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Husserl

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Posts posted by Husserl

  1. The announcement is shown when the reinforcement action is triggered, so it takes a few seconds to see the player's units actually entering the field (they have also to cross the wooden decorative edge of the map). 

    • Like 1
  2. 1. Yes, video are from older versions. The speed has been reduced.

    2. In our biog articles you can find images in several zoom levels.

    3. Sound is adjustable (default is in max setting). Personally I believe this sound system as one of the best met in a battle game. There is no music, only battle and ambient sounds that increase realism to maximum.

    4. Yes, after the success of UG:G, more battles will be added aiming ultimately to a full ACW strategy game that will include a campaign system as well.

     

    Also have in mind that game is still in Early Access and is constantly improved after the players feedback. I hope soon we'll have yours as well, to make UG:G even better! 

  3. We are still trying to find a way to solve these arty problems. Just to note that in the position shown in Losenis' OP the arty units from Lutheran Seminary and the Seminary Ridge have a clear LoS to some positions at the Cemetery sector. I am sure that these units had some shots but they stopped as soon as friendly units came up the high ground and approached to attack the Union frontline and/or the Union army redeployed falling back a bit from their initial positions as it is shown at Cemetery Hill). In this cases the arty units need to be redeployed if it is intended to keep on bombardment. 

  4. Hi Edgy and welcome to UG:G community. Also thanks for the feed back, some things you've noticed are under consideration and we try to find the best way to implement some stuff in the game. For example the issue of the speed/morale you mentioned, is also connected with the suffered casualties. The longer a unit holds (or the slower morale drains) the most casualties are suffered, so it needs a "golden rule" to be found here, since units do not replenish their casualties in this long battle. 

  5. Hi Smoke! Is your problem related with the installation of the Steam client or with that of the game itself after you have installed the client? If it is the first case, there are some troubleshooters in Steam that will help you solve the issue (links added below). If it is about that game's installation -or it is about Steam but your issue is still unsolved- please post as many details as possible (a screenshot would be also very helpful).

     

    Steam links:

    https://support.steampowered.com/

    https://support.steampowered.com/kb_article.php?ref=9851-PFHN-9932

    https://support.steampowered.com/kb_cat.php?id=95 

  6. Hi romel22!

     

    1. Sometimes when i click a unit and then disselect it (clicking on the map) it orders to attack a random unit. I can also see for a split second a straight arrow pointing that unit.

     

     

    This is a known issue and the team is working on it.

     

     

    2. Condition seems to fall extremely fast. I had pettigrews brigade with 100% condition with a general behind it. A union unit of 800 was fighting at it's left flank behind with another unit of mine. It seems that the enemy unit got close to pettigrew and units from the edges automatically started melle each other. After 3 seconds i looked back and pettigrew was routed i coudlnt even click him.

     

    Units that receive an attack at their flank or from the rear have a serious morale penalty. In your case it seems that Pettigrew received an attack (even if it was indirect), however, he should not retreat so so fast. Most possibly it was a combination with additional facts that accelerated the fast morale drop. Such facts could be volleys from other hostile units, retreated friendlies or with low morale (e.g. the initial target of the unit that finally engaged with Pettigrew in a melee), etc. 

  7. Hi David!  Perhaps you misunderstood some of my points.

     

     

    I completely disagree with your statement that, "there is no factor that favors small units".

     

    There is no matter of agree/disagree here. The game mechanics do not distinguish big from small units and there are not any factors that affect units by size. There are different behaviors met, depending on the type of the units (e.g. skirmish behaviour, etc.), but this is something different.

     

    It was not in my intention to proceed in any historical lesson. I wanted just to quick note some historical dimensions which are reflected in the opening battle because it is a unique, special case among the rest of the battles in UG:G. As for the accuracy of my points, I was obviously talking about both side intentions before battle.

     

    In any case we are devoted to help the new players. This is a live forum, the threads are evolving and the dialogue is not ended with 2 posts. Our relation with JInxed has just begun and we shall honour it the best way we can. 

    • Like 3
  8. Welcome to UG:G community! There is no factor that favors small units. A light unit like skirmishers has no chance against a heavy infantry brigade. However, many light units with hit and run tactics, can be a real head ache for any infantry brigade. Units are suffering much more casualties and morale penalties when they receive an attack from the flank or the rear. Charging is a powerful tactic especially for the CS, however, it increases fatigue and costs condition. Falling back units keep reloading/firing.

     

    Historically, in the first battle the Union decided to halt the Rebel advance at all cost to gain time for the Army of the Potomac to arrive. The Confederates  took the initiative, despite Lee's order, to seize Gettysburg without waiting the Army of Northern Virginia to fully converge and deploy. That was a mistake and Heath managed barely to advance close to Seminary before the Union I Corps threw him back to Herr Ridge.  

     

    So, if you repeat the same mistake with Heth, you will probably have the same outcome, because after a point Confederates are vastly outnumbered and already tired from the hit and run. Regardless the level of the Ai character, the later will always attack if he knows that has the advantage. Your initial strategy in the opening battle should be to protect Herr Ridge. Additionally you can experiment an attack but keep your forces closely, use effectively your General and protect your artillery. Also have in mind that if you lose Herr Ridge, even if you capture all the rest VPs, in the next phase you will start having... only Herr Ridge. You cannot afford losing it, because it is the entry point for the Army of Northern Virginia. This stands only for the opening battle.   

  9. Hi icefenix! I've tried to reproduce the issues with no luck, except the last one about assigning numbers. However, have in mind that I used a later version so please give it again a try after the upcoming weekly update. Also I noticed in a recent Steam client update, there were issues with hot keys that Steam assigns for Steam functions. If you do not update Steam client often, please update it.
     

     

    Ammo Selection

    Normal, nothing happens

     

    By "nothing happens" do you mean that arty does not change ammo? That would be weird because there was never such an issue so please confirm.

  10. Fair enough but Ames's brigade fought with distinction at Gettysburg. 

     

    Yes, but the problem of Ames is actually his Division commander (Barlow's). He did a very bad choice to rush to defend Blocher's Knoll and the result was to abandon their positions almost just after they had Early's troops in sight.

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