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Pigafetta

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Posts posted by Pigafetta

  1. Well... some news: we have a bottomless ocean now :)

    I went under water to check how my new ship was fending the waters and I saw it...better I did not see it!!

    So maybe in the future we can have a real bathymetric  map as an aide to navigation and planning? Will see.

  2. It is simply a matter of point of views imho. Both systems are legit: one says that you hire workers to mine your ore and allot your own time (Labour Hours) to collect; the second says that, because you already paid the workers, there  is no need to use LH. I would say to keep the second one because it will "force" the players to make choices and plan ahead. Do I collect ore or I build a ship? I need to build a ship, so I will collect the ore now and build it later on... choices people, choices :)

  3. At first sight it looks like a complex mechanism, but I can see what you mean when you talk about the permutation among the events that could influence the city status. 

    IMHO it is a good idea but, as all the good ideas on paper, has to be tested. My fear is that in a couple of days all the cities will go back neutral for lack of players aka lack of modifying events. i am sure you studied the system well (you created it LOL) so do you think my fear coming true is a possibility or not?

  4. Your ideas seem interesting, but when we think about improvement in the game dynamics, we always should think about one important topic: playability. Or better: the relation between realism and playability.

     

    In another post someone already proposed a change in the wind rotation (right now is constant and counter clockwise). He proposed random winds. The devs already answered that the current wind dynamic is a compromise between realism and playability.

     

    In other topics the bathymetric lines were proposed. Again, we all are sailing in few feet of water and depth are always constant. It is the best compromise right now.

     

    Proposing double maps could be fun, but as some players above mentioned, it will exposed to loopholes creating more issue than add fun to our game.

     

    A possibility would be to implement the explorer role in the game (which I would love to see). In that case some advantages in navigation can be guaranteed to the discoverer of a secret island, or who was able to visit all the ports in a sea zone (the reward could be something like 1 knot in speed in OW). Again, devs promised us something but I think it is still far away in the future.

     

    One thing I hope will be never developed: a GPS for any map. That would destroy the fun in navigation OW  :)

  5. I would love to call my ship "Bucintoro" (Bucentaur in English). It is the Doge's ship in Venice. It was huge, beautiful and... useless but for parades LOL.

    Or another name would be "Lepanto" in honor of the famous battle fought in 1571.

    • Like 1
  6. It is nice to read stories like this one. It makes me realize that, maybe, sometimes, rarely, the behavior of some players is similar to real captains. Gallantry is not impossible to find and I appreciate the effort (from players and devs alike)  to build a community of people able to respect each other even if enemies. A community where enemies are not to be ridiculed, made fun of, or verbally abused.

    Thank you Darwin88 for sharing your story. It reinforces the hopes I have for the future of this game.

    • Like 2
  7. I have a question about repairs in battle. Maybe it is me (maybe I do not know how to do it) or it is a problem in game mechanics after the last patch.

    In battle, I used repairs. Good! But when I did my repairs I couldn't take off my crew from repairing. 

    It is me not knowing how to do it or it is a problem in the games mechanics? 

    Any answer would be appreciated, even if just pointing at my ignorance of the game :)

  8. I like the idea of no tags... Maybe a possible solution would be to put a warning when you aim your cannons at someone. So the ID will be immediate for the shooter and will avoid friendly fire. It is a middle of the road solution but at least it will solve the problem of realism (no name tags above the models) and will give immediate identification in battle before shooting (a captain in a real battle will know immediately if it is a friend or foe).

    Fight away people!

  9. I think that the developer did not have the guts to go full crew management :)

    In my opinion it is a middle of the road solution between complete player control of the crew, and automatic control. I am not sure that I like that. I would be happier if I could manage the crew the way I want it. A modification should be made next patch.  

  10. I am among the lucky ones who started playing this game early on.

    I knew from the beginning this was a great game and I knew also it was the only game (in my knowledge and experience at least) were developers were taking into consideration the input from the base, the players, us.

    I knew from the beginning the developer team was small, and that it will take time to have a well balanced game.

    I knew from the beginning that each development in the game was going to be slow. It was a challenge, and it still is. One clan mate told me that the Game Lab received offers from big multinational companies and they said "no thank you" and for this I am grateful. I am not in a rush to see a complete game here. I am here for the journey. 

    I knew from the beginning that if I wanted a complex and fully developed game, I had thousands of choices, where I would have been a customer, nothing else.

    I knew from the beginning, seeing the efforts from devs and mods to keep our community a positive and welcoming one (no cheaters or serial verbal assaulter), that they were serious about enforcing the rules (see for instance how they discovered and demoted several cheaters abusing game's mechanics).

    I knew from the beginning... ok the list could go on and on and I wills stop here. Just one word in the end.

    Keep up with the good job.

  11. Lol really in depth question here Immelmann... I think in the game we have not such detailed distinction. Long range cannon (of any class) maybe rifled hence the accuracy and longer range, but I never read anywhere, so cannot be confirmed.

  12. This is the reason why I decided to set some time apart and collect all the material and build the ship by MYSELF. 

    There are some pragmatic ways to defend oneself from scammers, but why waste my time with some people who will ruin such beautiful game? Seeing in the forum that people started to denounce scammers is a good beginning.

    Caveat emptor my ancestors used to say... I say now Caveat scammer!

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