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Scenario Battles?


Guardian54

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Does this game have Scenario Battles like Order of Battle: World War II where you can play any campaign battle you've won before as a scenario, at any difficulty setting, with a preset amount of resources you can allocate to your forces?

I saw someone talk about how they had a save file for each battle, like how one had to do it for say Red Alert 2 or Tiberian Sun back in the day. I think being able to replay completed battles as scenarios would be great.

This would also allow you to add difficulty-exclusive scenario unlocks, like say on Normal you can get a couple extra missions, which you can replay on Easy in scenario if you want for the lolz, and in Hard you get a few more extra missions.

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38 minutes ago, Navalus Magnus said:

I also would like to have an editor to create own maps and missions (similar to the editor Age of Empires for example had back in the days).

There are two possibility they have for a scenario editor:

1. Manually upload an elevation map and then map out other items by coordinate, like in Supreme Commander.

2. Have an editing tool built into the game engine where you only need four tools for map creation: "place item/building/victory point", "set elevation (3rd coordinate) of brush area", "Smooth elevation changes", "Paint Terrain type" and for the latter three there would be either a marquee tool or a sliders/number input for brush radius (with a few presets for ease of use), and another number/slider for intensity (you don't want to make what was intended to be a slightly less vertical cliff into a ramp by accident).

An advanced tool for ramp creation would of course be "mark start line, mark end line, mark elevation of ends." after outlining the hills followed by going around the edges with the smoothing-out tool. And if you want smoother hills without annoying quirks of lines of fire and random accidental trenches, then "Bulge/Depress area" with a marquee tool on the 2D surface should be enough.

Option 2 would easily allow for players to create maps and, with triggers programmable a la the old RTS games' built-in (or packed-in for StarCraft) editors, even whole campaigns.

The editor would also require a "Water Level" setting, either that or "Move selected area up/down elevation by ___" tool.

Edited by Guardian54
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2 hours ago, Navalus Magnus said:

cool that you already have ideas and examples of other games!

I almost forgot something important!

If it turns out to be annoying to program the editor to actually deploy units with facings, strengths, targets etc. as part of the "place item/building/VP" function for whatever reason, then just enable a sandbox game mode where the player has control of all sides, then convert savegame into scenario start condition. This is how Rollercoaster Tycoon / RCT2 maps were made if the RCT2 editor's limitations were any indication.

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