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Mrdoomed

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Posts posted by Mrdoomed

  1. 15 hours ago, victor said:

    There is a legal problem: if a game developer allows alts when a customer buys the copy of the game for an alt and then - only later on - the seller say "you cannot use anymore the alt that you bought when I allowed to use ti", it is likely that the seller will be compelled to refund the player.

     

    If they did not forbid alts from the very beginning, it is very difficult to do it later.

     

    Moreover alt are almost essential for the life of underpopulated games (and naval action has only 650 players online in prime time on PVP 1).

     

    This said, i think alts - until they are not exploited in fake combats in order to get easy XP - are not really a problem for the game, since there are a lot of other MMO games that have them (think of eve online).

    Well i do not agree with your  excuses for letting players pay to win i do agree that the company would decide to not allow alts.

    I dont know if because its EA they can do it legally and get away with it or not but it would be bad  publicity for them for sure.  i seriously doubt they will suddenly not allow alts for multiple reasons so its likely not important . 

    Bad thing is that with a low population and allowing pay to win as the game model will ensure this will be more a game of alts than a game for people.

    I know on my server its not uncommon for someone i attack to pm me that its so and so alt or to see someones alt in our faction whos main is another faction .  its all really stupid and just disheartening for anyone hoping for a fun fair game.

    Pay to win only attracts a certain crowd so this will be fun to watch lol.

  2. The reason there is less and less pvp is because players simply teleport everywhere or afk sail a basic cutter till they get to the future outpost and then teleport there.

    Back when the primary form of transportation was....well, acual transportation. NOw its simply run a free cutter there then teleport forever.

    Unless you are willing to sit in front of a capital or very needed port (and be called a ganker all day) pvp is less ad less available.

    Add that with 600 ai fleets per square mile and its worse.

    At least now we can jump into quests that everyone does, exept they just surrender.

    You call it sailing around endlessly (smh) but when players ACTUALLY SAILED AROUND they where all over the place runming into you. Yall ask to take ships off the ow so here is the result.

    The cats outa the bag now so you cant take back free teleports for everyone so get used to rare pvp. If the whiners get what theu want in ai travel in the eather or instant teleports of ships pvp outside of empty port battles will finally go away.

  3. Very funny you post this. We had an alt "discussion " on nation chat today. A few players who have OVER 10 alts talking to some of us who dont think alts are fair.

    Regardless of how you feel about alts think abkut this. If you think PAY TO WIN is not fair and equal gaming then you cant like alts. IT gives players who can steal moms credit card or people with extra funds a easy win.

    Many many many plyers find alts and faction jumping the biggest negitive to the long term success of this game. I definitely think its up there.

    If the admin is going to ask people to pay 40 bucks for a game be better hope they dont know anyone willing to just spend extra money will dominate them in all aspects (even combat because they will have better ships and mods and more of them) and could even talk them into trading away something to an alt who then steals it with no course of action to be taken because he simply changes his name.

    Pay to win is a crap game policy so the use of alts really pushes that limit.

    • Like 2
  4. You can find sweet demand here:

    http://forum.game-labs.net/index.php?/topic/17281-why-naval-action-rating-is-sinking/

    Everyone has their opinions and I respect them all, but I look little further. If devs can't see it then someone else will.

    Sorry buddy. You have a lot of decent ideas but if youre telling me it takes longer to sail from on port to another than it does to drive 1/4 the way across the US you have made poor decisions in your life.

    If it takes you EIGHT HOURS! !!!! to have a successful gaming session on this game you need to reevaluate your life goals maybe.

    Also i am sure you will get your wishes in the end because the devs keep working to reverse the once great game they had. You and 20 friends will be happy teleporting from empty port battles to empty port battles.

  5. 90% of players don't have 8 hours/day required to enjoy this game fully. This means those 90% will eventually get bored and quit. Devs need to provide tools that will let players join action when then they want and right when they log in into the game.

    Today we have this - player log in, he sees pvp on the other side of the world, but

    1. I have to spend days real time sailing there to set up an outpost and move ships.

    2. By the time I do all this pvp is over in that zone and is moved to another zone.

    3. You know the answer ... because that player is no longer in Naval Action.

    As soon as you spout off the bumper sticker slogan " it takes 8 hours todo anything" you lose ay credibility you may have.

