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Posts posted by oldcrankyman
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We sank all the Indias and some of the Essexes before they got to the circles, but they just kept gaining points. COULD WE PLEASE GET ALL OF THE MECHANICS OF THIS MESS POSTED IN ONE PLACE?
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On 11/1/2019 at 9:47 AM, admin said:
This not happening anymore
Warships give 10 points
Even if 25 warships reach the circles it will just give 250 points. Assuming you picked the right tactics they will be heavily damage and you will finish them off in no time.
That's wrong. We just lost after taking all the Indias and a few of the Essexes.
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10 hours ago, Anolytic said:
You're looking at the wrong server I bet. These guys are from the Dark Lands (PvE-server).
Btw, solution should be for port owning clan to change the port setting for Investment rights to: "Clan & Friends".
This situation happened after the AI took the port and we took it back. Everything worked fine before that.
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I've made a couple of other posts regarding this. Hope we can get it fixed ASAP.
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In addition to the other errors in the OP, we've found out that members of friendly clans lose the shipyard bonuses when a port is taken back from the AI. Sure would be good if we could get these screwups fixed.
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4 minutes ago, admin said:
thats obviously a typo
Traders are 325
Warships are 15
To you and I it's obviously a typo, but people with no knowledge of these battles DON"T know that. I tend to check things before I post them.
I notice that you chose not to even address my other points.
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On 11/15/2019 at 7:56 PM, admin said:
Captains
Safety is off and losing port battles to NPC Raiders will lose ports (ports will turn neutral and all investments will drop 1 level).
- Raiders attack rich ports based on a combinations of factors including investments and tax rate. Which means the attacked port can have zero investments but very high tax rate.
- If Raider attack fails they will ignore the port for at least 2 weeks.
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Attacks always happen on saturday and sunday.
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War Server
- Raiders will attack 3 of the 10 richest ports
- If raiders win port will turn neutral with the random timer
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Peace Server
- Raiders will attack 9 ports richest random ports over weekend (one per region) (Saturday and Sunday) to provide every region access to at least one defensive port battle.
- If raiders win - Port will turn neutral with the random timer
- As you can enter any port and craft there the only negative is the loss of the 1 lvl of investment and loss of taxation privileges.
- Small clans should try to add friendly clans to the friend list to defend the port together
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War Server
Raiders sailing military ships will drop a raid chest on kill starting next week. This week they probably carry standard loot.
Strategy
- Any modestly trained clan can defend the port.
- Join the battle before battle starts - If you miss the timer battle will be closed - so arrive early
- NPC Raiders always pick the best wind - take positions allowing you to intercept them on the right course
- Number of Raiders depend on port BR. (more info below)
- Your goal is to not let the fleets reach capture zones.
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Once Raiders reach the capture zones they get points
- Traders (transports) give 325 points
- Combat ships give 15 points
- If all transports reach the circles you lose the port battle.
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So your strategy should be
- focus fire transports and sink them before they rich the circle (high risk must do task)
- and then methodically eliminate combat ships (low risk task)
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Don't linefight just get into carronade range and destroy the transports.
- If you miss ALL the combat ships - (all combat ships enter capture zones) its just 270 points.
- If you miss just 1 trader transport - its already 325 points
- Bring several carronade ships for fast resolution of the transport problems.
- Invest into one fort or tower - they will absolutely devastate some of the attacking light ships
- Don't enter at piers - join the battle - and join on time (not on signal) but as early as you can
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You wont see NPCs until battle starts - so no point to send scouts.
Enemy composition UPDATE 7TH DECEMBER
- 15-18 combat ships - 325 points each (on reaching the capture zone)
- 4-6 transports - 15 points each (on reaching the capture zone)
- NPC raiders try to fill the battle ratings lowering the class of the ship
- So for high BR Port you will see 18 first rates, for medium BR fort you will probably see 18 frigates and for lowest BR shallow water port you will see 18 cutters. Keep this in mind.
NPC Raiders are ELITE ships and require precision and focus fire to win. As described above - you main goal should be to eliminate transports. If you eliminate transports you buy good amount of time.
A lot of this post is just wrong. They do NOT attack the richest ports. Also, only one port in the Gulf of Mexico has been attacked since this started. We had the 6th highest tax rate, but our port was the only developed port attacked.
They do NOT take advantage of the existing wind, they pick whatever wind direction that makes it the easiest for them. Since you can't scout, it's just a guess as to what direction they're going to come from.
They IGNORE BR totally. We just fought a fleet that was 18 ENDYMIONS and 6 Indias for a BR of 5940 in a 5000 BR limit PB.
