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SirGeorge

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About SirGeorge

  • Birthday 11/08/1980

Profile Information

  • Gender
    Male
  • Location
    Vienna, Austria
  • Interests
    Diving, Sailing, Good Games :)

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Landsmen

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  1. Need black sails. Not for style but for smuggle at night. Downside: slower (specially in light wind)
  2. Game-Labs Forum → Naval Action Gameplay Discussions → Open world discussions → Maps the direct link to the thread with the map that (i think) every one is using http://forum.game-labs.net/index.php?/topic/5479-booyaahs-one-google-map-to-rule-them-all/
  3. Yes a slider would be very nice. If it tells you the benefits and downside or you have to find them out for yourself isn't important for me because sooner or later there will be a table in the forum which kind of ship react to a specific kind of sail an ballast / cargo trim. What is important to me is that someone who just gets the ship shouldn't be able to trim it as good then someone who sails his ship for (ie) >50 and more hours. And it should also be possible to go to the shipyard and purchase a trim that isn't as good as a >50 hours. Edit: i mean real time hours. so months in in game time.
  4. Hi! Trim should not be an upgrade. I think it is better to tread it like an extra attribute(s) and give it more options. Trim isn't only about the sails and mast positions it is also storing the cargo in the right way. suggest trim options: - upwind - downwind - half wind - like default as extra attribute: - stable cargo storage - less heeling, less turn rate - unstable cargo storage - better turn rate, more heeling Also there should be buy able trims as of right now and the possibility of learning how to trim a ship from sailing it. (when you often turn in a ship you learn to trim it better for turn...) Of course self learned trim of a special ship (not a ship class) should always be better then a bought trim. George
  5. i didn't looked at a clan but since i played and spoke with some i hope i will be accepted. See you when my Const can safely leave Deshaines.
  6. Nice list but think how long it takes for a small group of devs to get 1 thing of this list to work in the game. I think there are really good ideas but let them make a solid open world with navy, trade and pirates and then think of the gimmicks. Excample: Music - copyright... ok they can use free music but there are not many good, but you can turn on what you want on your own computer / stereo Taller Masts - only more sail area or changed center of gravity also? (more heeling) Only stats change or changed ship model (rig, sails, masts)? Taller masts are thicker -> changed hitbox Air Pipes - again: model or only stat change? Which stats change? Crew moral, less sick people? At the moment there are no crew moral and sickness parameters in the game. A crew that always got air pipes are used to it and only will get demoralized if you do not get air pipes on anew ship, right? Things like: Economy Rank systems in the navies Scaled Open World with weather system How to get provisions? Buy all in every harbor or gather by an exploring party, which harbor / town will sell what? Will there only be a provisions parameter or do you have to select the cured meet, living animals, potatoes, vegetables, ... by yourself? ... are much more important at the moment and will take a very long time to work as intended. I don't say it is bad to have this ideas in the forum, but there are many new people playing that game who never wrote a "Hello World!" program or know how long it takes for an idea to end up working in a game. So be patient and enjoy the anticipation to the open world with working economy and then this ideas will perhaps get started to be realized. George
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