    I dont ply 8 hours in a week and i think travel is TO FAST as it is and we need cooldown teleports again.

    If you guys would just admit what you really want at least i could respect you. JUst say " what i want is a sure fire way to avoid ALL PVP exept what i chose" and you at least are telling the truth. The stupid it takes 7000000 hours to sail anywhere is stupid.

  6. but it would be easier with automatic outposts in freeports. Hardcore gamers just make the outposts in freeports anyway so they dont have to travel a lot and casualgamers complaint about the long trips.

    i compared savannah-atwood with hat island-bermuda since it is the longest sail i made with a big ship on my gametime.

    Trip in my teak/crew space/speed Bucce

    Hat Island - Bermuda was around 3 hours. If i measure the distance on navalactioncraft/map its 10cm away (zoom blabla, just to compare)

    Savannah-Atwood is 8cm on the same zoom. So i dont think it would only take 30-45 Min.

    but yea, i think the circle idea is a nice thought but its easier to implement a automatic freeport solution and because there arent that many developers behind that beautifull game an easy but working solution should be aimed at

    What hack are hardcore users using that lets them build outpost in freeports? Im assuming its a hack since only hardcore gamers can build outposts in freeports while everyone has to sail for 154 hours just to get to a 1st level quest.

  7. I think keeping it like the paints would be the only way to do it. Things they devs created and approved. I wouldn't mind a few shades for the sales to look more worn and maybe clan like. Though we are talking of grey, reds and tans. No the thing I would like to see and this is small modifications. CLAN SAILS on our ships so we can tell in battle or even at sea what faction clan they belong to without clicking on the ship and looking at the name. You see that Pirate flag on the back, but than you notice the BLACK flag on the main mast. Well crap we got some of them BLACK guys. Oh look is that DOOM? Hell it's not just DOOM clan that is DOOM himself in this fight? Well we better tucker our tails between our legs and run boys......

    You know things like that cause seeing 25 Connies in one battle and than make that 50 counting both teams can get a little confusing trying to tell who is freen or foe when all you can see is the ship and not the name of who is on the ship. Even worse is the white flags of the neatrual AI that I think are all ways surrender/captured ships.

    Having custom flags would be cool, especially for pirates,but i would be hesitate on sails just from my memories of potbs ha haha.

    Good point. Yes, cloaking devices for color schemes. And why not? They certainly fit right in with the following current in-game themes:

    - Starship Enterprise teleports

    - Automatic updated GPS coordinates

    - Instant worldwide communications (Teamspeak)

    - Auto-clickers

    - Magical perks

    - etc....

    DONT.......

    .even get me started on these things . ;)

  8. "Players cannot be left with a sandbox on the assumption they will use it to go have fun in. Players are mostly idiots. If you want them to have fun you must devise systems that drive them into each other. These systems need a reasonable level of complexity, I think, but should be intuitive."

    I know, you guys are time wasters and control freaks who think everyone SHOULD play like you do. You have no sense that out there is a multiplicity of views and game preferences. When I pay for a game, I don't want someone to tell me how to enjoy the game, as if he has the answer to my life and enjoyment. Why, do you want to control this part of my life only, or all of it? That sort of megalomaniac narcissism makes communication painful. I give my opinions in order to broaden the scope of possibilities, not narrow them.

    Not that it matters but you are bitching at us being control freaks who want it our way because we dont agree with you who wants it your way. I think there is a saying for that.

    All i know is the easier and more carebear friendly they try and make this game the lower the population goes.

  9. My suggestion for restricting Ships-of-the-Line that is quite uncomplicated and does not need the imposition of many complex and convoluted changes, which make life hard for players and reduce the playability of the game, and is like trying to fit round pegs in square holes. Now, we have to sail to remote places wasting good playing time, looking for rare materials and using up time crafting complicated blue prints. Many players, including myself, are fed up.

    No complicated and destructive patches needed.

    For ranks, I am going to use the British nomenclature.

    1) 3rd Rate: requirement is Commodore rank, 800 men. No lesser ranks allowed to sail it. Only one per player.

