Jump to content
Game-Labs Forum

Jan van Santen

Members2
  • Posts

    705
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Jan van Santen

  1. 5 minutes ago, admin said:

    . In reality as a ship builder you only control half of the production quality and half of the quality depends on drunkedness of the carpenters.

    You never built a house it seems....

    To quote Lenin: Trust is good, but control is better...

    Should you ever build a house, here is how you ensure quality: You (as in yourself, not the architect, supervisor...whatever delegate)  go and control everything down to the last inch every evenning after the workmen have gone, you take the supervisor along 

    If anything is not 100% as planned...have it removed and redone and since its the workmens/supervisors fault, they wont get paid for the extra work. You will notice an education process :)

    After that has started, you crank out the boni for the workmen...but never stop controlling.

    This is how you build quality as planned.

    And this is how good ships were built, to. It's no wonder that certain shipwrights/shipyards had a record to build constantly better ships than others. And this is also why an rng has only very limited place in crafting.

    • Like 4
  2. I am the second example of doing the old crafting system on my own (1 man clan).

    Due to the than fedex system it was perfectly possible. I hit max crafting before I had max rank. 

    For those not playing than: you could fedex a certain amount of cargo at a cost between free ports than.

    So players would ship the precursor parts from a free port near them to the free port next to my shipyard.

    Today you dump  raw materials into the rng grinder =  no immersion.

    In the old days ship building was an adventure which required planning, which really created coop and immersion..and which rewarded you with a ship you had planned and worked for.

    • Like 3
  3. 11 minutes ago, Cetric de Cornusiac said:

    I mean the system with intermediate parts, which created sub-industries with the players and production chains.

    Like players who specialized in making light/heavy carriages, knees or whatever and delivered them to the shipcrafters who put all together.

    And all of them gained experience. :)

    I think it was in autumn 2018 when that was exchanged for current system.

    This. It also had 2 more advantages: 

    1) you could fedex precursors to a free port near your crafter

    2) Very little randomness. Quality could be added by "gold coins" iirc.

    And yes, permits obtained by crafting also made sense, bec specialized crafters gained an advantage, while the uprising ones could still gain exp by crafting precursors.

    I never understood why you gave up that system and put effort into a worse crafting....

    "Never change a winning system"...and that was, what you did to crafting imho. 

    • Thanks 1
  4. Suggestion: keep doublons in craft materials but make them quality boosters ? (Similar to the gold coins in past)

    eg : (1/ rank x multiplier )  x (1/ slots) x doublons = increased probability to get a 3+ slot ship

     

    Edit: A bit confused now. Todays patch didnt change the dubs requirement. A LO still costs 9K ish dubs ?

    • Like 3
  5. 18 minutes ago, mikawa said:

    Do you think buffed for speed or buffed for strength (considering the long time the wood of the real trinco has survived)?

    Never understood the speed thing anyway.

    https://en.wikipedia.org/wiki/HMS_Endymion_(1797)#Citations

     Apart from this, Endymion was known as the fastest sailing-ship in the Royal Navy during the Age of Sail, logging 14.4 knots (26.7 km/h) sailing large, and nearly 11.0 knots (20.4 km/h) close-hauled.[2]

    Oak afaik. Some of her later sister ships were softwood built..("fir" actually pitch pine)

    Would be interesting to have their speed figures.

  6. "Turban man" is her second  figurehead, It was carved in England 1845. 

    https://www.hartlepoolmail.co.uk/news/people/figurehead-hartlepools-iconic-hms-trincomalee-be-restored-and-put-display-1556339

    Can't find any pic of the original though....

    Btw: she maybe sexy but her heels are a bit high..... The real "10"  (after Indefatigable was rechristened 4th rate) is Endymion

    I guess devs know that, why else would Endy need a rare permit :)

    • Like 1
  7. I propose a change in nations...of ai !

    Reduce ai nations to just 2

    1) white (neutral) ai in instances (missions , pb etc). Rules: same as now

    2) red ( call them carribean, native ...or whatever) ai in open world. 

    Rules: they must be made unattractive on pvp while nothing but flag changes in pve.

    Result: more PvP on PvP server, more targets on PvE server. How to make them unattractive on PvP ? I don't play there , so I have to leave that to devs, but: very little loot, longer open battles, an exp modifier (.1 x exp)......smthg like that.

  8. On 4/25/2020 at 8:02 PM, Victor Hugues said:

     think the reason why we choose the pirate faction is the freedom or the challenge. Probably not for comfort and technology of an empire ?

    in NA pirates is a nation just like every other....with the same "freedom of challenge" all the other "empires" have At least that was the case when I picked "pirates" 

    You still didnt answer my question about investments. Only a new player who hasnt invested much can make a suggestion like yours which is nothing but a near wipe for many players. Dev statement: No more wipes after release. 

  9. On 4/20/2020 at 9:05 PM, admin said:

    . We consider that nobody cared for crafted ships anymore.

