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Port ownership


Hawkwood

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To switch nations, you are required to be clanless.

To recreate a clan tag in a new nation,  it must be disbanded and then remade in the new nation. As soon as you disband the clan, all ports owned by that clan go neutral. 

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On 21.1.2018 at 10:44 AM, EliteDelta said:

To switch nations, you are required to be clanless.

To recreate a clan tag in a new nation,  it must be disbanded and then remade in the new nation. As soon as you disband the clan, all ports owned by that clan go neutral. 

And if the clan switches nation, and it is not disbanded? A nation owns ports which belong to the clan which switched nation, but wasn`t disbanded?

Bad mechanic?

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9 minutes ago, Cortez said:

And if the clan switches nation, and it is not disbanded? A nation owns ports which belong to the clan which switched nation, but wasn`t disbanded?

Bad mechanic?

If they wanted to use a new clan tag, they could leave the old clan intact, true. 

I would say it isn't a bad mechanic though. The clan captured the port originally, it is theirs until someone else takes it. Seems pretty straightforward. 

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2 hours ago, Cortez said:

And if the clan switches nation, and it is not disbanded? A nation owns ports which belong to the clan which switched nation, but wasn`t disbanded?

Bad mechanic?

More like an awkward mechanic which delays the port going neutral. The port stays in the ownership of the orphaned clan until there is no more gold in its warehouse to pay maintenance or its captured. 

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