    2) 2nd Rate: Rear Admiral, 900 men. No lesser ranks allowed to sail it. Only one per player.

    3) 1st Rate: Vice Admiral, 1,000 men. No lesser ranks allowed to sail it. One per player.

    4) Super 1st Rate: Admiral, 1,100 men. No lesser ranks allowed to sail it. One per player.

    This is simple and should be simple to implement.

    I have seen 1st Lieutenants trying to sail the gift Bucentaure! It is ridiculous. My preference is that a ship level be tied to a rank.

    Anything to lower sol volume. I like your idea on limits bound to rank but what about allowing 3 3rd rate 2 2nd and 1 st rate?

    Everyone is always so concerned about pirates and thier historical accuracy but have no problems witb 20000 1st rates in the carrabean.

    • Like 3
  10. For every $5 gained by selling black sailcloth to pirate teenagers in an in-game store, remember... you lose the $5 of the grown man who wants his Navy regulation paint scheme.

    And comming from games that allowed " black or green sails" it soon morphed because of pouty kids and the next thing you know ever ship has rainbow sails, my little pony flags and anime paint schemes and ship are either named likcmybalzz or imaprettybrony.

    I already hate that people take asinine player names like snotballz or ballbeards etc and make my decision on who to kill and who to spare by the stupidity of thier names. Please dont make my old man vengeance work harder.

    • Like 5
  11. It seems like everynday there is about 9000 post started about how to shorten sail time and speed up open world travel. I mean we get 8 outposts and instant no cooldown teleports which means if you have a 50 iq and play over a week you have had the opportunity to be spread allnover the entire map at the click of a button plus an utpost or two that a changable to accommodate resorces needed or a shifting front line.

    The only other posts to equal its whine level is about being ganked and forced to fight pvp you dont want to.

    This has led me to the conclusion that they are one in the same. These people asking for fast travel and no open world movment are usually the same ones who complian about unfair pvp and this is just another way to avoid pvp.

    Lets face it ANYONE with a brain and who has played a few days has no problem getting from one side of the map to the other and we all have millions of gold so we have ships everywhere so......these people are trying to teleport/fastforward etc just to avoid combat and using the false naritive of slow travel (that MANY of us here know and say dont exist )to circumvent combat.

    With as hard as pvp on the ow is geting i hope they never make fast travel.

  12. I think PvP and PvE can coexist together if balanced allowances are made for both. The hijacking of the PvE Combat missions for regional (anti) hostility generation was a major loss for the PvE player. If asked I would've argued vehemently against the Combat mission hijacking and asked that a separate category of Hostility missions be added.

    Sorry - I guess I should've been clearer on the 2nd point, you seem to misunderstand my objection. It has absolutely nothing to do with PvP or PvE. It is the sheer craziness of having an enemy fleet suddenly beam in/materialize right next to you. If anything, to me you appear to be wanting the EZ mode. Enter the instance at point blank range, start shooting.

    IMHO the devs need to either fix how late entries spawn into a combat instance... pull circle distance away on heading where they crossed the 'invisible' pull circle (if they opt in) around the mission marker (major dev effort).

    ...OR...

    close mission instances instantly too (easy for devs). In that case Pvp'rs wanting to fight the combat mission people have to catch them on the way *to* the mission, not land in their lap inside.

    I understand you wanting to be able to avoid pvp. UNFORTUNATELY i like pvp.

    They have two servers, one for pve and one for pvp. I think the more opportunities to make pvp available and easy to obtain is best you do not. Simple disagreement.

    The devs have been testing lots of different things do do with missions. Right now missions acually serve a purpose, other than padding your xp or pocket, so if your mission can effect hostility then they deserve to stop it.

    At this time if you want care free pve ( on my pvp server) then attacking ai ships locks players out. How is this difficult?

    I believe you want the best of both worlds. YOu want to grind free xp , free gold, free drops and mindless safe pve while you to raise hostility. If im wrong then simply attack ai bots right?

    The devs are only testing so we both get to voice our opinion. Im only countering your opinion because i acually like pvp.

