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Buying a ship in a port without outpost, you have to lose your previous ship.


SuperEtendard

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Hi all

It happened that looking for a Mercury I found it in a port in which I didn't have an outpost. I bought it. But then I soon realized about the problem: I had 2 ships in a port without an outpost... so when I sail away from it I would lose one of my ships.

So I don't know if this is a bug or if it is intended. I would like an option to send to an outpost my previous ship (Privateer), the one I arrived with. I can sell it, but 450 gold isn't worth a fine Privateer that I had to capture after searching for it. Its either that or lose 20k gold I spent in the Mercury.

 


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And I don't have enough gold to open an outpost there...  so im stuck now, don't know what to do. Probably with pain in my heart I will leave my dear Privateer... but I just wanted to know if this was an issue, or intended. Or maybe there is a way to solve this which I don't know (so I can keep both my Privateer and the Mercury I just bought).

Thanks

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Only problem this raises is if you are unaware of the fact before hand (which a lot of folk will be)  you cannot store ships in any port without a warehouse, you now know this so it will not need to be an issue again :)  The way around this feature is to go shopping in a basic Lynx, which is a free ship so losing it matters not.

If your new ship is a good one ditch the privy you can cap another easy enough :)  hope this helps.

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Only problem this raises is if you are unaware of the fact before hand (which a lot of folk will be)  you cannot store ships in any port without a warehouse, you now know this so it will not need to be an issue again :)  The way around this feature is to go shopping in a basic Lynx, which is a free ship so losing it matters not.

If your new ship is a good one ditch the privy you can cap another easy enough :)  hope this helps.

thx, I know that If I had given a bit more of thinking into it I could have realize it. However I expected some sort of option like when you capture a prize after the battle (sent to outpost, etc). I find this a "noob trap" at which I fell in as the noob I am :)  but finding this sort of system issues stuff is what we are for isn't it? ^_^

 

So my recommendation is to implement the "send to outpost" option, or to put a message after pressing the "Buy" button, like a confirmation screen saying: "You do not posses any outpost in this port, therefore you won't be able to keep more than 1 ship here, would you like to buy this ship anyway?"

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First, I am all for adding good features that add depth and immersion into a game, i am however dead against adding thing just to make a game easier, personally i see it as defeating the point of having a challenge in a game.

Concerning your point i am not sure quite how i (personally) feel either way.  On the one hand it would be nice to be able to send any ship you happened to find in your travels straight to your home port, maybe a 2 day+ delivery crew job, and on the other hand the excitement of hopping into the Lynx to go on a shopping trip to find your next purchase adds an extra dimension to the game. I think your idea has merit but perhaps it leans to far to the make it easier for my own personal tastes, but i am just one player so.......!

Enjoy your new ship :)

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First, I am all for adding good features that add depth and immersion into a game, i am however dead against adding thing just to make a game easier, personally i see it as defeating the point of having a challenge in a game.

Concerning your point i am not sure quite how i (personally) feel either way.  On the one hand it would be nice to be able to send any ship you happened to find in your travels straight to your home port, maybe a 2 day+ delivery crew job, and on the other hand the excitement of hopping into the Lynx to go on a shopping trip to find your next purchase adds an extra dimension to the game. I think your idea has merit but perhaps it leans to far to the make it easier for my own personal tastes, but i am just one player so.......!

Enjoy your new ship :)

I'm into more immersive and realistic features as well, I was actually quite surprised about "magically" sending prices to the outpost, I expected that they would depart as AI and you would have to escort them (if you cared about them), or even so you had to tow them if they were severly damaged or didn't have enough crew to man both ships. But again, I completely understand the prize sending mechanic, its gameplay preference.

I like your 2 day delivery job timer :)  (I guess in-game time)

 

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