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Lytse Pier

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Posts posted by Lytse Pier

  1. Gentlemen, ladies,for the umpteenth time:

     

    This treaty ensures peace, *not* safety!

     

    Make sure you keep scanning your surroundings and sail with the people that deserve your trust if you are not prepared to take a bit more risk. There will always people being rogue, or not entirely aware of the treaty as they entered the game in a later stage, or could have even forgotten about it after three weeks of sun, sea and too much booze at Marbella.

     

    Make sure you file a complaint and proof at one of your nation's diplomats so it can be relayed it to the proper people of the foreign nation. Rest assured it will be seriously looked into by all the involved parties. Article 2 of the treaty foresees in an arbitrage if a lot of incidents lead to a structural behaviour pattern. 

     

    thnx,

    LP.

     

    Here is the earlier statement about it: http://forum.game-labs.net/index.php?/topic/14809-preliminary-treaty-of-the-antilles-commerce-and-free-navigation-valid-as-soon-as-the-four-nations-sign/?p=274783

  2. While reading some holland speakers have feeling, like if I where faced juggling gypsy and can't decide for sure worth his performance money or scaffold.About treaty and allies duty, I'm afraid D-N can't provide good support atm. Treaty let blue-yellow racers team make a way to west, but we isn't in good shape to help. Some part of active players, including me, doesn't bother with PB anymore. Mechanic of PB sucks. But we always ready to burn hatchlings around Jamaica cooperating with coalition.

    Like many Nations face that signed the treaty and why it was the right thing to do.

    Stabilize our "homes". Continue to fight and have fun, but without the obligation of showing up each evening.

    The Dutch way of live and let live. ;-)

    Let's hope August/September will give some nice updates!

    But first some sun, sea and travelling! ;-)

    • Like 1
  3. Honourable Senor Frog from the House of Celtibero, sir,

    One should not ask of his friends what one would not do himself. A plea to your friends to not honour an agreement is rather questionable.

    I agree, the Treaty stirred the pot, like we all expected it would do when we signed the Treaty of Montserrat.

    We as Dutch found new waters with fierce and great opponents and had renewed acquaintance with old enemies in new surroundings. Reinvigorating and profitable for most sides. If not in fights then in spirit.

    It was the right thing to do with the Great Decline of captain activity in the Caribbean, and I will continue to thank the French, Swedish, Danish and Dutch councils for such a mature and wise decisions. Saying 'no' is the easiest.

    I cherish and value the Spanish as one of the more tenacious opponents in the Caribbean, but alas we are on the other side of the fence by faith as opposed to hardened choice. Talks and treaties done in the past within the Eastern quarters could most certainly have easily led towards a totally different coalition, would it not for choices made by other nations than our own small Nation.

    As a Frisian, who shall bow to no King, not even his own, as is customary in our lands of equals and Fryske Freiheit, Holland is but one of the United Provinces, that stand before you in the States General, in presence of the Prince of Orange. United, determined and stubborn.

    A grand salute to you and your honorable Spanish brethren. May we experience peace together some day.

    P.S. those that speak of Batavians will be hanged without trial throughout the Caribbean, so please be careful on that subject. They are considered worse scum than a pirate by most of the Dutch.

    • Like 2
  4. Damn, if the game was set in a Wild West motif most of the nationals would be gangs of vulgar outlaws...

     

    Oh wait, that actually is happening ... and damn do they make a hell of a noise riding into town stealing sweets and knocking old women into the side track mud.

     

    Weird eh? But listen:

     

    LV, Lord Vicous, Lotka Volterra, predator-prey equations, do you see the pattern here?

     

    Even got a graph from those LV-equations from  the archives, Who's the prey and who's the predator in this situation, you ask? Are you as confused about it as I am now? Lord Vicious, a predator that ask to be overrun by their prey, it's the world upside down and yes, the prey starting to act like predators?!

     

    ... cannot compute .... 

     

    I say he and his band of merry men/women have set this up from the beginning and we get fooled!

     

    If you want even more insane conspiracy theories like this, don't hesitate to ask.  :D  ;)

     

    Volterra_lotka_dynamics.PNG

  5. It is only to the extent that we are willing to expose ourselves again and again to annihilation that we are able to find that part of ourselves that is indestructible.

    I give you an A+ for trying to rally the troops, Vicious.

    • Like 2
  6. This thread has a lot:

     

    “I am not bound to win, but I am bound to be true. I am not bound to succeed, but I am bound to live up to what light I have.” 

    --- Abraham Lincoln

     

    versus

     

    "We have an obligation to our ancestors to take it all, and a duty to our children to defend it. Fools are those that stand in our way."

    ---  Unknown Mongol warlord during their Chinese conquests

  7. I would love to see a mechanism where my surrender is handled by the opponent. When I surrender the opponent gets a small reward in XP, crew and money and I get a small penalty in money, but preserve most of my crew.

     

    You could make it so the surrender is offered to the captain that dit the most damage to you or is the closest you and put a small timer ot accept or even better have an option in the settings to autoaccept surrenders, like I would do.

     

    Furthermore I'd like to see PvP rewards be less built on Portbattles. 

    • Like 2
  8. Indeed Krakken.

    When I continue to use your observation of hostility being the reversed implementation of the loyalty suggestions in this thread, I can safely say also that a decay of loyalty is not possible anymore.

    We will get a system of once conquered through hostility remains conquered and not a system of once conquered remains conquered through hostility. (Yes, read this one at least twice and slowly).

    This will leave parts of the map totally the same when it gets no player conquest attention from enemies and leaves a dead map, instead of a vibrant and living one that needs continuous player attention.