    Why does that surprise you ? It was you (as in : the devs)  who killed crafting on PvE server after all...(idk about the situation of crafting on PvP, as I dont play there)

     

    You hand out near perfect gift ships  in all seasoned woods which would take me months if not years to reproduce by crafting...

    given the effort it takes to make s woods and the lousy chance in rng to receive a 5/5

    With cross trading from PvP every vet account  now owns 2 x each near perfect 5/5 lo(s)/wo (s) LO; Christian and Implacable.....6 near perfect ships..which I can't even dream off to ever craft....which cost me nothing and which I use now to farm more ships...(eg elite notes)

     PPl have gift ships, dlc, elite notes, notes from deadmans chest, notes from admiralty.....(and soon a free daily first rate...?)

    In short; there is a surplus of good ships for zero to very little effort,  while crafting produces less quality and takes much more effort.

    So why should any1 craft ? (other than masscraft indiaman to get to lvl 7) ???

    All these easy to get good ships  were also the reason why players were disappointed with the on average crappy quality of the hard to get event Admiral de Ruyters. 

     

    If you want interest in crafting (and better reviews ), decouple  port boni from port ownership, fix s wood grind, fix rng, fix immersion ( return to crafting of precursors) and balance the effort/reward ratio in a way that makes crafting viable again compared to other sources of ships.

    There is an easy way, too : You could simply reroll crafting to 2016, when it was much better than now.

     

     

    • Like 1
  10. Indiaman is Swedish btw. 

    Based on a drawing from a book by Swedish shipwright Fredrik Henrik af Chapman 

    http://www.navalactionwiki.com/index.php?title=Indiaman

    https://en.wikipedia.org/wiki/Fredrik_Henrik_af_Chapman

    Overall a rather imbalanced suggestion.

    Why did I invest a ton of dubs into a lvl 3 shipyard if all I can build now as Pirate is a PFrig ??? You do realize that when changing to eg French so I can craft a LO again, id loose my clan including port boni and my shipyard as well ???

     

     

  11. - Spice up gun crafting

     Rare blueprints/permits should allow players to recast rare guns in their forge

     Ingredients:  Iron from other rare guns, rare metal trade good (lancashire iron,  swedish iron, copper ingot...) iron ore, coal, dubs, labor hrs  = creates other rare guns

    Example: 12 x 32 congreve , 12 rare metal trade good (swedish iron etc) , iron ore, coal , dubs, labor hrs = 6 x 12 pdr Blome

    This could also apply to create the not ingame calibres like 36 pdr or 6 pdr 

    Blueprints could either come from wooden chests or elite ships eg.

    • Like 4
  12. 24 minutes ago, Holm Hansen said:

    A long time ago we had an endbattlescreen, where the loot was automatically distributed at the end of the battles depending on the percentage of the fight. ... has been removed.

    It is much more annoying to have to loot in a fleetbattle, not only that you are exposed to enemy fire while you are looting, from the remaining enemies and (!) the defeated ship and you can't even avoid it, no there is also the danger of being boarded by the sinking ship.
    On top of that you often have to decide you engage the next opponent, or you go to loot the sunken ship and give ip your good position for this.

    I really wonder what is the deal with such a loot mechanic in a game which is based on ranged combat and positioning to the opponent.

    add coastal arty  and beached ships. Its easy to sink a beached ai, but looting it often makes you beach, too.

    NA definitely needs a new way of looting (or the old end battle screen back)

    • Like 2
  13. 11 hours ago, rbnhd76 said:

    RNG isn't fair in a game I paid irl doubloons for. 

    Whats really unfair is the combination of extreme grind (s woods) with extreme rng (ship crafting) it's real fun to first grind weeks for the s woods and than craft an s wood 3/5 no trim.

    I don't mind some grind...as long as I know what I am grinding for ...but grinding to pay a lottery ticket ???

    • Like 7
  14. Problem solved by "reset" on the fps boost and "enable decorators" in gfx settings

    (I a m playing on a laptop and always try to reduce the load while keeping gfx accepzable)

    • Like 1
  15. my chat window dissapears, after some time in game...its not an interface issue, (thats happened before and I know how to bring it back than) The window simply completely vanishes.

     Restarting comp, restarting steam, restarting game helps sometimes, but not always. f11 sent

    It's not a router issue either. Local files are checked and okay. The above mentioned folder does not exist.

    I've had the opposite problem before: game stuck (ping 0) but chat still working. But game working and chat vanished is new to me...

    Edit: connection test NAS-1359538 sent

    Edit 2: now i got the opposite , too: Game started, no chat window. Some time in game: chat window appears. 30 mins later: chat window vanishes again...

    Edit 3: and the real weird thing: In port i dont have the issue. If I enter a port, the chat window is there. If I leave the port, its gone again.

     

    Found it now...seems to have been the "render decorators" setting in gfx options that locked it in ow (when disabled) ....

     

     

  16. 9 minutes ago, Georg Fromm said:

     

    Or are you just afraid that the number of players could double and 50% speak Chinese here and sweep the old nations off the map?

    Rumor has it, clan diplomats already take lessons in mandarin.

×
×
  • Create New...