And then the admin screwed up the update, the traders are worth 325 points, warships are worth 15 points.
It's fairly upsetting to first not get the info you need to make a plan, and then to make matters worse, the info we do get is quite often totally wrong.
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So in the latest PB defense, the NPCs had 18 Endymions and 6 Indias. The BR was 5940 in a 5000 point battle. The AI changes the wind in battle to suit it, it's not the same as the OW wind. Since you can't scout to see where they enter, we didn't even get within firing range of the one group before we were kicked out of battle. This whole thing just keeps getting stupider.
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I think it would be a great idea if we got ALL of the info regarding a new mechanic in ONE place. If info changes, it would be great if an admin would edit the original post to include that.
The main reason people leave NA is because it's too time consuming. Having to read through hours of forum posts to find all of the info regarding a new mechanic just makes that problem worse.
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5 minutes ago, Capitan Salazar said:
I have been treated with kindness and generosity by them so keep it civil, sir.
You might look at what he posted, bubba. This is about as civil as I'm going to get regarding this issue.
I'm the customer, the admin is here to provide customer service.
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7 minutes ago, admin said:
Sorry cranky old man, but this is how it works. Raiders are ELITE NPCs to bring challenge (to make it hard but not impossible). Many clans lose to them initially - recapture, change tactics and never lose again.
A little bit of practice and focus fire will help you win those battles with ease. How many were you?Ok, it would have been physically impossible to win that battle. They had the wind advantage, number advantage, since we were expecting 4th rate ships at a 4th rate PB. How exactly do you put over 500 crew on an Essex? I'd have more to say about your "this is how it works" nonsense, but I'm trying to be more polite in my old age. Your mechanic is severely broken.
You really need to put ALL of the info regarding these port battles in ONE easy to find place, I don't have the time to be searching the forums for hours.
Also, it's oldcrankyman, NOT cranky old man. You boys need some training in customer service.
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We were just attacked by an NPC fleet at St Mary's on the PVE server. They were using Essex frigates that somehow had over 500 crew and when boarding, killed 94 of my crew with a musket volley. How exactly does one get that many crew on an Essex? This is pretty much cheating on the devs' part.
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Sorry if this info was already posted, but there's a lot to read here. I have a question about the raiders. Do the warships go for the circles, or do they try to attack player ships?
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I'm wondering if any of the admins can explain why New Orleans on the PVE server was exempted from the 2 day hostility cooldown. The NPCs took the port and another port battle was scheduled less than an hour later. Coincidentally, a player of the nationality that has the PB is making all sorts of excuses for it. This certainly looks like a setup to me.
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24 minutes ago, AleXa <3 said:
It's not a Steam issue, the breakdown happens after character selection. This has been a regular occurrence since the server move. My ping also went from 185 to 300 after the move.
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I'm stuck on the "loading" screen right after character selection.
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1 minute ago, Liq said:
Also only get them if you've reached at least M/C rank
That would explain it then, thanks. I didn't have that rank then.
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That's my understanding, but I did 2 before last monday
Edit, actually I did 3, one on the 14th and 2 on the 16th
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I've done 6 port battles, 2 last week and 4 this week and haven't received any victory marks. I'm wondering what's up with that.
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23 minutes ago, Norfolk nChance said:
http://downdetector.com/status/comcast-xfinity
Comcast State side only had a big issue earlier and was probably what the issue was
Norfolk.
I'm on Comcast, and had no problem with any other site until a few minutes ago when it totally went down for a couple of minutes. Unfortunately, I had just entered a battle when it happened.
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I was wondering what was going on, it's really odd to have the servers crash and not see a bunch of posts about it here.
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My game crashed at 09:30ish US Pacific time and I haven't been able to log back in, did the servers crash again?
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My understanding is that the reason the clan PB system was initiated was due to too many people trying to get into PBs. Given the number of players now, that's a dead issue. The clan PB system should be dropped in favor of something less arcane and more workable.
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This is not good, if we're going to stay with this silly clan based PB system, there needs to be a mechanism for one clan to hand off ownership of a port to another clan. If that was possible, this CF wouldn't have happened.
otro nuevo Boicot en el intento de capturar George Town 2 pve
in Tribunal - Трибунал
Posted
This is unfortunate. Our clan on the PVE server was going to help one of the minor clans in another nation generate hostility. This rule change will make it essentially impossible for the small guys to take any ports. It seems the the easy way to solve this is to allow anybody to help with hostility missions if they have permission from the clan doing the missions.