elkev Posted February 3 Share Posted February 3 I like modernizing a lot of my old designs and the old method of doing refit design (1) and then making the next refit design (2) with +0.1 knots to get a 1-3 month refit by skipping refit (1) has been removed/fixed. Anyone know where I would mod the refit and/or build times? I have already removed the "obsolete" line so I can build TB in 1940 if I so desired but would love to get refit and build times down as well. Thanks in advance. Link to comment Share on other sites More sharing options...
Guest Posted February 4 Share Posted February 4 In the params-resources file you have #,,Ship Build/Repair/Refit,,,,,,, refit_cost_mult,0.5,refit cost (multiplier to build cost),,,,,,, refit_simple_mult,0.04,standard refit_cost_mult and refit_time_mult if no added on refit ship new Parts,,,,,,, refit_time_simple_mult,0.02,refit simple construction time mod,,,,,,, refit_time_mult,0.3,refit time (multiplier to build time),,,,,,, refit_time_modifier,0.2,For New Calculate Refit Time,,,,,,, refit_min_speed_threshold_decrease,0.275,Multiplier for minimum speed on Auto-Refit.,,,,,,, Link to comment Share on other sites More sharing options...
elkev Posted February 4 Author Share Posted February 4 Thanks a bunch. Took a few tries to get it mostly where I wanted it and the changes only effect new build and refit designs as existing saved designs and refits have the construction times locked in. It was stupid before as I had a refit #7 on a CA I like with a 30 month construction time yet removing the "obsolete" code and building that same ship from scratch only took 21 months in comparison. Now it's a 10 month refit which is much more reasonable. Link to comment Share on other sites More sharing options...
Guest Posted February 4 Share Posted February 4 glad I could help 👍 Link to comment Share on other sites More sharing options...
Lamb Chop Posted February 13 Share Posted February 13 what were the values you used elkev? I am trying to get rid of the extra 1 month tacked on for each consecutive variant. Taking these to 0 did not help. refit_simple_mult,0.0,standard refit_cost_mult and refit_time_mult if no added on refit ship new Parts,,,,,,, refit_time_simple_mult,0.0,refit simple construction time mod,,,,,,, Link to comment Share on other sites More sharing options...
elkev Posted February 19 Author Share Posted February 19 Wish I could tell you Lamb Chop. My mod worked fine till it was undone by a subsequent patch and I just lived with it for a while till trying to do a refit #6 on a CA I like and the only change was going from MK4 to MK5 8" guns and it told me it would be a 19 month refit. Did the same changes I did last time and the refit time only dropped to 18 months. Link to comment Share on other sites More sharing options...
Lamb Chop Posted February 22 Share Posted February 22 On 2/19/2024 at 3:22 AM, elkev said: Wish I could tell you Lamb Chop. My mod worked fine till it was undone by a subsequent patch and I just lived with it for a while till trying to do a refit #6 on a CA I like and the only change was going from MK4 to MK5 8" guns and it told me it would be a 19 month refit. Did the same changes I did last time and the refit time only dropped to 18 months. Yeah I think the last patch changed the mechanics somehow and it is taking the iteration number into consideration somehow... Play Style tip, workaround I have found... Keep the original design and do a refit from that one... Link to comment Share on other sites More sharing options...
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