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Barbettes and fore weight


Wowzery

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It would be nice to have more flexibility in where to place barbettes.  On some hulls the barbette hard points are so far forward you have a very hard time creating a balanced design, and if your design isn't balanced it can effect your shooting.  (For me, using shift doesn't work with a barbette like it does placing a regular turret.)

And also, on many it looks silly to have the superimposed turrets so far forward on a ship not to mention how it might effect the armor.

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1 hour ago, Wowzery said:

It would be nice to have more flexibility in where to place barbettes.  On some hulls the barbette hard points are so far forward you have a very hard time creating a balanced design, and if your design isn't balanced it can effect your shooting.  (For me, using shift doesn't work with a barbette like it does placing a regular turret.)

And also, on many it looks silly to have the superimposed turrets so far forward on a ship not to mention how it might effect the armor.

I think what they intend to do is to make hardpoints bound with research mening better tech = more points to use. As you have no control over tech level right now you can't really benefit from it, but I think there was one or two scenarios where you can observe how it works. But they definitely need to add more flexibility/hardpoints to that. Maybe instead of hp it could be area based? 

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