    So, seemingly the same, but totally different and in my eyes a wrong design decision, however I am hoping to be totally wrong and to get pleasantly surprised. ;-)

  9. ... but just a group of dutch and englih exploiting every cheat allowed by devs to succes.

    Hi Kierrip, have Tenakha send me some examples of the group of Dutch that used the cheats you mention, as I was in them personally for sure yesterday evening when we went screened the south of Haiti, went for some Spanish ports afterwards and sank quite a few of their Pavels on their way to the Port Battle against the British, and afterwards had a tickling at Little Inagua with the pirates.

    For now though first the EC finals! Good luck and we're rooting for the French team.

  10. I would love to see the return of the neutral port en masse.

    The game should make sure that every conquered port gets a decay in influence if a nation does not take care or attend to that colony.

    If you cannot maintain your empire, you should not have it.

    This would get rid of undockable ports for players for weeks on end because it was once conquered and it would greatly improve sailability and possibilities for traders and pirates across the map.

    It would certainly decrease the necessity for pirates to conquer ports.

  11. Suggestions for a cooperative warehouse more like a commodity market is in my signature (together with a thread with some banking/economic suggestions).

     

    A warehouse with an auditing mechanism and an elaborate security system is a conservative approach on exchanging goods between players which is totally unnecessary and in my humble opinion a totally wrong route of implementation.

     

    You want do develop a commodity market (through means of a clanwarehouse to keep a limit to that market), so players can exchange goods whilst the clan can provide an income source and a safe transaction environment for its players by buying and selling the goods trhough te warehouse, hence creating a small clan-driven economy.

     

    It is way simpler and easier to implement then an elaborate auditing and security mechanism. Furthermore, it is a more unique approach which will make this game stand out among the crowd (of lousy implemented clan warehouses).

  12. Some of the best "naval action" I ever had was pre port battle implementation, anyone remember the U.S. , Dutch , French combined 25 v 25 open world fleet action against the Brits around Plymouth.

    Arranged by a smaller yet more pro active community back then with stunning battles and you know what , there was almost none of this nonsense back in the day.

    Port battles are not the be all and end all of naval action and we should remember that until the patch arrives the community should pull In the same direction for the benefit of all not diverge for the short term gain for self centred national interest.

    We either ride the storm for clearer skies or we drown in it together.

     

    Those were the days indeed, let's hope the new conquering implementation will bring back some more fun.

     

    The discussions, as I personally see it, are about a broken system which will be replaced and most arguments wind down to a glass half full versus a glass half empty discussion. All are right and no one shall win a discussion like that.

     

    Like you said, we weather the storm or be consumed by it; and that is all a matter of choice, not skill. A lot of individuals within DAS, in my eyes, have always been a beacon of light in this sometimes dark community Tac, and I'll continue to be a big proponent of their laid out foundations within the Dutch Community: live and let live, and enjoy the pleasures and opportunities which the game offers and to allow others to do the same.

     

    o7

  13. If it's implemented correctly in the future, a sustainable trade is only possible through waging a sustainable war in the West Indies. If I could get a national discount on certain things (e.g. drafted crew or confiscated guns and supplies in the name of the Prince), I'd be more than happy to pay some taxes.  ;)

    • Like 1
  14. No, you should not be able to swap officers out to reconfigure your ship on the fly like upgrades. You chose your officers and their perks and they follow you loyally wherever you go. That makes the choices truly meaningful, and supports a viable surrender system. Taken together (10x perks), These are powerful bonuses without negatives, so there must be an opportunity cost in your choices, and you must stake their lives equally with other players when you go into combat. If you don't like your "build," you can always dismiss and a hire a new officer to train up. It is the one thing that is right in the current officer implementation.

    I'd be hard pressed to put my purser as officer on my Santisima.

  15. Caesar, estoy muy calmado y no creo que fuera agresivo ni falte al respeto de Lytse Pier.

    Me limito a exponer lo que ocurre.

     

    No hay problema, Clearco. Consigo su punto exactamente.
     
    Sólo estoy tratando de explicar que "los holandeses" es como mucho de una unidad como "la española". No tenemos maneras dentro de nuestra nación para hacer cumplir estilos de juego en las personas. Ni qué queremos.
     
    Al final es el trabajo de los desarrolladores para hacer cumplir las normas de comportamiento con la mecánica del juego a través del diseño.
     
    La única cosa que podemos hacer es hacer que la gente tome conciencia de que hay una gran cantidad de personas (withing nuestra nación, pero lo más probable cada nación) que no les gusta el uso creativo de la mecánica del juego para evitar peleas y cruzar los dedos para que la gente escuche .
     
    Las consecuencias de la conducta de los individuos no pueden ser el retrato de una comunidad.
     
    Espero que puedan entender este punto de vista también.
     
    Lo siento por el mal español, pero traductor Google y las pocas palabras que recogieron a través algunos limitado viaja a través de su país es lo que tengo.
     
    ------
     
    No problem, Clearco. I get your point exactly.
     
    I am just trying to explain that "the Dutch" is as much of a unity as "the Spanish".  We have no ways within our nation to enforce playstyles on people. Neither would we want to.
     
    In the end it is the job of the developers to enforce rules of behavior with game mechanics through design.
     
    The only thing we can do is to make people aware that there are a lot of people (withing our nation, but most likely every nation) that don't like creative use of game mechanics to avoid fights and cross our fingers that people will listen.
     
    The consequences of behavior of individuals cannot be the portrait of a community.
     
    I hope you can understand that point of view also.
     
    Sorry for the bad Spanish, but google translate and the few words I picked up trough some limited travelling through your country is what I have.
     
    • Like 1
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