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General Observations


Cornfed77

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First time posting.  Love the game, especially the quick battles.  It reminds me of making missions in Chuck Yeager's Air Combat and the Star Trek Starfleet Command series.  Even if the campaign fails the quick missions are great.  Some general observations and wish list.  

A tonnage limiter in the Quick Battle menu.  Even a fleet tonnage limit.  Or some type of treaty limits of the time frame.

More flexibility in tower location, funnel location and barbette  locations, actually any reduction in building restrictions is awesome.  

An internal layout designer, especially enabling weight shift fore and aft with fuel bunkerage.  

Being able to select a lower mark turret on a newer ship.  At least the image for design freedom.  

Would love to see a more detailed armor info.  A quick reference on what my current armor design is immune to, what range and size of gun.  Or at least a helper,  a quick design, I will be facing 14" guns please armor to the minimum needed.  

 

Now game observations.  

Enemy torpedo accuracy seems about 10X better then mine especially at long range.  Opening battles my ships like to fire all torps within seconds while the enemy is accelerating.  Always resulting in 100% misses.  

My ships randomly stop shooting with even minor course corrections for long periods of time.  I have to switch from normal to aggressive, or the other way to get them to fire again. 

Ship structure is some fickle random number.  Have had ships shot out from under me with 100% float-ability all guns functional, both towers functional and all engines functional.

Would be nice if gun turrets would track current targets better.  Have seen turrets go the long way around to get on target.  This delays the entire broadside.  Having 5 turrets on target waiting for the 6th to slowly rotate the wrong way for over a minute is very frustrating.  

 

Overall great experience,  cant wait for more flexibility in designs.  Keep up the great work!

 

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yup agree mate. especially with the placement of towers, guns etc. as ive said before (and this will kill 2 birds with one stone) placement needs to be zonal rather than snap points. i.e you can place a tower or a gun anyway in a pre designed zone, that way it should be much easier to balance a ship. as it is at the moment im having to use bow or stern underwater torp launchers and then increase the torp size just to balance the ship... it can still be tricky even shifting the guns forward bias or aft.

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