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Jan van Santen

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Posts posted by Jan van Santen

  1. 20 hours ago, Trawn said:

    The issue is, you dont need 1,5h headstart. What should headstart even serve for? Right now it is done in 30minutes and then it is just waiting until time window starts and leave the battle at set time - fracture of second into the window.

    No headstart for PvE is the best solution, fair to everybody.

    On top of this suggestion ( timer = start of hostility) :

    Get the 100% out of it completely = more fun and content for PvE

    Have Hostility start at a given time. The clan doing most dmg within the next 1.5 hrs (instance lifespan) wins the hostility.

     

  2. 9 hours ago, Cetric de Cornusiac said:

    If nothing changes, it will be so rare that you need ages until you have gathered enough to build a ship larger than a 6th rate. No real competition for beloved seasoned woods.

    But I hope the spawning will be a bit more frequent in the future.

    In any case, the idea behind new woods was to give crafting a new justification opposite all that DLC redeeming. Same people who mourned over ship crafting being "useless" may call me 'brown-nosed' on global chat, but that is great and is what our (I still use our and not mine) business needed. Now devs just take the opportunity of that novelty in ship crafting business for a major overhaul of all woods.

    Very unsurprising, the usual complaining started, as it always starts with things being new, like there was a wave of complaining about port boni introduction ("oh our meta ships become obsolete!"), about seasoned woods introduction ("oh our meta ships become obsolete!") or when this or that DLC ship came ("oh our meta ships become obsolete!")...

    1) new woods remain super rare = nothing changes.

    2) new woods will be rare = only the super rich/large clans will profit

    3) new woods drop more frequent = new meta will evolve. We get cookie cutter builds again, only with different woods.

     

    This patch was not what crafting needs. It's just repeating the old mistakes with new woods.

     

    • Like 1
  3. 52 minutes ago, SneakyTurtle said:

    I thank you for showing us all the woods and what they can do.  But I'm very disappointed that I can only view this document.   That is a lot of data to absorb without coping or printing it.

    Similar pov here. I'll wait till the finetuning is finished...and Felix Victor found time to translate this to smthg one can actually work with. (aka namap)

    Once more I miss testbed.  Patches with such an impact should be tested before going life.

     

  4. 11 minutes ago, Swedish Berserker said:

     

    Its mabey a cool Thing on PVE server

    it's not a cool thing on PvE server either

    1) PvE server has no endgame, collecting a quality fleet substitutes for it.

    2) Also quality ships open the way to more challenging gameplay on PvE: you can try larger fleets, try challenges not meant to be soloed etc. 

    No risk, no fun ...directly translates to: no quality, no fun....

     

     

    • Like 4
  5. 3 hours ago, Cetric de Cornusiac said:

     but we shipcrafters I rejoice about new compositions and effects to play with.

    Speak for yourself....

    The real issue for shipcrafters is rng...A new system requiring people to rebuild their fleet is fun, but not if it means a hell of a lot of grind.

    The current rng crafting  does in no way  reflect eg crafters experience in ship quality. 

    There are no  quality boosting ingredients like the gold coins in the old system either.

    There is no way at all to increase ship quality other than the law of large numbers (aka massive grind)

    This needs to change first

    Wood diversity  comes second.

    PS: pitty the players who converted their AdR notes to now obsolete wood combos ...

    • Like 5
  6. On 6/7/2020 at 4:08 AM, Hethwill said:

    Been to two. Tumbado area ( E, NE and SE of the town and all 3 models were found ). Sale Trou - Bani area, to the South, is also well populated with the 3 models. Sadly couldn't check the east side of map.

    Hotly contested though, lots of squadrons mainly in DLC ships just plowing through. Some squads spending most of the event just laying siege to both free towns near those two areas. Not for the notes, but just for the PvP.

    Rare ships ceased to be rare for a while as so many are taken and created with notes. :) 

     

    Havent done the S of Hispaniola area since that is camping place no1 on PvE server, can confirm all 3 event ships in both Tumbado and N of Trinidad zone

    • Thanks 1
  7. I appreciate that the second run of the event has improved over the first in many aspects...two however still werent fixed: These ships still dont show as elites, and srsly, their ow speed needs to be reduced significantly. 

    Particularly the de Ruyter outruns any ship able to deal with it 1:1....

    On PvE this again leads to players camping the windzones or camping their routes. 

    Same as in 1st run of the event: No good gameplay imho

  8. 42 minutes ago, Ink said:

    To alleviate the issues and increase the traffic on OW we will start the Date with Diana event which will have 3 rare ships in it in usual locations (event will start tomorrow after maintenance).

    Better and more fun than a redeemable imho :)

    Question: last Diana event had 3 areas, and AdR in just one of them. Also AdR did not drop notes.

    You already mentioned AdR note will drop, how about the AdR being in 1/3 areas only ?

    Added Question: notes as per usual w/o new woods ?

  9. 5 minutes ago, Cetric de Cornusiac said:

    But certainly dedication (love to the project, work. Pride in one's own craftmanship, tradition) you can't buy. And such "golden hands" probably never does advertising campaigns about this, his asset...

    You can buy that. take this as modern example:

    https://www.meyerwerft.de/en/index.jsp

    They dont need to run advertising campaigns, same as in Napoleonic times: reputation in busines is better than advertising

     

     

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