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Black Spawn

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Posts posted by Black Spawn

  1. On 6/25/2017 at 5:17 PM, AngryPanCake said:

    Players volunteering to help with localizations would help improve the UI a great deal, adding simple and easy to understand directions/instructions to help newcomers navigate through it.

    However, I foresee that this could be a copyright/legal issue with players producing stuff (for free) for a game development company that is making the money. It's a little bit more complicated than it sounds. As opposed to a free game mod that players contribute to.

    But, It sure would move things much faster.

    I dont think it should be a legal issue as long as its clearly stated that all submissions can be used by the devs to their liking. But then again I have never been in game development...   

    But I still think the devs waste potential in not crowdsourcing simple things. 

    • Like 1
  2. 3 minutes ago, Sir Texas Sir said:

    HP and Thickness have  a cap o 20%.  This is included with your wood bonus for what type of ship your craft.  So effectively you just put what a mod on there that maxed out your HP without even taking into account the second mod or wood type.  We where thinking the floating battery would prob be best used on a Fir or Cedar ships to tank something out that normally wouldn't be very paper thin.  We really just couldn't find a use for the Floating Battery. It's an odd mod with it's stats and the in game caps that we found so far.  With that we are suspecting that other things like Penetration and such might cap out at 20% too.  It's kinda hard to test those stats out.   We have some one about to do a reload build and we will be able to time it and see if it caps out at 20% too.

    Thats really interesting, didnt know that. Stat caps are a odd thing if they are mentioned nowhere.:blink:

  3. 2 minutes ago, Aegir said:

    Does anyone know which upgrades stack and which ones don't?

    I just tried to put on a "Bow figure - elephant" and "Floating battery", but the floating battery bonus overrode the elephant instead of stacking. I imagine that might be the case with other upgrades as well (e.g. there's several upgrades providing sail force).

    If thats actually the case i dont think it's the intended way. Ever since i have played every single modificator of each installed upgrade was applied to the ship...

  4. As I understand it the UI is still way on the end of the devs to-do list for now since there are more urgent matters to adress. 

    For new players the UI is probably still a huge turnoff and only those who actually give it a shot will see the real beauty. What is even problematic for most "old dogs" are the cryptic modifiers.

    But one benefit of naval action is that we have a small but mostly comitted community (at least for now). Why not use our strengths in the community to kill two birds with one stone and bring the game forward in this simple cause.  

    My suggestion is to make it a kind of challenge to describe upgrades, books and their modifiers, wares and ships with fitting and understandable statements, quotes and such. 

    The challenge could be for example one item per week. @admin decides which ones are fitting and give it to the players as a poll to decide which they like most. 

    The suggestion with the most votes at the end of the week wins and gets a reward in some form - marks, ships, skins etc.

    What do you guys think? 

    • Like 8
  5. 3 hours ago, John Sheppard said:

    hi are you sure about the optimized ballas? isn't it supposed to be -3% speed? as per the wiki

    Just double-checked for you. But yes according to the API the values are positive:

    "Modifiers":[{"Slot":"NONE","MappingIds":["SHIP_MAX_ROLL_ANGLE"],"Absolute":0,"Percentage":-10},{"Slot":"NONE","MappingIds":["SHIP_MAX_SPEED"],"Absolute":0,"Percentage":3}],
    "Modifiers":[{"Slot":"NONE","MappingIds":["SHIP_MAX_ROLL_ANGLE"],"Absolute":0,"Percentage":-5},{"Slot":"NONE","MappingIds":["SHIP_MAX_SPEED"],"Absolute":0,"Percentage":3}]
    "Modifiers":[{"Slot":"NONE","MappingIds":["SHIP_MAX_ROLL_ANGLE"],"Absolute":0,"Percentage":-3},{"Slot":"NONE","MappingIds":["SHIP_MAX_SPEED"],"Absolute":0,"Percentage":3}],
  6. 11 hours ago, balticsailor said:

    I wonder what the point of Trim by the Stern is since it only has negatives. Or does it have any hiden bonuses?

    pretty much. yes. but the colorcoding is my interpretation of the values.

    Might be that the values are a positive thing. But afaik speed is always better if the values are positive and vice versa the time decreases with a negative value.

  7. 4 hours ago, Jogador_Surpresa said:

    How am I supposed to craft the refit if I can't find the materials anywhere? The trader tool says that it is available in a port, but it is not. Naval action craft also has wrong information...

    AFAIK available doesn't necessarily mean the port has the wares in stock, just that they have it delivered on a regular basis. Get an outpost there and set a contract.

  8. 1 minute ago, Remus said:

    I'm only looking at econ right now. Do you not have base stats to apply the modifiers to then?

    sure. but there are like 5 identical Fir Plankings with the IDs pointing nowhere:

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    same goes for crew space.

    When it comes to coding and extracting i'd rather not hardcode but i guess there is no other way for now. :(

    • Like 1
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