Jump to content
Game-Labs Forum

Mrdoomed

Ensign
  • Posts

    2,597
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Mrdoomed

  1. 2 hours ago, Angus McGregor said:

    Given that seal-clubbing will occur if it can, new players need a segregated area to learn in without being victimized by veterans. Either by restricting the Bahamas to only 1st/2nd level players (not sure how this could be done without completely shattering immersion) or giving new players a completely separate and smaller map of the Bahamas.

    I don't think putting national ports in the Pacific would work, it's just too linear. Each nation could really only "interact" with its directly adjacent neighbor(s). Nations at the north/south ends would have only one adversary.

    Ive suggested about 50 times a rookie server for new accounts only. optional of course since some people dont need training wheels.

    A small server with small fictitious map and just a few fictitious factions to play. cut off at say level 3. you can play and learn after that but wont gain gold or xp etc after level 3.

    Crickets so far on a perfect solution . 

  2. On 11/16/2016 at 9:55 AM, Jean Ribault said:

     

    You're assuming you are owed a pardon from the Admiralty then?   No floggings, or tribute?  ^_^

     

    :P

    Meh, we will still be true pirates but with better perks and acually be able to disquiese ourselves with french flag. Probably wont have a single french port lol. Just better access to goods and no black flag stigmata .  

    • Like 1
  3. 18 hours ago, CapnScragg said:

    So far I have to say this idea did not pan out as designed.  I moved a ship down there just to check it out.  I rarely see other players and when I do they are usually groups of experienced players in heavy rattlesnakes.  I suspect they are seal clubbing (poor form guys).  

    I'd be more in favor of a low level area that once you leave, you cannot return to.  A small PVE training area until you get thrown to the sharks in the big pond.

    Ive suggested this very thing half dozen times and never had one person support it. Face it almost every player wants to gank and newb hunt. The constant bitching about timers is proof enough . 

    This rookie fish in a barrel zone is exactly what I said it would be weeks before release . 

  4. 3 hours ago, fox2run said:

    ROE should be open for the duration of the battle. Ships spawns further and further from the center as time progress. That would be the most exciting feature IMHO.

    We need easy access to pvp. Fights are almost always unfair, but cheaper ships and possible reinforcements will make up for that.

     

     

    If you ever leared how to play you would not be such a broken record . 

  5. 13 minutes ago, Lisa-Azra said:

    Admiralty store.

    • New currency will be added and will be granted for PvP victories and successful port attack or defense. In its basic implementation players will be able to use this currency to buy rare materials and upgrades. 

     

    Yeah this works perfectly on the PvE server, again we are a 2nd thought

    Well the pvp server is basically pve unlessyou enter a port battle . 

  6. 16 minutes ago, Fletch67 said:

    17 people had fun 5 didn't?

    Seriously, I know it was not perfect but there was some huge open world battles went down during that time. I think its too far now in the other extreme, just my opinion.

    So basically you are a advocate for ganking. i see that now. thanks for at least admiting it.

  7. 17 minutes ago, Fletch67 said:

    So at the moment the gank fleet simply  sits outside the battle waiting for the occupants to come out rather than joining in. I see little difference. People are now using trade ships as bait to get a people into battle, then  travel and wait on the crossed swords. It all depends weather you like small battles or big battles I guess.

    Ha. you acually think those same people wont be waiting to gank instead of joining in when there is a chance they will get hurt?? hahahaha what game have you been playing ? 

    They are all still going to gank. youre trying to apease gankers by giving them a " fair" way to gank. Im sorry but ow any game is about ganking. The more a game prevents it the better. The battle lock  no timer is perfect. this way you only deal with one gank at a time.

  8. I have another question/statement .  Since this game is basically going to become a lobby game ( congrats to the moba crowd) and rewards will mostly come from there and there is apparently no risk to lose ships or durability or officers basically 3/4 of players will play there.

    This means pvp2 will have a population of about 7 players. Can the ow pvp servers be merged into a CENTRAL server? otherwise pvp2 is gone and i have no intention in restarting to build my small empire just to get wiped again before launch . 

    Any legitimate idea on servers or what is going to happen to the players who enjoyed the ow?

    • Like 1
  9. Since the new social perk will grant the ability to greatly effect a solo player and his ability to use strategy and smarts to attack foolish targets thus making once again the game less fun for solo players and the super rare real pirate. Shouldnt there be a perk that counters social ?  Call it privateer ,  or hunter perk or something .  Its not fair to constantly stack the deck againsts solo hunters. There are going to be a potential lot of them after release . 

    Yes the social perk BETTER BE expensive and fairly rare but it has huge  potential to be greatly unbalancing in a smart players hands and should have a counter perk.

  10. 11 minutes ago, TrackTerror said:

    I would very much like to try the 15 minutes timer, It has obvious drawbacks but with a smaller server pop this might have to be done in order to keep the game fun. When the server pop increases this should be reviewed and perhaps lowered, if server pop hit fantastic heights then I am personally ok with instant close.

    Right now the instant close with all it's merits does not actually make the game more fun, rather the opposite.

    It is important to remember that timers and such does not automatically scale with the server population/mapsize/etc which makes this a variable that have to be reviewed and alterered on each few patches depending on current health of server since player density has lots to do with what would be a good implementation, we all want to have fair fights but having fun and actually getting into fights are far more important.
     

    When we had the long timers before it was a nightmare because every battle was open to everyone anywhere practically and it let asshole try hards who would sit in battle screens and set up massive ganks all day long or 50 players sittig in port doing nothing but waiting to gank and that waBEFORE no cooldown teleports . 

