Search the Community
Showing results for tags 'refits'.
Greetings All! (Feel free to skip text wall to Tl;Dr at bottom) Long time lurker, I have been playing since the game dropped...wow almost a year or more ago? It's been a long time. Mostly, my concerns are voiced by others and so I usually don't have much otherwise to say, but I had some thoughts and suggestions. The major one on my mind for this post is focused on the ship builder and its' implementation in the upcoming campaign. I do understand that a rework of the builder is (is?) in the works for the future, these are things to just perhaps bear in mind: How does the game te
@admin and players, I wish that you can only make refits in yards. This would improve the economic cycle. A refit is made as a ship. But there is a "special" recipe for it. The materials are written down and will not change later when unpacking in the port. There is a fixed final price for this ship. This final price should be equal to the "minimum price" for raw materials and working hours, ie the actual value of production. Then you sell the refit in a "free port" and receive an additional 1 PvP mark. So a shipbuilder can develop PvP brands without fighting. You can sell unlim
As other nations have refits i think it would be fair to give all nations a refit bonus, but as i am Dutch, I will be making a suggestion for the Dutch refit bonus. As we all know the Dutch were a trading nation primarily, and as such I think it would make sense that the Dutch Refit have these bonuses... -Increase hull capacity by 15% -Increase sail and mast Health by 5% The sail and mast health is for stronger, more durable masts and sails that could sustain the extra weight without losing speed. This would be a great perk for trader ships and would not imbalance pvp.