also crossing your own proclamation by consequences .

     

    making a treaty:about: (

    In the meantime Prussia will continue to pursue a diplomatic solution between the two parties.   )

    [meaning sweden and Russia] and not the vp .....xDDDDDDDD code , >> decoded.

     

    To unilaterally proclaim a treaty of neutrality, a country also makes itself very vulnerable. for the actions that they subsequently perform.
    you can then easily speak of treason and partiality,
    or a mean game. also known as foul play.
    in any case, neutral means that defense is allowed, but taking aggressive counter-actions from the treaties that you issue are actually not worth a ball for anyone who has to deal with it.

    every counter of tress passing in a aggressive way and  is a action of going to war. breaking your own proclamation.

     

    after a long debate in parliament the dutch decoded the xDDDDD as declaring neutrality by a king as foul play and above all ITS.. fake NEWS xDDDDDDDDDDDDDDDDD.

     

    The vp will see soon enough the foul play the pRussians play..

    BORDER PATROL WILL BE ACTIVATED!

    the evidence of betrayal...the evidence will /can be shown here ..soon

  14. Clan permit/ " Patented Clan permit"

    for a permit to build  (x) : >> ship/or upgrade item / or book (many different patents)

    a patent  (permit ) for a entire clan.  

    For building particular items /ships (permit ships) ( permit/books/items,.. upgrades) where one/ or several   permits are needed for:

     

    for example ;      patented permit for a Bellona ship/ a Ballona patent what gives all the members of a clan the ability to build a bellona .

     

     

    (pros: )  To encourage players to become a member of a clan.

     

    (conn): a costly patent ,

    and only available by Admirality store.,

    not transferable / 

    use once/ 

    and lost when leaving the clan or nation.

    not useable for players who aren't in a clan.

    purchasable only in capital port of the  origin ship nation. (example: trinidad at habana capital/victory at brit capital port)

     

    cost: 150.000 doubloons and 10.000.000 Reaals

     

    Clan: GWC 

  15. what about:              Patent for a single player

    patent to build (on a ship permit to build  )[ patent on Dutch indiaman "rotterdam"    permit for example ]

    a lifetime [ National ] Admiralty particular ship building permit....

    a ship patent for a particular ship permit.

    not transferable and lost if you make  nation shift

     

    clan:  GWC

    costs 75.000 doubloons

    --------------------------------------------------------------------------------------------------------

    https://en.wikipedia.org/wiki/Dutch_West_India_Company

    .......The intended purpose of the charter was to eliminate competition, particularly Spanish or Portuguese, between the various trading posts established by the merchants......

    { Geoctroyeerde Westindische Compagnie} Patented west-india company GWC

     

    ---------------------------------------------------------------------------------------------------------------------------------

    a fee 10 % goes to GWC when purchased in store of the admiralty  ...just kidding :) (but.. could be a mechanic for other nations with other ships 0.0 )

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