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Realistic battle mission.- Flag mission.


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we all have the missions for doing battle against any rate which you can take at a port what is fine .

but what about to take a  mission to take from a port: called realistic battle 

 for example : at least minimal   3 vs 3.

 

similar as the mission we have already but with one thing that is different .

 

The names of the friendly ship and the enemy ship are  not shown in the battle . (No names for both sides )

> but can be show on the map. (M)

 

recognition of enemies is only possible by communication on the friendly's  part,  and by flags shown on the back of the ship from enemies. (different flags become important here  / recognition of different flags for identifying who is who  (skill) )

 

goal : diversity of game play in a more realistic  (non arcade gamy way . dumb shooting at red names and its fine ) and strategic decisions for doing repair.

 

> intensives the skill of the captain in detecting enemies and battle play.

> for being a realistic battle the xp reward for being a realistic battle is >  positive  xp x 2 (. reward side)

> also more fun for being a battle in some more realist /strategic way .

> the penalty for shooting a friendly is also a > negative  - xp  x2. on the reward side.

> loki are allowed (and will become more intense for recognition of a loki)

> repair time ( realistic penalty ) Hull / sail R from 10 minutes  to >> 15 minutes    (for doing a single repair)

> wounded and perished crew does not return to the battle field

 

mission exist in every / class ship rates.one per maintenance cycle. not joinable by others in C arias. 

 

 

 

 

Edited by Thonys
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