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Posts posted by Black Spawn
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Update to Patch 11.0 - no changes
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Updated to 11.0 - Instructions aux Canonniers nerfed; The Complete Fencing Master nerfed | new modifiers introduced
new modifiers:
DECK_ALL | CANNON_MIN_ANGLE | CANNON_MAX_ANGLE |
NONE | FIREZONE_MAX_HORIZONTAL_ANGLE |both probably postitive. feedback apprechiated.
added to:
Gunnery Encyclopedia
Sur le Canonnage a Bord
Table of Parts of Ships of War- 1
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updated to 11.0 - adjusted combat mark prices
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updated to 11.0 - no changes
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updated to 11.0 - no changes
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Updated to 11.0 - no changes besides combat mark prices.
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Just now, Quineloe said:
from the game UI
Yeah well, that means RHEA TURN SPEED now is called like this ingame but not in the API for that matter. Good to know. I really would wish for more consistency in that regard. makes work like mine even harder. @Ink
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2 minutes ago, Quineloe said:
A treatise on rigging handling
Just doublechecked.
"Modifiers":[{"Slot":"NONE","MappingIds":["SAIL_RISING_SPEED"],"Absolute":0,"Percentage":10},{"Slot":"NONE","MappingIds":["RHEA_TURN_SPEED"],"Absolute":0,"Percentage":10}]
still the same modifiers as listed. Where did you get that info from?
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14 hours ago, Quineloe said:
So we ever figured out what Rheas Turn is? It can't be yard turn speed, because if you look at Art of Rigging Handling, that already has a name: Yard Turn Speed
Can't Confirm your statement. I reckon you mean the following:
Art of Ship Handling
Art of Ship Handling
SAIL | SAILING_CREW_REQUIRED | 7% *new*NONE | SHIP_MAX_ROLL_ANGLE |-8%*gone*
NONE | SHIP_MAX_SPEED | 2% *nerfed* (-2%)
NONE | SHIP_TURNING_SPEED | 5%
NONE | RUDDER_HALFTURN_TIME | -10%Found as recipe. Needs:
1x Notes on the Best Rudder Angles
1x Art of Proper Cargo Distributionno such thing in sight as "yard turn speed". So imo it still stands for yard turning speed.
11 hours ago, Mamen said:what about Trim by the Stern? Is it still only negatives?
according to the data, yes.
[{"Slot":"NONE","MappingIds":["RUDDER_HALFTURN_TIME"],"Absolute":0,"Percentage":12},{"Slot":"NONE","MappingIds":["RHEA_TURN_SPEED"],"Absolute":0,"Percentage":-10}]
I could have interpreted the variables wrong when it comes to color-coding. But normaly you want a decrease in everything with TIME in the name and vice versa an increase in everything with SPEED in it (except a few exceptions).
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Short Update. Northern Carpenters & Northern Master Carpenters changed.
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Short Update. Steeltoolbox was raped.
Also Expert Carpentry Handbook was changed.
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@Captain Lust & @Peter Goldman Light carriages seem to be removed/deactivated from the game.
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As @Anne Wildcat says this post is to be seen as depreciated for now. Until the paints are back and I got reliable data to work with. Sorry
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15 hours ago, Kolakhan said:
I read these forums from time to time and I see in here there is a 20% cap? Where did that come from? Never heard of it. Sure would be nice to know that as you are setting up your ship. I also noticed the author of the thread say you can only use one refit??? That can't be true because I have multiple on ships that have shown up as changes in the stats. So what the heck is it? How about some accurate info on this stuff.
Hey there. How about you take it down a notch. If you are missing information, collect them and make a guide for it?
And if you read again, I clearly stated that a ship can only have one refit.
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4 minutes ago, Prater said:
Ya, you are right. I wonder if this variable is found in the game files or api someplace else.
Which brings me back to my initial answer. Thickness and shipspeed are afaik the only two stats not fetchable (dynamically) from the API (without hardcoding).
edit: but if anyone finds the factor 13.03 in some way in the API that would be awesome
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1 minute ago, Prater said:
What are you talking about? This comes from the api. The question was how do you get ship speed from the api. Parse game labs javascript variable to get the ships, get MaxSpeed, get SpeedToWind, plug in the number I gave above (13.03), and you get each ship's speed values from the api for each point of sail. Then if you want to get fancy have the player choose their wood, modules and skills, all from the values in the api, and you get their modified speed. Trial and error? Took like 10 minutes to figure out by looking at the ship entries and finding the proper formula.
Yea true. Not saying your wrong. I am just pointing out that this would be a hard-coded variable which is not fetched dynamically and thus might change in the future.
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9 hours ago, Prater said:
Not true, it is possible.
MaxSpeed * SpeedToWind / 13.03
Tested on Lynx and Victory, works.
I assume this is how @balticsailor does it here: https://plot.ly/~jodgi/7.embed
speeds at pos. mods and wood not included, though, I haven't looked into adding wood and mods to the formula I gave above. I assume it is possible if you look at the api long enough.
Example:
Lynx "MaxSpeed":184.694412231445 "SpeedToWind":[0.532278835773468,0.646284937858582,0.734185039997101,0.760524809360504,0.812957763671875,0.93157172203064,1.00052952766418,0.927837312221527,0.925526201725006,0.996561944484711,0.838097333908081,0.53007984161377,-0.0525373816490173]
184.694412231445 * 1.00052952766418 / 13.03 = speed 90 degrees to the wind. 14.18 knots
184.694412231445 * 0.996561944484711 / 13.03 = speed 45 degrees to the wind. 14.12 knots
184.694412231445 * 0.53007984161377 = speed 15 degrees to the wind. 7.51 knotsp.s. answer to @Knobby's question
You know what this means right? speed * wood modifier * upgrade modifier * skill modifier x 2 = open world speed (or just go onto open world and get your max speed). Enter starting x,y, end x,y, enter starting wind in degrees, enter max ow speed, select ship type, get a pretty accurate way to calculate straight line time to arrival.
edit2: playing around https://namap.neocities.org/interactiveMap.html
But thats not really "fetched" from the API. Thats a variable found by trial and error like the portspeed found by baltic. Thats why i refered to Ship Speeds - Testing and Discussion...
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On 19.7.2017 at 9:16 AM, Knobby said:
So i've been taking a look at the ItemTemplates file myself. (still a massive pain none of the json tools i found can actually read this file...)
There are a few things about ship stats i still don't understand.
Most important one is speed. For example, Victory MaxSpeed is listed as 140.98xxxxxx.
How do you get from there to the actually in game speed stat?
I also cannot find thickness anywhere.
Congraz, you found the two stats not in the API. There is no way of fetching it from there.
For Shipspeed you could look at this tho:
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On 13.7.2017 at 2:23 AM, Tiedemann said:
I did not see the Grog Ration skill book listed..
Grog attack bonus: 0.03
Grog moral bonus: 2
Grog accuracy penalty: -0.03Grog rations are in Admirality Books:
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Updated to 10.4 - changes to Art of Proper Cargo Distribution, Art of Ship Handling & Trim - Speed
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Updated to 10.4 - changes to Optimized Ballast
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Updated to 10.4 - changes to Copper Plating
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Updated to 10.4 - changes to Gazelle
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[modules] Perma Upgrade modifiers [Patch 11.0]
in Guides - development forum
Posted
Care to elaborate? Have i missed something?