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Showing results for tags 'skillbooks'.
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Currently the easiest/cheapest way to gather rare permanent upgrades is to install an alt, harvest the rare ressource (e.g. Cartagena Tar), craft the module and put it in Captains Chest for easy transport. But why on hell a sane captain would stuff his personal travel chest with Tar? Or Copper plates in case of Copper plating if we get copper city? On the other hand books were in the age of sail a common content of captains chest and mostly small and lightweight enough for the chest. Therefore i suggest to swap these two types of items, let the personal skillbooks be stored in captains chest (and transported by tp), and the permanent modules only transported by ship. So we additionally get some reason for smugglers and traderhunters to linger around ports like Cartagena or Coppercity together with great opportunities for pvp :-)
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Hi Gents, I have stumbeld across a glitch in the matrix. I have a Agamemnon Live Oak/White Oak , Base Armor HP is 6361. Now I equip Bow Figure Elephant with +10% Base Armor HP and also Planking (4-5) +15% Armor HP. Normaly I would have ((6361*1,1+6361*1,15)-6361)= 7951 HP BUT it seems that only my planking with +15% is working and overwriting the Elephants +10%, so that I have in fact only 7236 HP. Thats not even +15% ! I thought that skillbooks and refits witch increase armor are not compatible with each other but my college has the same problem and he has equipt Elephant and Bridgetown Refit which should give him ~20% Bonus but he has also only 7236 HP. Another friend has Floating Battery +20% and Elephant +10% but also gets only 7236 HP. Is that how its intended to work or is it a bug ? Sorry for my English, but just pretend Germany won the war and you would have to learn german in school