    With  no cooldown teleports here is how every battle will go. You tag a ship. Entire server teleports to your battle and since you was out looking for pvp youare near enemy turf ad the battle is 25vs you.  yeah ill pass on that.

    The players already are here crying about open missions not being fair because people can keep joining. Imagine every battle being open for the entre server.

    Maybe like alot of players youndont care ablut solo or small groups or casual players but its just another nail in thier coffin.

    • Like 2
  11. I WISH pirates where different but the last uodate acually pushed them more towards being a real nation. Sure we are spread out and the " idea" was to probably try and promote pirate republics here and there instead of one huge faction.

    Good luck with that .  been trying to get pirates on pvp 2 to split into different regions since February 1st. Not one single taker. Now is no different .  you will never change the modern gamer unless yiu force it.

    As it is my clan of true pirate players will most likely roll national after wipe because we can act more like pirates playing france than we can playing pirates now.

  12. 4 hours ago, oldcrankyman said:

    Another post by a player who thinks that his style of play is the only valid one, so therefore the game should be tailored to suit him.

    Jerome, there's no right way to play Naval Action.

    Your style of play is NOT the only valid way to play, nor is it the most popular way to play.

    The most popular way to play on pvp2 is to avoid all pvp at all costs unless its a scripted lame port battle.  global chat is nothing but endless insults from people being attacked.

    Ill take the op style of the current pve mission port battles only carebears we have.

  13. 5 hours ago, stormridersp said:

    What is it that makes you think that Ganking actually makes players stay?

     

    No offense or offense i dont care. In this game there really is no "ganking " like most games. There has never been in a year ONE POST about ganking that wasn't because of player error or a secret cry for " i dont like ow pvp help me please ". that is why he is saying they dont leave because of ganking. They are leaving because open world pvp rvr isnt for them.

  14. Doing ok so far, sometimes great ! There are alot of things i would do differently but before this last big update i would say the game was pretty fun and i could spend a long time playing it.

    It could definitely be more fun and attract a better player base for long term success if thingswhere a bit different but all in all if the newest patch was changed i would re buy the game to play it but this last patch....meh i wpuld wait for a sale and i personally dont play much now. hour or two a week instead of a day.

  15. Ive still not been able to make a mastercraft or exeptional ship ir fine for that matter since the fine wood started. i dont play very much now because there is no pvp so that hurts but im not a building maker kind of guy i try ad act the part of a pirate.

    I dont know if this is good r bad in long run of the game. Can never find pvp so it really dont matter.

    • Like 1
  16. 16 minutes ago, Wraith said:

    Perhaps, I'm willing to test it to see. Anything that brings people back and excites them to PvP is a good change. We'll just see how many of those lone Buc and Bellona captains are going to like our spread out Rattler Gang traps again. :)

    So True.  the same xx people didn't like long timers , short timers , no timers, BR timers etc. Seems like a common theme . 

     

    When will devs realize certain people want zero ow pvp but dont have the stones to say that. Devs stop listening to squeeky wheels.

    • Like 2
  17. 52 minutes ago, Wraith said:

    Yeah, I could get behind this, with potentially the rookie server limited to the Bahama region to concentrate people?  I hate to make rookies miss out on early pvp learning experiences... I don't know, it's a hard thing to address as the game has changed so much since I was learning it.. No longer can you go take a mission near your capital, have some PvE xp grind and encounter a lone pirate on the way back in. This would be the ideal situation and I'd agree with removing the rookie zone if that were still possible.

    I would make it even easier for rookies .  make it in the Bahamas but only a small section of Bahamas .  Mayve just one of the new regions and divide it only between say US,Britian , france andSpain .  this way each "starter faction" is allways full of plenty of people .  give each faction 1 or 2 ports than can be captured and the rest safe.

    Once decided to go full server they can reselect a faction and lose no gold, ships,xp etc.   reimbursement for buildings or outposts lost.

    And if you dont want to form a national affection during rookie time simply make the factions colors not factions.

  18. 1 hour ago, Wraith said:

    As opposed to the rookies being chum in the waters as they try to do missions outside of capitals? Enemies just camping the midshipman mission locations like they used to? :) 

    People who want to seal club will do that, but at least with the rookie zone mechanics they are forced into mildly more balanced engagements.  That said, I do agree, it's about the only place where plentiful resources exist and the Bahamas are a fun place to play because people still seem willing to risk shallow water ships in conjunction with plentiful player traders. I feel bad playing in the rookie zone, and don't seal club there when it's new players I run across, but it is about the most interesting place to play at the moment.

    If anything, with server pops being what they are, they should shut down the entire map and restrict all of us to the rookie zone for a few weeks for testing. 120 players last night all concentrated in the rookie zone would be great!

    Hahaha im pretty sure all players but me are already  concentrated in rookie zone.  Newbs getting killed near capital waters is 90%thier and thier factions fault 10% guys who for some reason would rather waste time killing a rookie for 5 xp.  We were all rookies and survived and most of us probably were never picked on.

    But if its true and my friends and i are the exeptions to the rule and the poor younglings are safe nowhere then a rookie server makes even more sense.

    I think there should be 3 servers 1. pvp 2. pve with port battles only 3. rookie up to level 3 server.

  19. Best way for fast travel is to just play the damn game for a week . If players don't slowly spread out ports or strategically stage a few ports in spots that allow them to be everywhere in the atlantic in minutes then its there own stupidity .  If its because they went way far away to get a resorce then it must be one of a few things thats super rare not to find close to a capital and they SHOULD have to spend time getting it back since its going to make them rich or powerful or are we just handing out trophies to everyone still ?

×
×
  • Create New...