    I think pve server should allow port battles and no open world pvp then all the carebear players who think every move is a gank and everything isnt fair can go play there but still do the one thing they all seem to like and that is the mess of port battles.

    All the other TRUE pvp open world real players can play real pvp! I wish the devs would explore this idea. I GAURENTEE this would make everyone happy. Killers and carebear both.

  13. It seems to me one possible solution would be to use the Non Players Fleets IA as a coast patrols, or sea police. In this way these fleets would be forced to defend every player on disadvantage. For example, 3 against 1, or when the battle ratting was very different. To implement this change, should have more NP IA fleet protecting players and traders. It might even be right to request the help of these NP IA fleet and take your own command of these ships.

    I think this could be possible only for coast areas, so everybody will be protected in some areas near your cities coast.

    Thats ALREADY in the game? Now with the new circle its impossible to pull in a 1v1. PLus 99% of players never leave the coast line for fear of a fight.

    The "ganking" excuse is just a made up term for players who either cant play well or cant handle loss at all.

  14. The OW battle exit issue is that you get dumped right back into the frying pan if you manage to survive the initial encounter, or the 2nd, or the 3rd... Very glad the devs are planning to have surviving battle defenders automatically escape to the nearest friendly port. I would assume that means either national, allied or free port.

    The mission entry issue is that the mission marker stays open in OW for 30 minutes while combat closes instantly.

    • This is guaranteed to be a point of frustration to unaware new players and lone wolf types. It ain't all about the clans and gankers. I understand the idea of being able to counter or reinforce hostility generation, but I think it's better served by players/groups spawning their own Combat missions in the region or actively PvP hunting those who have - not gate crashing their missions.
    • The nail in the coffin for me on leaving it open is the fact that johnny-come-laters effectively "materialize" into the thick of things a-la Star Trek. We argue vehemently against visible ultrafast OW movement, but accept teleporting into a battle instance? I vote for consistency.

    Just expressing my preference that these 2 issues get planning and development priority over anything proposed in this poll.

    I agree with the first point completely but the second point is asking for ez mode in my opinion.

    Pve lovers and grinders can go play pve and not add false numbers to my server and screw up testing for real pvp players. BY letting grinders even do braindead missions all day is a compromised already so by letting those of us acually looking for a challenge be able to find pvp by finding where they hide is ok.

    If you want a fight to close faster then either just attacl ai on ow or pvp. WHy is that a bad thing on a pvp server ?

  15. Currently, a single player has no chance against a group of enemy ships, even has been received him the opportunity to get help from allies who are nearby. The game is clearly against a single player, and there is little evidence that this can change.

    Should one ship have a chance against a large group?

    The only "ganks" that go on is when a pvp player comes outa battle and is surrounded by port huggers.

    • Like 1
  16. "Battle open"-Timer and "MISSION open timer" mixed up ?

    It is highly riskful recently, to take on MISSIONS, because pirates or other enemies could still join in

    even after 30 minutes. Newbies want to use MISSIONS for sailing and gunnery training,

    but now nobody really dares to use them anymore.

    On the other hand, the real BATTLE in the Open World will be closed at once, when it is started.

    Other ships, altough well in sight of the beginning battle, cannot join anymore.

    Both seems very unrealistic, and without any sense.

    Players only get frustrated, when their attempts to join and help in a combat, are getting choked like this.

    Proposals:

    - close MISSIONS right after start, so that newbies dare to do some training again

    - let the Open world BATTLEs open for at least 5 - 7 minutes,

    - or expand the outer circle much more, so that all ships well in sight of the clashing ships

    can still try to sail to the fight and assist one or the other side

    As it is now, players in my NATION are only frustrated about BATTLES, and don't sail MISSIONS no more.

    Ive played ow since it started and seen it go through all its timers,phases, br limits etc and i hold the same opinion as day one.

    Im on a pvp server and do NOT like anything that lets try hards grind away in pve heaven. I dont mind pvp closing because its pvp and was thought out but ive watched thousands of people on a pvp server who spend thier entire career hidden in pve missions 5 minutes from capital.

    Now FINALLY these players risk having to be a part of the game. Plus these missions now have a purpose in the game. IF they want to hide in pve then fight bots.

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